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Being a full time GM, I rarely get to play. When I do, if possible, have a tendency to play entertainers, story tellers, or smooth talking characters. Rogues, gamblers or charlatans are some of my favorites. Since there are no Bards or Entertainers in the initial offering, I present to you the Minstrel and Bard.
Minstrel
Basic Career: Human, Dwarf, High Elf, Wood Elf
Basic, Social, Urban, Entertainer
Primary Characteristics: Agility, Fellowship
Career Skills: Charm, Guile, Skullduggery, Education, Folklore
[C][C]0[R][R]
Advances:
Action: 2
Talent: 2
Skill: 3
Fortune: 2
Conservative: 0
Reckless: 1
Wound: 0
Talent Sockets:
Reputation, Focus
Trappings: Minstrels will have a worn set of clothing (once fine and now much patched from miles of
travel). The will also have a used, but well cared for, musical instrument or other trapping of their
chosen entertainment craft.
Bard
Advanced Career: Human, Dwarf, High Elf, Wood Elf
Intermediate, Social, Urban, Entertainer
Primary Characteristics: Agility, Fellowship
Career Skills: Charm, Guile, Skullduggery, Education, Folklore, Leadership
[C][C]0[R][R]
Advances:
Action: 2
Talent: 3
Skill: 2
Fortune: 2
Conservative: 1
Reckless: 0
Wound: 0
Talent Sockets:
Reputation, Focus
Special: The Bard career may only be entered by those that complete the Minstrel Career.
Trappings: Bards will have a set of well worn traveling clothes and a set of fine clothes. They will
also have a much used, but high quality musical instrument or other trapping of their chosen
entertainment craft.
New careers appear to be very easy to make :)
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Tomorrow with take us away, far from home. No one will ever know our names. But the bard's songs will remain. Blind Guardian
Dice Symbol Notations: NezNotation PDF v1.0; Character Helper Worksheet: Version 1.00
Quick Reference Sheet: Version 1.04; Monster Tracking Sheet: Version 1.03
Arcane Caster Quick Reference: Version 1.02; Divine Caster Quick Reference: Coming Soon
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Update:
Minstrel:
Replace 'Urban' with 'Rogue'. Replace 'Skullduggery' with 'Weapon Skill' (for a more duelist, less thief flavor)
Bard:
Replace 'Urban' with 'Rogue'. Add 'Weapon Skill'.
Tomorrow with take us away, far from home. No one will ever know our names. But the bard's songs will remain. Blind Guardian
Dice Symbol Notations: NezNotation PDF v1.0; Character Helper Worksheet: Version 1.00
Quick Reference Sheet: Version 1.04; Monster Tracking Sheet: Version 1.03
Arcane Caster Quick Reference: Version 1.02; Divine Caster Quick Reference: Coming Soon
It's very nice to see that it's possible to make new carreers in wfrp3.
I hope one day somebody will convert the Career Compendium to wfrp3.
"What the logic is for, if there are rules?"
egalor said:
It's very nice to see that it's possible to make new carreers in wfrp3.
I hope one day somebody will convert the Career Compendium to wfrp3.
I am sure most [if not all] of them will be done in an official capacity.
"Don't get me wrong, there are certainly some questions, but at the end of the day… there are guys who will argue vehemently that the book never tells them to read the top of the die when its rolled." - Quote from a Game Designer
Neat! I would do things a little different, which is just my own perspective on the idea of Minstrel and Basic Careers.
Entertainer
Basic Career: Human, High Elf, Wood Elf
Basic, Social, Rogue, Specialist
Primary Characteristics: Agility, Fellowship
Career Skills: Charm, Coordination, Folklore, Observation, Trade Craft
[C][C]0[R][R]
Advances:
Action: 2
Talent: 2
Skill: 3
Fortune: 2
Conservative: 0
Reckless: 1
Wound: 0
Talent Sockets:
Reputation, Focus
Trappings: Entertainers have a well-worn set of travel clothes, and a slightly garish outfit consistent with their chosen trade. They will also have a used, but well cared for instrument of their craft (musical instrument, hoops, balance juggling items).
Alternately I'd replace Specialist with Menial (looking at the official careers I could go either way). Went with Coordination over Athletics since Coordination goes with Primary Characteristic, and some of the specialization options are Acrobatics, Juggling, and Dance. Went with Trade Craft based on listed specialization of Performance.
Definately a lot of potential here to expand on the Careers included.
"Onward we stagger, and if the Dragons come, then the gods help the Dragons!"
- Boris Stark von der Hochloff, Pflugzeit 18th, 2512 I.E.
Boris Hochloff said:
Neat! I would do things a little different, which is just my own perspective on the idea of Minstrel and Basic Careers.
Entertainer
Basic Career: Human, High Elf, Wood Elf
Basic, Social, Rogue, Specialist
Primary Characteristics: Agility, Fellowship
Career Skills: Charm, Coordination, Folklore, Observation, Trade Craft
[C][C]0[R][R]
Advances:
Action: 2
Talent: 2
Skill: 3
Fortune: 2
Conservative: 0
Reckless: 1
Wound: 0
Talent Sockets:
Reputation, Focus
Trappings: Entertainers have a well-worn set of travel clothes, and a slightly garish outfit consistent with their chosen trade. They will also have a used, but well cared for instrument of their craft (musical instrument, hoops, balance juggling items).
Alternately I'd replace Specialist with Menial (looking at the official careers I could go either way). Went with Coordination over Athletics since Coordination goes with Primary Characteristic, and some of the specialization options are Acrobatics, Juggling, and Dance. Went with Trade Craft based on listed specialization of Performance.
Definately a lot of potential here to expand on the Careers included.
OOPS - also need to add quarterstaff, deep clay bowl, and pewter tankard to Trappings.
"Onward we stagger, and if the Dragons come, then the gods help the Dragons!"
- Boris Stark von der Hochloff, Pflugzeit 18th, 2512 I.E.
I agree with Boris in that I'd recommend using Coordination rather than Weapon Skill/Skulduggery. Coordination well represents hand-eye coordination and skills such as juggling and dancing. It fits better as a career skill than weapon skill. After all, not all minstrels/bards are duellists, but most if not all need good physical dexterity.
NezziR's excellent dice notations PDF: mywebpages.comcast.net/nezzir/files/nn.zip
WFRP3e Master Skill list v1: home.comcast.net/~dcvdg/WFRP3e/WFRP3e-MasterSkillList_v1.pdf
Gitzman's wonderful WFRP3 site: www.gitzmansgallery.com/
Online (unofficial) WFRP3e dice roller: home.comcast.net/~dcvdg/WFRP_dice_roller/dice_roller.html
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