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192 plastic figures
10 plastic mountains
12 plastic dial connectors
16 activation tokens
1 battle marker
7 city tokens
26 damage tokens
8 defeated hero markers
20 development tokens
35 exploration tokens
4 home realm setup markers
40 influence tokens
13 large map tiles
12 resource arrows
38 rune tokens
16 stronghold tokens
24 training tokens
4 faction sheets
4 reference sheets
32 order cards
23 quest cards
30 fate cards
12 hero cards
16 objective cards
25 reward cards
32 season cards
50 tactics cards
3 title cards
1 40-page rulebook
http://www.boardgamegeek.com/image/594603?size=small
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Well..another step closer to MUST HAVE
OD
The way of iron and the ax,
this Dwarf's tale nears told.
Now extract their cruel tax,
the stone grows cold..cold...cold

Life's journey is not to arrive at the grave safely in a well preserved body, but rather skid in sideways, totally worn out, shouting "Holy shit...what a ride!"
Hell...
Please, FFG : open in your company a departement that would help your fans finding a new bigger flat, eh ? that'd be sweet :)
My Wishlist : A Game of Thrones / Ad Astra / BattleLore / Chaos in the Old World / Conan / Dust / Middle-Earth Quest / Runewars / Starcraft / Tannhäuser / Tide of Iron / War of the Ring - You love these games ? Try to convince me to buy them ! I still hesitate...
Raviv said:
Those are "multi-hex" tiles, for a total of 36 hexes (IIRC)
ah ok I understand. So I guess there are 3 connected hexes per multihex tile?
Stefan said:
How does this work? *confused
The multi-hex tile thing? Probably similar to the Warcraft game, I would imagine. Certain hexes are fused together, and you can arrange the "meta-tiles" in various patters to make various boards.
With even 13 map tiles, that still allows for an extremely high number of layouts.
Posts = Posts + 3278 + 1572
TI3 Rulings: sigmazero13.ifastnet.com/ti3_rulings/find_ruling.php
backside of the runwars box at the essen gaming show 2009, yes its empty :(
http://boardgamegeek.com/image/594603?size=original
What about them? Or are you referring to the "lack" of mention?
The combat cards are probably the tactics cards.
The item cards are probably hero-specific, and may be part of the quest cards (maybe like World of Warcraft: The Adventure Game)
Skills? I'm not sure if a game of this scope is going to have "skills", even on the heroes. Maybe generic upgrades, but since this game isn't hero-centric, it may not focus on skills and such like a more individual-scoped game (like Descent or Runebound) would.
Posts = Posts + 3278 + 1572
TI3 Rulings: sigmazero13.ifastnet.com/ti3_rulings/find_ruling.php
Anyone noticed how this is different from f.e. TI?
- it's not like 400 game tokens, 600 cards and 60 hex game tiles....
Do you also think that this game will have a faster pace? More fights and much much less time to play?
"For our Emperor! Fire! Fiiiire! Fiiiirrrre!"
YoshiPL said:
Anyone noticed how this is different from f.e. TI?
- it's not like 400 game tokens, 600 cards and 60 hex game tiles....
Do you also think that this game will have a faster pace? More fights and much much less time to play?
Posts = Posts + 3278 + 1572
TI3 Rulings: sigmazero13.ifastnet.com/ti3_rulings/find_ruling.php
| Page 1 of 2 (29 messages) | 1 2 ...Last page » |