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Rogue Trader Rules Questions
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Newbie Questions
by gladius
Published on 10 October 2012 - 19:19:04
Page 2 of 2 (20 messages) « First page... 1 2
Reply #16 | Published on 22 October 2012 - 23:28:15

Errant said:

 

 No. At the Trained level, you can use the skill at your native skill level. Using a skill Untrained can either not be done at all (Advanced skills) or at a -20 penalty (Basic skills).

 

 

Unless the fixed this in the Errate, on page 230 RT it states Untrained Basic Skills are half of the characteristic.  You might be referring to Only War.  I do prefer the -20 instead of half though.

"Live long, so that others may prosper in your endeavours….  or so that you can piss on your enemies graves."

Additional DH & RT material can be found on the link provided below.  Most of the material was provided by others players, while some of it was created/edited by me.  GM discretion is advised. 

docs.google.com/

Reply #17 | Published on 23 October 2012 - 04:03:42

So to compile that stuff about skills into one post:

Skills all start as Untrained, if you get them as a starting skill from your career or Origin Path then they become Trained.

Untrained Skills can only be used if they are Basic Skills (things that don't require training, such as Dodge or Charm), though untrained basic skills can only use half of the associated Characteristic.  If they are an Advanced Skill, then they cannot be used without being Trained (Advanced Skills are more complex skills, like Tech-Use).

Without Signature
Reply #18 | Published on 23 October 2012 - 11:03:39
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ShadowFighter88 said:

So to compile that stuff about skills into one post:

Skills all start as Untrained, if you get them as a starting skill from your career or Origin Path then they become Trained.

Untrained Skills can only be used if they are Basic Skills (things that don't require training, such as Dodge or Charm), though untrained basic skills can only use half of the associated Characteristic.  If they are an Advanced Skill, then they cannot be used without being Trained (Advanced Skills are more complex skills, like Tech-Use).

Alright, understood. But at character creation, when you have these skills assigned to you through career and origin path … are they flat? Or do they have the +5 bonus?

Without Signature

Reply #19 | Published on 23 October 2012 - 18:25:04

gladius said:

ShadowFighter88 said:

 

So to compile that stuff about skills into one post:

Skills all start as Untrained, if you get them as a starting skill from your career or Origin Path then they become Trained.

Untrained Skills can only be used if they are Basic Skills (things that don't require training, such as Dodge or Charm), though untrained basic skills can only use half of the associated Characteristic.  If they are an Advanced Skill, then they cannot be used without being Trained (Advanced Skills are more complex skills, like Tech-Use).

 

 

Alright, understood. But at character creation, when you have these skills assigned to you through career and origin path … are they flat? Or do they have the +5 bonus?

Right on the money ShadowFighter88.

 

As for you question gladius, I'm not sure what you mean.  Only if a skill states that it give you a bonus (like Tech-Use +10), then you will get a bonus.  If you get a skill because of your career, origin, background, etc, then it is usually Trained, and if it is not it will say use this skill as a Basic Skill.  This will only happen if it's an Advanced Skill because all other skills are already Basic, so why would they tell you to treat a skill as Basic is it's already listed as such on page 230.

Now, if you are referring to duplicate skills, then there are no set rules for this.  Some GM's have Houseruled that you get a +10 to that skill, others have Houseruled that you get to choose another skill at character creation equal to it's cost according to your Career, while most others will say having duplicate skills means nothing.

As for any other bonuses, those are situational.  Like Shooting a gun on full auto at a close target.  Or driving your car, down an open empty highway, at 20 mph/kmph.

"Live long, so that others may prosper in your endeavours….  or so that you can piss on your enemies graves."

Additional DH & RT material can be found on the link provided below.  Most of the material was provided by others players, while some of it was created/edited by me.  GM discretion is advised. 

docs.google.com/

Reply #20 | Published on 23 October 2012 - 19:19:03
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0

Nameless2all said:

gladius said:

 

ShadowFighter88 said:

 

So to compile that stuff about skills into one post:

Skills all start as Untrained, if you get them as a starting skill from your career or Origin Path then they become Trained.

Untrained Skills can only be used if they are Basic Skills (things that don't require training, such as Dodge or Charm), though untrained basic skills can only use half of the associated Characteristic.  If they are an Advanced Skill, then they cannot be used without being Trained (Advanced Skills are more complex skills, like Tech-Use).

 

 

Alright, understood. But at character creation, when you have these skills assigned to you through career and origin path … are they flat? Or do they have the +5 bonus?

 

 

Right on the money ShadowFighter88.

 

As for you question gladius, I'm not sure what you mean.  Only if a skill states that it give you a bonus (like Tech-Use +10), then you will get a bonus.  If you get a skill because of your career, origin, background, etc, then it is usually Trained, and if it is not it will say use this skill as a Basic Skill.  This will only happen if it's an Advanced Skill because all other skills are already Basic, so why would they tell you to treat a skill as Basic is it's already listed as such on page 230.

Now, if you are referring to duplicate skills, then there are no set rules for this.  Some GM's have Houseruled that you get a +10 to that skill, others have Houseruled that you get to choose another skill at character creation equal to it's cost according to your Career, while most others will say having duplicate skills means nothing.

As for any other bonuses, those are situational.  Like Shooting a gun on full auto at a close target.  Or driving your car, down an open empty highway, at 20 mph/kmph.

Okay, asked and answered: I guess I got confused between Skill advances and Charecteristic advances. So when you first recive the skill, it's flat, then next advancement is +10, and so on. Got it. Thanks.

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