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My favorite form of combat resolution is a combination of cards AND dice, with the former, few in number, modifying the latter. An example in a wargame is Academy Games' Conflict of Heroes, a WWII Russian front game. Cards can "personalize" a battle in ways dice cannot, but I love the physical act of rolling the dice. Actually, the best might be a combination of regular 6-sided dice, special "story" dice similar to Warhammer Fantasy Role Play 3 or for that matter DOOM (where dice introduce elements of range and ammunition), and cards. If I have a necromancer in my army, I use a special necromancer die that offers varying outcomes, a regular 6-sided die for overall combat resolution, and a card or two that introduces some special tactical element, one that could modify either of the other dice. If I have necromancers AND special knights, maybe I have two special "story" dice, etc. An opponent might be able to play an event card that would prevent me from using the necromancer die in a particular battle, and so on.
This is just really off-topic, as Runewars has no dice; I was just illustrating what for me would be a fun and intriguing combat resolution system. I was someone who had problems with Starcraft's card system for combat but I love the use of cards in MEQ. So I'm assuming Runewars will be just as intriguing and involving and not devolve into just drawing a random card to determine combat. That would lose a lot of flavor for me. I'm already sorry the heroes can't be used to influence battles, even though the quest game sounds interesting and fun.
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MeisterH said:
Depends what you consider a wargame.
Vinci and Small World would come to my mind.
BTW - a question from my side: Does anyone know how Runewars compares to Warcraft the Boardgame (the old one, not either of the WOW games). I wonder if they scratch the same itch or wether they are sufficiently different.
I haven't played Warcraft the board game for awhile but as I remember, it scratches a very different itch. i wouldn't think of the two of them as comparable except in both treating fantasy themes.
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A game with no luck?
Diplomacy. No cards, no dice, nothing but you and your "allies".
kilrah said:
MeisterH said:
Depends what you consider a wargame.
Vinci and Small World would come to my mind.
BTW - a question from my side: Does anyone know how Runewars compares to Warcraft the Boardgame (the old one, not either of the WOW games). I wonder if they scratch the same itch or wether they are sufficiently different.
You're freaking joking right? Or were you one of those who actually voted for Small World as a Wargame on BGG? Won't devolve into insults here...trying not too...but Small World is NOT A FREAKING WARGAME....
If that's the mindset of what composes a wargame, and that goes to what the FFG believes to be a wargame...if RW was to be a wargame (I'm under the impression it's not really a wargame...but I could be wrong too) we are in BIG trouble...though it may explain more strongly some of their reasonings of going with the card mechanics they've described (and Wargamers ARE a small group...a niche in a niche...so understandably FFG would go for a BIGGER group of the niche group of Boardgamers)...but...Small World is NOT a wargame...I think it created quite the sensational fury at BGG between the real wargamers and those who had no idea what wargames were.
Or, I suppose if we will call Small World a Wargame, we can therefore call Twlight Imperium a full fledged Role Playing Game (Note: I'm NOT callingTI an RPG, just pointing out an absurdity...at least in my opinion).
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GreyLord said:
Sure it is...depending on which definition a person adheres to.
I do agree that this argument not need spill from the BBG forums to here though.
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AKA George said:
GreyLord said:
Sure it is...depending on which definition a person adheres to.
I do agree that this argument not need spill from the BBG forums to here though.
Just like TI3e is an RPG depending on definition, and Ingenius is one too...all depends on the definition...
I'll digress though.
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kilrah said:
BTW - a question from my side: Does anyone know how Runewars compares to Warcraft the Boardgame (the old one, not either of the WOW games). I wonder if they scratch the same itch or wether they are sufficiently different.
From what I've seen in FFG's previews, Runewars has some elements of a wargame (army building, territory conquest) and also some elements of an adventure game (heroes go on quests and collect "rewards") It certainly won't be a traditional wargame, but my hope is it will combine the best of a tactical battle game with the best of a high fantasy questing/adventure game. Sort of like Runebound, plus armies. =)
MP3 killed the radio star
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