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Moderator: FFG Andy FischerFFG DanielCffgjafferFFG_Sam StewartGeckoMack MartinmauglirThe Spaniardynnen Topics: 988 | Posts: 6591
Power Fist and Forearm Weapon Mounting
Published on 02 July 2010 - 05:40:32
Page 3 of 4 (49 messages) « First page... 2 3 4 ...Last page »
Reply #31 | Published on 13 July 2010 - 01:11:15
3
25

from france

nobody hate you. not me anyway. i m just citing the book. and the answer give it to you is merely an asmwer base oninterpretation.

teh one who answer is not the god of rt the book are the gods are .  after that you do your own interpretation.

so let s says dans you can use a hellguns power cell.  where do you put it? it it is made for a ? hellguns meaning that it is not adapted for a powerfist so the batterie will be spend far more quickly.

where is the problems? well simple int dh a hell gun that use a standard cell use half or a quarter shot from hit. there is not such precision for hellguns cell use by a power fist.

son as long can you use it ? 1d5 h like a civilian PA or  half the shot of a hellgun?

see my point?  no well in this case we ve  to agree to disagree.

for me it is use with a PA or  only one power fist.

cordialement.

Reply #32 | Published on 13 July 2010 - 11:19:23

What is to prevent you running two power fists off one large backpack? They only release energy when you hit things, so you will have the same number of "hits" between the two fists.

 

The problem would really be finding someone skilled enough to modify these ancient relics... do you really want to hand over a powerfist to any old tech and risk getting it back in pieces? Or worse yet have it explode when you punch something as "upgrade" wasn't done quite right and the powerfield interacts with the weapons ammo...

Then there would also be reloading... you might have to take the fists off to reload those bolt pistols...

 

What happens if the weapon jams?

 

There could be lots of amusement for the group if this is done correctly...

Heresy does not beget death...
Heresy is death.

Reply #33 | Published on 13 July 2010 - 11:47:19

PlasmaBomb said:

What is to prevent you running two power fists off one large backpack? They only release energy when you hit things, so you will have the same number of "hits" between the two fists.

Most power weapons generate a constant field while turned on, power fists included. It's only Thunder Hammers that discharge their energy upon the moment of impact.

Nathan 'N0-1_H3r3' Dowdell

Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet KoronusBlack Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls

Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.

A collection of my unofficial supplements can be found here.

Reply #34 | Published on 14 July 2010 - 18:00:55

 

 

 

@the8spider

 teh one who answer is not the god of rt the book are the gods are . after that you do your own interpretation.

"The one who answered" happened to be one of the people who wrote the book.

 

so let s says dans you can use a hellguns power cell. where do you put it? it it is made for a ? hellguns meaning that it is not adapted for a powerfist so the batterie will be spend far more quickly.

where is the problems? well simple int dh a hell gun that use a standard cell use half or a quarter shot from hit. there is not such precision for hellguns cell use by a power fist.

son as long can you use it ? 1d5 h like a civilian PA or half the shot of a hellgun?

Um... exactly where is the problem? Sam indicated that the official Power Fist Backpack just happened to have the same weight stat as the hellgun backpack. Other than that, the power fist's stats remain unchanged, meaning it can be used for a virtually unlimited time since it doesn't specify any limit - just like any other power weapon.

 

for me it is use with a PA or only one power fist.

That's fine for you, but I can't see an objective reason for it. If the power armour is capable of supporting two power fists, why shouldn't two battery packs (and 20kg is really not that much to be worn on the back) be able to do so?

 

Ceterum Censeo Dezmond Ignorandum Esse.

Reply #35 | Published on 15 July 2010 - 01:04:35
3
25

from france

i know but in dh errata people who wrote the erratta made mistake and corrected them after. this is why there have been erratat 2 and three after all. i don't think that in rt they can escape it.

"The one who answered" happened to be one of the people who wrote the book.

Um... exactly where is the problem? Sam indicated that the official Power Fist Backpack just happened to have the same weight stat as the hellgun backpack. Other than that, the power fist's stats remain unchanged, meaning it can be used for a virtually unlimited time since it doesn't specify any limit - just like any other power weapon.

really ? pages? lines? because a power pack is 25kg a hellguns pack is 10 kg not the same thing. so unless i miss it i  don't see any specific power pack for a power fist. so for me it can 't work with the same autonomy.

anyway.this is purely technicall and i prefer fluff  and i never seen in the fluff such thing that a man use two power fist.

oh can we agree that we disagree?

cordialement.

Reply #36 | Published on 15 July 2010 - 03:24:10

 really ? pages? lines? because a power pack is 25kg a hellguns pack is 10 kg not the same thing. so unless i miss it i don't see any specific power pack for a power fist. so for me it can 't work with the same autonomy.

Did you not read Sam's reply? He wrote the darn book. It doesn't get more official than that - a power pack capable of supporting a power fist weighs 10 kg.

 

oh can we agree that we disagree?

I'd agree to disagree if there wasn't a straight answer clarifying the whole issue from the mouth (well... fingers) of the designer.

 

Ceterum Censeo Dezmond Ignorandum Esse.

Reply #37 | Published on 15 July 2010 - 05:25:01
3
25

from france

it is not so much a straight answer; he say "should".  but okay have it your way.  i am usually not stuborn.  so i will wait for a errata on the matter.

until that i will cling to my opinion.  and again appart from the technical aspect for me it doesn't fill in the fluff.

any way it was a pleasant topics remind me the one about the heavy stubber.

still cordially

cordialement.

Reply #38 | Published on 15 July 2010 - 08:00:58
3
25

from france

oh i forget just to cool down there was absolutely no agressivity in my last post.

cordialement.

Reply #39 | Published on 15 July 2010 - 09:16:46
0
0

the 8 spider said:

anyway.this is purely technicall and i prefer fluff  and i never seen in the fluff such thing that a man use two power fist.

 

Orrus Spyrers have two power fists.  They do not wear power armour.

Without Signature
Reply #40 | Published on 15 July 2010 - 10:22:40

 It is uncommon, but not at all unheard of.

Without Signature

Reply #41 | Published on 15 July 2010 - 11:37:39
3
25

from france

orrus has a power amor like and power fist like not exactly the same but function as such (tau codex firts edition at the end of the book, fanatics magazine  issue 2 p10 ). but it is alright  i agree that we can have differents opinion.

cordialement.

Reply #42 | Published on 15 July 2010 - 16:58:09

DarknessEternal said:

Orrus Spyrers have two power fists.  They do not wear power armour.

They do, however, wear extremely sophisticated armour of unknown technological origin, which automatically adapts and improves itself as the wearer gains in prowess... I think it's safe to assume that there's a decent power supply in there for the various weapons and systems.

Nathan 'N0-1_H3r3' Dowdell

Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet KoronusBlack Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls

Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.

A collection of my unofficial supplements can be found here.

Reply #43 | Published on 25 July 2010 - 19:07:35

I think that even in the current iteration of the Imperial Guard in the 40k wargame you can give two power fists to a Lord Commissar or Company commander - neither of whom would normally have power armour without further upgrades.

That said I don't think it is necessarily a very good use of points when you could instead buy 6 fully equipped imperial guardsmen for the same cost.

Equally the second power fist is a relatively poor choice in the Rogue Trader ruleset. You are probably better off with a Mordian power sword in the off-hand if you are so rich. That way you can unleash parries and counterattacks on your enemies in their turns while you power fist their heads in yours.

However 40k is all about style and if a player feels he needs to rock twin power fists I say let the man rock (once he does the maths on his encumbrance....).

Q: how does one 'use the facilities' while so armed?

A: Carefully.

Without Signature

Reply #44 | Published on 23 August 2012 - 16:06:45
2
0

 I think the whole 2-powerfist-story runs about the damage/round, or the damage/attack. If you have 1 poerfist with forearm, or 2 fist, forearm on both of its, you can DO a huge DAM/round. But, you cannot keep in your hand a nice ranged weapon. It is clear that you have to get the Two weapon talent both the meele and the ranged to puch AND shoot, and ambidextrous, and maybe the Gunslinger. And a lot of talents to the meele part.

But I suggest a more leathal combo, and you don't need one more attack during your round.

Über-combo:

You have 2 hands :) You need only Two weapon - Ranged, Ambidextrous and Gunslinger.  

You go with 2 forearm mounted Mirco Larn Cutter (ITS.) for the close/meele range. Its stats: Range: 3,5 m; Dam: 4d10+4 Tearing; Pen: 8. If you compared it to the powerfist: PF has ca. 11+(SBx2) Dam - with Sincmuscle your SB is 10, so - total average Dam of 31, Pen 9, and you should boost your WS and BS to be effective with forearm mounting, and you cannot parry! You have to boost your WS - to hit, BS - to shoot, Strength - to Dam bonus, Toughness - to "Armor", Agility - to Dodge, because you cannot parry.

With the Micro- Larns you can hold in your hand 2 pistols to range fight, or one burtal basic or - if you are really cool - a heavy weapon. So you can do a nice DAM in ranged fights (With PFs you cannot hold a gun), and in close combat with the larns you can inflict 4d10+4 Pen 8 - ca. 29 DAM. If you compare it with the PF, the big deal is Rightous Fury! Because you have five dices with the Larns (Tearing)! In every two attack you have a RF dice. I think its very nice, and very leathal. and you should boost BS, Toughness and Agility. So you have more precious XP to munchkinisation :P

 

As summ: Micro-Larns give you a nicer "meele" weapon IMO - Ok, you don't have 3-4 or 5 meele attak, but you have a higher BS, because WS is not important to you.

Final words: If you prefer a bigger clip size, use the Eldar Deathspinner. Micro and Forearm E. DS: Range: 7m; Dam: 4d10+3 Tearing (ca. 28 + RF); Pen 2, Reliable, Blast (2). It has a clip of 30 compared to the Larns clip of 4. But you don't wear a PF, you you can Reload ;)

Final "tought": I don't want to spar, the PF is much cooler, than anything else 

 

 

All hail to the Emperor! - from Budapest, Hungary

Reply #45 | Published on 02 September 2012 - 21:30:16
2
0

going back to the original question, weather you can use a power fist and arm mounted gun in one round, I would say yes. firstly needing altering, and creating a "twin-linked" weapon mounted power fist, the weapon set to fire when the punch lands, automatic hit if punch hits, dealing normal twin-linked (or whatever the trait is for linking two different weapons. combi?) damage.

 

as for dual weilding power fists without power armor, I would rule the backpack stated by the ffg dude, but for two fists, I'd make the pack weight 1.5 as much or so. not quite needing two packs but still more than a single.

 

also myself, I would prefer one hand having a powerfist/weapon mount and the other having a super awesome sword for parrying. dual weilding PFs seems more of a waste of being able to use your hands more than a weight problem to me

Without Signature
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