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WFRP House Rules
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Moderator: FFG DanielCGeckomauglirThe Spaniardynnen Topics: 511 | Posts: 3986
LF house rules ideas for critical wounds
Published on 10 May 2012 - 07:22:06
Page 2 of 2 (18 messages) « First page... 1 2
Reply #16 | Published on 13 May 2012 - 01:19:10
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In our last session yesterday we were using the rule

"If a NPC suffers a number of criticals equal to its threat rating, it will die/fall unconscious”.

It worked out fine. The battles were vs. low level enemies (skavens and ruffians) that had threat ratings of 1 and 2. Our characters were rank one and only one of them is combat oriented character who is wielding great weapon. He killed several enemies and I think that one of the kills was a result of the above rule (his single Thunderous Blow caused two criticals on a ruffian which was enough to kill that weakling). Some of his blows vs rats also caused enough criticals but they also caused enough wounds to kill them, so the rule didn't come into play. The rule adds excitement to the combat because it is more fun to see if the attack causes enough criticals than just calculate the same old wound score.

 

 

 

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Reply #17 | Published on 18 May 2012 - 06:46:08
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I just when over the critical wound stack and just removed alot of the no combat penalty cards and it looks alot better.

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Reply #18 | Published on 18 May 2012 - 07:22:06

LoveSkylark said:

I just when over the critical wound stack and just removed alot of the no combat penalty cards and it looks alot better.

Yeah, I recently did much the same. I just removed a bunch that I thought were boring and weak. When someone gets a critical, it should have a noticable effect.

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