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I have read the whole pdf seeking for spelling errors or inconsistencies. I have corrected a few faults and shorten the Avelorn and Saphery region descriptions which where quite crappy :(
I have also splitted the regional features for Avelorn and Sapherian elves (which at the moment were the same). I left elves from Saphery as they were, but I changed Avelorn elves to a more woodelf like elves, as it was suggested in the description of the region of Avelorn.
For those interested, the updated pdf alone can be downloaded here or with the whole pack here
The Book of the Asur: a High Elves fan supplement for WFRP 3rd ed.
Secrets of the Anvil: a Runecrafting fan supplement for WFRP 3rd ed.
Libro Monstra: A fan made creature guide
Denizens of the Old World: A fan made resurce of NPCs
The Dark Side: a fan supplement for Witches, Warlocks & Magisters in WFRP 3rd ed.
My idea: for Aenarion's kinds create specal Blood Points (BP). 10 Blood Point = 1 Insanty Insanity.
Rules for Curse of Aenarion — it's modified rules from Warhammer Quest. Original Warhammer Quest:
«BLOOD POINTS
To represent the mental inclination of a Lord of Aenarion he has a number of Blood points These show how strong the curse of Khaine is affecting him. This is usually described as following one of two paths. If the Curse of Khaine is strong and you have a positive number of Blood points, you are said to be following the Path of Khaine. If you have been successfully fighting against the Curse of Khaine you are on the Path of Asuryan. As he embraces the curse his number of Blood points will increase, as he tries to find peace with Asuryan his Blood points will decrease. If he accumulates sufficient Blood points he becomes wholly encompassed within the Path of Khaine and loses all of his own self-control and willpower. If he gets a sufficient number of negative points he manages to lay the Curse of Khaine to rest and will be able to lead a normal life. The most common ways of gaining Blood points is through killing opponents and praying at the Shrine of Khaine. You should keep a seperate record of the gold you earn from killing monsters. Every time you finish a dungeon and have earnt your Battle-levelx 1,000 or more gold from killing monsters you gain +1 Blood point.
The most common way of losing Blood points is by praying at the Shrine of Asuryan. Also, every time you have an Uneventful day in a settlement, roll 1D6 and add your Willpower. On a roll of 7 or more you may deduct -1 from your Blood points. Every time you have an Uneventful week while journeying from a dungeon you may lose a Blood point on a roll of 4, 5 or 6 on a D6. This represents the Lord of Aenarion using the uninterrupted solitude and peace to combat the Curse of Khaine.»
Career:
1. Child of Aenarion, BP 0
2. Warrior of Aenarion/Khaine, BP +/- 25, Lesser Magic
3. Knight of Aenarion/Khaine, BP +/- 50, Lesser Magic; Petty Divine Magic
3. Lord of Aenarion/Khaine, BP +/- 75, Lesser Magic; Petty Divine Magic; Divine Lore Khaine*
*Divine Lore Khaine from Tome of Salvation
Aenarion or Khaine — this is only a convention, because they both actually follow the way of Khain. But some are struggling with an internal evil, while others follow the inner beast.
It's a concept... Maybe stupidity, but I'm crazy Russian :)
In the Book of Remembrance from Dawi Zharr first written name of Hashut.
In the Book of Grudges written the first names of the Grungni, Grimnir and Valaya. The fourth name is Dawi Skruff, that destroyed the names of our ancestors from his memory and his books.
— Gharnakk, Grand Sorcerer Lord of Zharr Grungron Ankor, First Order Priest of Hashut and Master Imperious Ascendant of the Guild of Sorcery
The grade of professionalism is astonishing. This will ease the pain of waiting for anyone who thirsts for an official elf expansion.
Thanks for all the effort you put into this.
T.

Without Signature
Hi Yepesnopes,
you did a great job,very impressive!
I'd like to ask you something,can you give me (us) a blank copy of your career card. I have a lot of ideas about new careers,like hedgewizards,druids,craftmen... With your card,it would look much terrific.
thanks
Einstein would turn himself in his grave,not only God is playing dices,but dices are loaded!
Folioman said:
Hi Yepesnopes,
you did a great job,very impressive!
I'd like to ask you something,can you give me (us) a blank copy of your career card. I have a lot of ideas about new careers,like hedgewizards,druids,craftmen... With your card,it would look much terrific.
thanks
Thanks for your support.
Regarding the career cards, the template is not mine. Some guys (Hurlac) developed a plugin for WRPG 3rd ed for a software called Strange Eons, that allows you to create your own cards. You will find the templates and all you need in this thread.
Enjoy it.
The Book of the Asur: a High Elves fan supplement for WFRP 3rd ed.
Secrets of the Anvil: a Runecrafting fan supplement for WFRP 3rd ed.
Libro Monstra: A fan made creature guide
Denizens of the Old World: A fan made resurce of NPCs
The Dark Side: a fan supplement for Witches, Warlocks & Magisters in WFRP 3rd ed.
Where did you find the artwork for your Dwarfs? They are amazing!
[Tarthonis licks his warhammer] "Nope, I dinae think I will run from the taste of cold steel, ye daft tit. Would you like a wee taste?" [Swings his Hammer.. to the face!]
Tarthonis said:
Where did you find the artwork for your Dwarfs? They are amazing!
Just by googeling and having a bit of patience scrolling through many web pages.
Cheers,
The Book of the Asur: a High Elves fan supplement for WFRP 3rd ed.
Secrets of the Anvil: a Runecrafting fan supplement for WFRP 3rd ed.
Libro Monstra: A fan made creature guide
Denizens of the Old World: A fan made resurce of NPCs
The Dark Side: a fan supplement for Witches, Warlocks & Magisters in WFRP 3rd ed.
I got the following communication with the always diligent Dan Clark:
Dear Mr. Clark
In the game there can be found the following careers with the Noble trait which are accessible for both humans and High elves:
Basics: Diletante, Courtier, Fop
Advanced: Ambassador, Captain, Duelist
My question is, the expanded rules for nobility presented in Lure of Power chapter 5 (noble rank, noble birth, noble's obligations…), are meant only for humans? or can they be also applied, for example, to a high elf residing in the empire?
Once again, thank you for your time, and for such a great game.
Best regards,
Yepes
Yepes,
Although the noble rules are written within the context of the Empire and Imperial nobility, there's no reason that the same rules couldn't apply to elf or dwarf characters. The precise nature of the noble rank differs somewhat and the obligations placed on the noble character may be considerably different based on his parent culture. It is likely that Imperial nobles will be bewildered determining who outranks whom (and by default assume a local noble outranks a foreigner), but in general a dwarf Thane or high elf noble can expect to be treated as a noble even in the Empire.
Enjoy the game!
~Dan Clark
Creative Content Developer
Fantasy Flight Games
This means I will have to rethink the whole chapter 4.2 about foreign nobility! grrrrrrr At least, the noble obligations will need only minor revisions
The Book of the Asur: a High Elves fan supplement for WFRP 3rd ed.
Secrets of the Anvil: a Runecrafting fan supplement for WFRP 3rd ed.
Libro Monstra: A fan made creature guide
Denizens of the Old World: A fan made resurce of NPCs
The Dark Side: a fan supplement for Witches, Warlocks & Magisters in WFRP 3rd ed.
Well, after my correspondence with Dan Clark and some feeback from the forums, I had the feeling that I had to really do some upgrade/update/corrections on this project.
What I did:
-I corrected chapter 1.1 The Chronicles of the Phoenix Kings. Due to some evil Druchii magic, in the final version of the pdf the entrance for Tethlis the Slayer was missing. Now it is there.
-I updated chapter 2.2 The Asur as Characters with the Immune to Mutation rule that can be found in the GM guide. I also realized that in the previous version of the pdf there was no longer the option to create a High Elf with the same profile as the one appearing in the Player's Guide. I included a side bar in pg. 46 regarding this topic.
-As mentioned, due to my correspondance with Dan Clark I reshaped chapter 4.2 High Elf Nobility Outside Ulthuan. Mainly I rewritted a few entries and relaxed a lot the rules that I had made, most of them appearing now as side bars with the title "optional rule" or "GM note"
-I included a new chapter 4.2.4 Shame and Exile: Lost Lineages. Probably it is of marginal interest and the rules proposed, not needed at all; but of late, I am reading a lot Game of Thrones and I guess it is affecting me.
-As suggested by someone in this forums I included the official material that Gavin Thorpe wrote for Warhammer Quest regarding the Dispossessed and the lineage of Aenarion. I hade to made many adaptations since the background was heavely aimed for a board game. I added a new chapter 4.2.5 The Blood of Aenarion and the Dispossessed to cover a general description of this elves. I also added three new careers, the Faceless (aimed to play an outcast elf who wanders the lands seeking to destroy chaos) and the Revenant Knight and the Lord of Aenarion aimed to play a fanatic elf fighter as those described by Gavin Thorpe. Of course, in difference with the board game, many things are left to the roleplay of the character. The most difficult part regarding the Lineage of Aenarion has been to cover the effects of the Curse of Khaine. Sadly, we have had not enough time to play test its effects. If any of you use the rules and gains some experience he wants to share, it will be extremely appreciated.
-I modified once more the ability of the High Elf Mage Apprentice. With the release of Heros Call and the apearence of the new epic Order talents we decide to slightly nerf the High Elf Mage Apprentice ability to compensate for the extra power granted by the possibility to soket more than one (epic) talent. While the modification still aims to keep this character more powerful than the average human mage, we found that like this it brings more color to the game.
-I added my correspondence with Dan Clark in pg 85.
-I added a map of Ulthuan as it was previous to the Sundering.
Thanks for all of you who have given me feedback and I hope you can enjoy this "supplement".
Cheers.
The Book of the Asur: a High Elves fan supplement for WFRP 3rd ed.
Secrets of the Anvil: a Runecrafting fan supplement for WFRP 3rd ed.
Libro Monstra: A fan made creature guide
Denizens of the Old World: A fan made resurce of NPCs
The Dark Side: a fan supplement for Witches, Warlocks & Magisters in WFRP 3rd ed.
One of my players is currently enjoying your hard work :)
jh
http://www.hafnerchiropractic.com gamer chiropractor at 305 s. kipling st., suite c-2 Lakewood, CO 80226 pain neck back disc sciatica wfrp3 House Rulebook
I got to say your work is warhammer right now for me.
I’m playing a shadow warrior and well I wish the "faceless" class and the outcast caste as a whole was available when I played my first career…which wasn’t really pleasant nor fulfilling since no class really matched my idea of a high elf fallen from grace striding through the old world and finding a way to rise back to glory.
It’s truly great to have some rules without the fear of some thing "overpowered" for that play style now.
The "class skill" related to the faceless, well I love the idea of the armor but isn’t it a bit to powerful? Id suggest a "uthulian scale" in superior-quality which gives a fortune to agility checks maybe ? +2-defense is really strong and there’s no armor that got that (well that could be why you made one up).
I interpreted your writing in a way that the “inner darkness” in elfes is due to the curse of khaine and that some embrace it to later be redeemed by the goddess of purity? So right now my character got a mark of khaine ( we haven’t decided yet what or if benefits are related to it) That said, do you have any suggestions for “spells” or special feats that disciples of khaine could obtain ?
Again thanks for your great work !
Who honors those we love with the very life we live?
Who sends monsters to kill us,at the same time sings that we'll never die?
Who teaches us what's real,how to laugh at lies?
Who decides why we live,what we'll die to defend?
Who chains us,who holds the key to set us free?
It's you. You have all the weapons you need. Now fight!
Thanks a lot for your great work!
Just stumbled over it by accident and skipping through it - it's an amazing work. A lot to read about the Asur (especially for newbies to warhammer) who have been so neglected till now. Thanks again.
Without Signature
Nishra said:
I got to say your work is warhammer right now for me.
I’m playing a shadow warrior and well I wish the "faceless" class and the outcast caste as a whole was available when I played my first career…which wasn’t really pleasant nor fulfilling since no class really matched my idea of a high elf fallen from grace striding through the old world and finding a way to rise back to glory.
It’s truly great to have some rules without the fear of some thing "overpowered" for that play style now.
The "class skill" related to the faceless, well I love the idea of the armor but isn’t it a bit to powerful? Id suggest a "uthulian scale" in superior-quality which gives a fortune to agility checks maybe ? +2-defense is really strong and there’s no armor that got that (well that could be why you made one up).
I interpreted your writing in a way that the “inner darkness” in elfes is due to the curse of khaine and that some embrace it to later be redeemed by the goddess of purity? So right now my character got a mark of khaine ( we haven’t decided yet what or if benefits are related to it) That said, do you have any suggestions for “spells” or special feats that disciples of khaine could obtain ?
Again thanks for your great work !
Nishra said:
I got to say your work is warhammer right now for me.
I’m playing a shadow warrior and well I wish the "faceless" class and the outcast caste as a whole was available when I played my first career…which wasn’t really pleasant nor fulfilling since no class really matched my idea of a high elf fallen from grace striding through the old world and finding a way to rise back to glory.
It’s truly great to have some rules without the fear of some thing "overpowered" for that play style now.
The "class skill" related to the faceless, well I love the idea of the armor but isn’t it a bit to powerful? Id suggest a "uthulian scale" in superior-quality which gives a fortune to agility checks maybe ? +2-defense is really strong and there’s no armor that got that (well that could be why you made one up).
It makes me very happy to know other people aside for my party enjoy this material.
As for the comments, thanks a lot for sharing them with me.
Regarding the armour. Well, the armour is indeed far better than a normal chain mail and even better than a normal Ulthuan Scale. As a side note, let me remember you that the Gromril armour do have Def:2, indeed is a So:5 Def:2 armour. Let me explain you which was my idea behind the Armour of the Elven Kings (AEK). I wanted to create an armour that although not being the best armour (a normal full plate armour with So:5 and Def:1 is still better in my opinion than the AEK), it was good enough to "remain" with the character for a few ranks. This is because it is a career ability, and I feel that if you pay the dedication bonus to keep the ability, you deserve to have an item that last long enough.
Trying to balance the different career abilities it is in my opinion a no sense (you have mind blowing abilities like those of the Noble Lord, Seer or Gambler, and nearly useless one like the one of the Navigator), but I still tryied to to balance the AEK within the few career abilities that grant you an object (Ironbreaker, Maneater, Sword Master…). Probably we agree that the Gromril armour is totally over the top. Hardly would you find a better armour during the live of the character (of course is a matter of the GM). So we can safely assume it is an object you will wear from the moment you will get it until the character dies. Then, you have the Gutplate, So:1 Def:2 which is worse than the Armour of the Elven Kings, but it has indeed a very nice thing "you may wear armour over the gutplate; if you do, that armour's soak and defence apply". Which effectively means that you can wear an armour on top of it while still keeping the gutplate ability to avoid critical wounds, and therefore the Gutplate is again an item that you can enjoy during the whole life of your character. From my point of view, this is not the case with the Armour of the Elven Kings. It is good enough keep it for a long time, but is it good enough to keep it in front of a full plate armour?
Said that, if the armour is to powerful for the world created by your GM, you can easely nerf it by lowering its defence back to 1 and converting it to a normal Ulthuan Scale armour (or to 0 as a normal chain mail) aside from the option that it allows you to avoid a critical wound if you bear the Curse of Khaine.
Nishra said:
I interpreted your writing in a way that the “inner darkness” in elfes is due to the curse of khaine and that some embrace it to later be redeemed by the goddess of purity? So right now my character got a mark of khaine ( we haven’t decided yet what or if benefits are related to it) That said, do you have any suggestions for “spells” or special feats that disciples of khaine could obtain ?
Again thanks for your great work !
I envision the Thiakhaine who has enbraced the Curse of Khaine as a mixture of more or less a 40% Dwarf Slayer + 55% Witch Hunter + 5% Zealot. Therefore in my opinion, any feat /spell that fits to this other classes, will fit also an that sort of Elf. If you are speaking of special abilities granted by the mark, much in the sense of the marks of chaos, something like the mark of khorne will fit. On the other hand, if you mean action cards, cards with the Slayer or Judgment traits will fit nicely. Still this is a very personal choice. Is your elf a reckless and bloodthirsty fighter full of rage? I will go for Troll Feller Strike, Reckless Cleave, Mighty Swing… is he on the other hand cold minded, hard training and relentless killer? go for action cards from the Way of the Sword.
Note that I did not restricted the Faceless, Revenant Knight and Lord Aenarion careers to the Thiakhaine or the Dispossessed elves, and any elf with an "inner darkness" ca follow this path. I did it like this following a bit the trend in 3rd edition to not set too many restrictions, but feel free in your games to restrict these careers to only elves which are Thiakhaine or whatever you want to do.
I am not fully sure I grasped fully this last point of you, if you want to discuss it further, do not hesitate to email me.
Cheers
The Book of the Asur: a High Elves fan supplement for WFRP 3rd ed.
Secrets of the Anvil: a Runecrafting fan supplement for WFRP 3rd ed.
Libro Monstra: A fan made creature guide
Denizens of the Old World: A fan made resurce of NPCs
The Dark Side: a fan supplement for Witches, Warlocks & Magisters in WFRP 3rd ed.
Hey thanks for your in-depth reply, yes you covered most of it.
Now that I know what you had in mind with it I believe I can introduce it in a very deep and story related way to my character and the group.
Concerning action-cards, we decided to lay some to the side, slayer cards are restricted to slayers only so some cards aren’t available to me.
The "way of the sword" are out of the game as a whole since your GM believes they are overpowered.
So I am playing him reckless with barbarian-rage (which I play as a cold-blooded rage coming from the curse of khaine within and yes it’s a “work arround thing”) and the twin-weapon fighting-style. He is embracing the curse right now and a servant of Khaine appeared in the shade of night telling him that in cause of his deeds to the god of war and murder Kahine is granting him some "boons"….so the GM and I’m searching for good action cards/Spells to spice it up a little.
Since you got a astonishing insight into the elf’s in Warhammer I wanted some ideas for blessings/spells that you believe would match the lore of khaine covered in the 2.ED (since I don’t think we will see that covered ever in the 3.ED of Warhammer) so I am not asking you to design new actioncards (but I am sure they be totally great if you did) but to suggest some from the existing packs!
Who honors those we love with the very life we live?
Who sends monsters to kill us,at the same time sings that we'll never die?
Who teaches us what's real,how to laugh at lies?
Who decides why we live,what we'll die to defend?
Who chains us,who holds the key to set us free?
It's you. You have all the weapons you need. Now fight!
| Page 2 of 2 (29 messages) | « First page... 1 2 |