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Moderator: FFG Andy FischerFFG DanielCffgjafferFFG_Sam StewartGeckoMack MartinmauglirThe Spaniardynnen Topics: 981 | Posts: 6544
Power Fist and Forearm Weapon Mounting
Published on 02 July 2010 - 05:40:32

Hello everyone!

So, if a character uses his power fists and has (for example) a bolt pistol mounted on his forearm, can he simultaneously hit another character with a fist and shoot him with the pistol? It seems, on the one hand, quite natural, while the construction of a power fist doesn't contradict the usage of a forearm-mounted weapon, but on the other hand, a character with power fists and two ballistic weapons is totally overpowered. So, how would you deal with such situation?

Your post makes the Emperor sad.

Page 1 of 4 (49 messages) 1 2 3 4 ...Last page »
Reply #1 | Published on 02 July 2010 - 05:06:15
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I've always imagined that anyone firing a forearm mounted weapon has their hand flat and that if you form a fist, you risk hitting it, even with an empty hand. If you angle your fist out of the way, it then isn't in a good punching position. Since a power fist is bulky, it would make this issue even worse.

Nugle loves me this I know.

Because the puss balls tell me so.

Reply #2 | Published on 02 July 2010 - 06:41:42

Bilateralrope said:

I've always imagined that anyone firing a forearm mounted weapon has their hand flat and that if you form a fist, you risk hitting it, even with an empty hand. If you angle your fist out of the way, it then isn't in a good punching position. Since a power fist is bulky, it would make this issue even worse.

Well, unless the 'forearm mounted weapon' is actually fitted to the back of the power fist.

Nathan 'N0-1_H3r3' Dowdell

Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet KoronusBlack Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls

Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.

A collection of my unofficial supplements can be found here.

Reply #3 | Published on 02 July 2010 - 09:11:38
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There are many examples of weapons being mounted on the back or bottom of powerfists in the table top game.  Therefore in cannon it is possible.

Its not too game breaking either. Pair of power fists in close combat, pair of bolt pistols at range. Both are possible by the rules and background. Having a pair of powerfists that can also function as bolt pistols isn't broken in any sense.

 

Unless you player wants to shot AND punch in the same round in which case you need to slap their munchkin faces and tell them to behave.

For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled.
-Richard P. Feynman

Reply #4 | Published on 02 July 2010 - 09:13:14
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0

Hang on, you said simultaneously hit and punch. Thats a no no. He can shoot or he can attack in close combat. Not both.

 

Powerfist/boltpistol = yes

shooting and punching at the same time with the same weapon = no.

 

Remember you can only use the same action once per round.

For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled.
-Richard P. Feynman

Reply #5 | Published on 02 July 2010 - 10:48:17

Gribble is right, even if they mount both, they can't use both at the same time.

If, for some reason, you do allow 'gunblade' style weapons, of which this would be one, i'd strongly sugest intigrating the effects into 1 damage roll, rather then treating it as 2 seperate hits.

A ship at sea is its own world. To be the captain of a ship is to be the unquestioned ruler of that world and requires all of the leadership skills of a prince or minister.

Col. Corazon Santiago
"Leadership and the Sea"

Reply #6 | Published on 02 July 2010 - 11:59:13

 You can mount a Bolter on a Powerfist but you can only make 1 attack action each round...
 

"A dirty mind is a joy forevera terrible thing to waste"

"Innocence Proves Nothing"


Reply #7 | Published on 02 July 2010 - 18:44:46

Santiago said:

 You can mount a Bolter on a Powerfist but you can only make 1 attack action each round...
 

However, in theory, a powerfist with a bolt pistol on it could be used to make multiple attacks per the Two-Weapon Fighitng rules, so long as you had both Two-Weapon Fighting talents... you just wouldn't get any benefit for wielding something else in your other hand.

Nathan 'N0-1_H3r3' Dowdell

Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet KoronusBlack Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls

Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.

A collection of my unofficial supplements can be found here.

Reply #8 | Published on 03 July 2010 - 08:53:17

N0-1_H3r3 said:

Santiago said:

 

 You can mount a Bolter on a Powerfist but you can only make 1 attack action each round...
 

 

 

However, in theory, a powerfist with a bolt pistol on it could be used to make multiple attacks per the Two-Weapon Fighitng rules, so long as you had both Two-Weapon Fighting talents... you just wouldn't get any benefit for wielding something else in your other hand.

 

IIRC Two-Weapon-Wielder allows you do another attack with your off-hand ... not with the same hand... like Gribble stated that goes for no...

standard attack for the right hand to hit in melee + standard attack for boltpistol dosn't work because it is the same action twice

two-weapon wielder works but only with the right powerfist and the left boltgun (and maybe the next round the other way arround) but you don't need 2 of each for this maneouvre

if you however get that DH-ascencion-Cultist talent to do a charge/multiattack with a half action or get a auto stabilized weapon or the trait... suddenly it works by the game mechanics... but again auto stabilised does offer no bonus to the 2 of each style... just the death cultist special rule... which would allow for 4 melee attacks and have a half action left over for a standard attack with your bolt-pistol... (or maybe a mounted auto stabilised HW and then you still have your standard attack action left for a MIU interface weapon)

but this is not equipment this is abuse of traits (not talents)... normally you are equally off with boltpistols,power fists and quick draw

Da red wunz go fasta!

Reply #9 | Published on 03 July 2010 - 09:09:54

Assuming the character has Two Weapon Wielder (Ballistic) + (Melee) plus all the rate of attack increasing talents, the RAW comes down to you having 4 attacks, split between your weapons as you want, and since pistols can be used im melee i would say this:
Sure, if your character can afford the thrones to buy 2 powerfists, 2 bolt pistols and 2 forearm weapon mounts, can find and afford a skilled enough techie to make the modifications AND has the skills and talents to use these monstrosities then yes, it's perfectly legal.

On the other hand, why would they want to? 4 x powerfist attacks is far superior to 2 + 2x bolt pistol attacks.

At least go for something snazzy on the arms, like inferno pistols or shuriken pistols

"Only the insane have the strength enough to prosper. Only those who prosper may truly judge what is sane."

Reply #10 | Published on 04 July 2010 - 07:57:39

Kasatka said:

On the other hand, why would they want to? 4 x powerfist attacks is far superior to 2 + 2x bolt pistol attacks.

At least go for something snazzy on the arms, like inferno pistols or shuriken pistols

     Well, the pistol option might come handy when fighting multiple opponents and some of them are out of reach for the power fists.    

     *PUNCH**BLAM**PUNCH* 

    I wait the moment when one of my players gets this idea. I anticipate some oh-so-innocent question about PF+flamer combo. ( Yes, he plays Vulkan Marines in the TT. )

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Reply #11 | Published on 06 July 2010 - 05:12:34

Once again though, why go for all these expensive 'eggs-in-one-basket' weapons when you use the same throne gelt or influence to aquire an awesome suit of armour, a collection of powerful and rare weapons or something more sinister and esoteric.

I have 2 characters in an ongoing game: a sorcerous adept and a gunmetallican scum.

The adept has focuss all of his income and influence into aquiring forbidden tomes and knowledges, the only acknowledgement to his rank of soon-to-be Interrogator being a shoulder mounted MIU bolt pistol only recently aquired.

The scum on the other hand entered the group later on as a gun for hire and has since expanded his arsenal of pistols from a pair of autos and a pair of handcannons to also include silencers for the autopistols, red-dot sights for the hand cannons, a pair of bolt pistols, a pair of plasma pistols, a pair of sawn of shotguns with dragonsbreath ammo, an archaeotech laspistol, a handbow with explosive quarrels and a recently 'stolen' suit of inquisitorial light carapace from his previous master.

Either character can happily (well not in the case of the gunslinger, lose all of their gear and still function).

So while i say sure, allow your players to come up with whatever combo-weapons the can think of that don't break the canon, be aware that you can remove them whenever you want. A quote i have started to run games by is "Better to let your players have whatever they want and later remove it, than to poo-poo their wants and have a grumpy group."

"Only the insane have the strength enough to prosper. Only those who prosper may truly judge what is sane."

Reply #12 | Published on 06 July 2010 - 12:12:01

Sirion said:

N0-1_H3r3 said:

 

Santiago said:

 

 You can mount a Bolter on a Powerfist but you can only make 1 attack action each round...
 

 

 

However, in theory, a powerfist with a bolt pistol on it could be used to make multiple attacks per the Two-Weapon Fighitng rules, so long as you had both Two-Weapon Fighting talents... you just wouldn't get any benefit for wielding something else in your other hand.

 

 

 

IIRC Two-Weapon-Wielder allows you do another attack with your off-hand ... not with the same hand... like Gribble stated that goes for no...

standard attack for the right hand to hit in melee + standard attack for boltpistol dosn't work because it is the same action twice

two-weapon wielder works but only with the right powerfist and the left boltgun (and maybe the next round the other way arround) but you don't need 2 of each for this maneouvre

if you however get that DH-ascencion-Cultist talent to do a charge/multiattack with a half action or get a auto stabilized weapon or the trait... suddenly it works by the game mechanics... but again auto stabilised does offer no bonus to the 2 of each style... just the death cultist special rule... which would allow for 4 melee attacks and have a half action left over for a standard attack with your bolt-pistol... (or maybe a mounted auto stabilised HW and then you still have your standard attack action left for a MIU interface weapon)

but this is not equipment this is abuse of traits (not talents)... normally you are equally off with boltpistols,power fists and quick draw

 

 

Unless you have the Ascended Talent Storm of Blows, which allows the character to break up his multiple attacks in any way he so chooses.

 

 

Alexis

*smiles at the munchkin weapon*

My wit and repartee allow not much for me to say, save the fairer sex indeed exists, even though males may yet subsist on tales spread abound that "No gurls on the intrawebs" can there be found, do you get the gist? Or shall my tongue and cheeky manner spin this into other banter.

Reply #13 | Published on 06 July 2010 - 12:51:05

Fists of Ultramar anyone?

But yeah, with out going in to crazy DH stuff, the only real benefit is not having to switch weapons out when going between ranged and melee.

A ship at sea is its own world. To be the captain of a ship is to be the unquestioned ruler of that world and requires all of the leadership skills of a prince or minister.

Col. Corazon Santiago
"Leadership and the Sea"

Reply #14 | Published on 08 July 2010 - 06:09:57
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25

from france

well in the dh forum i talk about power armor  and mounted weapons. i agree that they are better options than bolter for that. homwever without a power armour you can lift and use two power fist. only on and you already need a backpack for a powersource. two and you can only powerfist the ground. so aint a option.

but powerfists are not the only option good for that conbination

powerblade

acreage gauntlets

shock gauntlets

and other

i dont think it s so much munchkins if the player aquire it in the course of a campaign and not like if  awake the morning of christmas  with his house full of gift.

remenber that by the time he get it his ennemy will be probably stronger and better eqquipped too.

cordialement.

Reply #15 | Published on 08 July 2010 - 17:55:00
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the 8 spider said:

homwever without a power armour you can lift and use two power fist. only on

 

Assuming you mean "without power armour, you can't lift and use two power fists, only one" that simply isn't necessarily true.  Many characters could have the carrying capacity to carry two power fists.

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