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You are here: FFG Forums /  Board and Card Games /  Runewars

Runewars
An Epic Board Game of Conquest, Adventure, and Fantasy Empires
Moderator: ffgjafferGeckoThe Spaniard Topics: 528 | Posts: 3692
... of Damage, Routing, Orbs and Misses ...
by DarkElf
Published on 25 November 2009 - 23:18:11
Page 2 of 2 (19 messages) « First page... 1 2
Reply #16 | Published on 11 December 2009 - 09:44:02
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1

Of course, that's only if they trigger their special ability.

Reply #17 | Published on 11 December 2009 - 15:23:27

broken said:

Of course, that's only if they trigger their special ability.

... which won't happen that often with Triangle units ( as I expect them to have the lowest Orb percentage - around 20% IMO )

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Reply #18 | Published on 11 December 2009 - 18:58:36
4
1

The elf Warriors are rectangles, but will still not trigger their ability reliably.

Reply #19 | Published on 04 January 2010 - 23:18:05

Actually they already posted the breakdown of the cards for purposes of diplomacy.

"18 of the 30 cards display the first icon... 8 display the second icon... and 4 display the last icon..."  This seems to point to a d8 breakdown 1-5 fail 6-7 retreat 8 they become allies.  I think we can assume a similar breakdown for the triangle units but in reverse 1-3 fail 4 = 1rout 5 = 2routs 6 = 1hit 7 = 2hits 8 = orb.

This would not be dissimilar to their original rules for combat in Battle mist.  There they rolled d10s and missed rarely, routed often and killed about half as often.  Of course they didn't have special abilities keyed to dice rolls (they were part of a factions powers or factored into their hit chances kind of like in TI) so I may be somewhat off, but I'm sure that routs will happen about twice as frequently as hits, or rout twice as many units as we ll see hits take.

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