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The Imperium of Man is truly a galaxy of guns. So many forges, foundries, manufactorums, and weapon smiths producing solid projectile fire arms, las, bolt, plasma, and melta weapons. With such an unbelievably large number of variants in hand held death they could never all be completely listed. And to represent this staggering variety the makers of the games give us a surprisingly small number of any of these weapons to bring to bare against the enemies of the God Emperor.
Go to war? With a lasgun? What the f@ck am I guna kill with a flash light?!
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Weapon Name: Lathe Pattern Rifle 0vrk1ll
Weapon Class: Sniper Rifle
Weapon Specs: Twin Linked, Maximal, Accurate, Reliable s/-/- Range 150 M, Clip 20, Pen 4, Dameage 1d10+3 E, Reload 1 full, Rarity, VERY!
Weapon History: Part of Project:Redacted: from Lathe World :Redacted: This weapon was commisioned to create someting that could deal a devestating punch at long range and put downt eh enemies of man hard. Desigend by Magos Kleinsmen the 0vrk1ll is the proud apex of over 200 years of work, testing, and fighting with the more fundamental of the Ad mech. Thanks to its twin barrels a well placed shot can deal twice the damage as a normal long las could, which when combined with a Max Charge and placed in the hands of a well trained marksmen can put a dent in even the most terrifing foe. Due to requests from the Imperial Guard the vetting process is expected to be shortened to a mere 25 years and full production to follow.
Weapon Name. Unknow
Weapon Class: Heavy Bolter (heavily Modified)
Weapon Specs: Twin lined (X2) Storm, Heavy, -/3/5 Range 100m, Clip Must be paired with a Ammo Backpack, Pen 3 Damage 1d10+5 R, reload 2full, Rarity One of a kind
Weapon History: Found on a dead Hiveworld in the expance this weapon is belived to be a heavly modified Heavy Bolter, who modified it is up for debate since the planet it was found on was completly devoid of life nor was the any evidance of there ever having BEEN life. Complecating matters is that on examination the weapon seemed to have been modified by completely different mind sets at different times as there are examples of Ork, Eldar, Tau, Ad Mech, and as of yet unknow tech present. The weapon was deemed to be Extermly Hertical and slated for destruction when the Explorator ship it was lost in a warp storm. It was later found in the market place of Foot Fall, with no explanation of how it got there. It was bought by a Rogue Trader and born away before Ad Mech agents could recover the device. All Ad mech are to keep on the look out for this device and should the chance arise reclaim it.
In Life Honor, In Death Sacrifice, In Lunch Cheeseburger, Fries, and a Cola
Kavan Munitions
Maker of weapons that make you go huh.
Kavan Munitions “Deathstalker” Pistol

The Deathstalker is an odd mix of the a revolver and a monoedge fighting blade. The gun not the most accurate, given no sights and no way to mount any. And when used as a fighting blade, the gun part unbalance it. Still it finds it way into the hands of people, including some naval hands. As a result of the naval service it was designed to also use the fragmenting ammo at the cost 40 throne per 20 rounds and it is Rare, when loaded with this ammo gains Primative and Tearing traits.
Class: Pistol (Solid Projectile)
Range: 25m
ROF: S/--/--
Damage:1d10+2 I
Penetration: --
Clip: 6
Rld: Full
Special: Inaccurate
Weight: 3.75 kg
Price: 120
Availability: Rare
as a Fighting Blade
Class: Melee
Damage:1d5+1 R
Penetration: 2
Special: Mono, Unbalanced.
Kavan Munitions “Kracker” Shotgun Pistol

The Kracker is one of the scariest weapons ever put into a pistol form. It fires standard shotgun shells out of it short barrel and 8 shot revolving cylinder. If the shot from one of these doesn’t knockdown your target, the noise and muzzle flash still may drive them for cover. Yet this weapon’s ferocious recoil, and poorly weight unblanced design, means that you need a strength bonus of 4+ to fire one handed. Now there is the Kracker 2, that adds a forward pistol grip who stats are in quotes where they change.
Class: Pistol (Solid Projectile)
Range: 15m (8m)
ROF: S/--/--
Damage:1d10+3 I
Penetration: --
Clip: 8
Rld: Full
Special: Inaccurate, Scatter (Scatter)
Weight: 3.75 kg (4.25kg)
Price: 70 (100)
Availability: Rare
Kavan Munitions “Pocket Puncher” Pistol
The Pocket Puncher is a 3 shot snub nose revolver. If you thought the Kracker was bad the shot from one of these doesn’t knockdown your target, the noise and muzzle flash will drive them for cover. This is the handcannon for you if your planning on punching heavy armor, as it fires a Heavy Stubber round. Give the weapon’s ferocious recoil, it means that you need a strength bonus of 5+ to fire one handed, otherwise has a -10 to BS to hit. .If you attempt to fire rounds faster then every other round take an additional -20 to BD to hit.
Class: Pistol (Solid Projectile)
Range: 20m
ROF: S/--/--
Damage:1d10+3 I
Penetration: 3
Clip: 3
Rld: 2 Full
Special: Inaccurate
Weight: 3.75 kg
Price: 200
Availability: Very Rare
"For the Angel of Death spread his wings on the blast,And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill,And their hearts but once heaved, and for ever grew still!"
Blast Rifle
Class: Basic (SP)
Range: 70m
S/2/-
1d10+9X
Pen 0
Clip 12
Rld Full
Unreliable, Concussive, Blast (2)
Very Rare
14kg
Blast rifles were developed in order to clear up tight enemy formations of melee fighters, knocking them to the ground and stunning them. The blast rifle's concussive rounds are very large, thus giving it a shorter range than most rifles, with a drum magazine. While the drum magazine is enough to hold 12 shots , however, they are also known for frequent jamming. The destructive power of the blast rifle is great, causing explosions over a small area, stunning the enemy and knocking them down, slowing their advance while heavy weapons and vehicles give fire support.
( I have created a MONSTER!)
Name: Kaptain Felgor's Kustom Kombi Klaw (patent Pending)
Classification: Melee weapon/ Basic
State: Melee Range (with the orks reach about 8 ft) 2d10 Plus Str bonus Rending Pen 9 Powerfield unweildly + Basic ranged 90m s/2/5 1d10 + 5 I pen 4 clip 50 2 full reload, With Extra Barrels, Red Light, Spinny Chains Inacurate, Unrelalble
The Freeboota Kaptain usally combines this ungodly contraption to his Kustom Mega Nob Armor which allows for his favored tactic of firing himself at the enemies bridge during combat and tearing his way in. Extrem caution is advised when confronting the Kaptain since this weapon allows him to fight effectively at range and close in and considering his strength both natural and provided by his armor he has proven able to tear Land raiders apart. he is also seen using what he calls Da Strange Shoota
Classification Heavy Rifle/basic Range 90m 1d10 +4 pen 6 E s/2/- clip 45 reload - Death Dreamers fragment Accurate. Death dreams fragment is from the latest book stars of inequity, it replaces its reloud time with extra damge, Any hit by the weapon must make a +0 will check or suffer 1d10 will damage and the gun reloads to full, if no will damage is delt and it runs out of ammo it gives the user 1d10 insanity points…and reloads
Weapon appears to be of unknow xeno make melding Cystal and metal into a rifle like shape. Those hit by the weapon and lived to tell the tail claim that as it ravaged their body, it ravaged their souls, The Kaptain on his part says that its "not proppa" and "No Dakka at tal" and has tried a few times to leave it somewhere yet some how it always winds back up in his personal "study" by the days end
In Life Honor, In Death Sacrifice, In Lunch Cheeseburger, Fries, and a Cola
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