| Register Now | |
| My Points | |
| My Games | |
Seriously, 5km is a long way to travel, in an emergency people are going to need to get around fast so how do they do it?
In my Campaign i am thinking of saying Imperial Ships have a Gondola track (something like aboard the Ishimura in Dead Space) as well as lifts between levels. One of my players is a bit doubful of this, saying that Imperial technology is just too clunky for something like that. My counter argument is clunky or not, a ship that size needs a transit system to be viable.
Additionally my group's ship has a Tenebro maze so i'll probably add enormous bulkhead doors that close around the track in the event of lockdown (but can be bypassed by the captain if needs be).
This sound good? any comments or suggestions?
| Page 1 of 2 (26 messages) | 1 2 ...Last page » |
The only people on most ships that need to move around are the command staff and security forces. All other crew will likely live and work in the same areas of the ship and won't have much need or reason to be out of their area.
You could also have small personel transports that hold 5-12 passengers, larger train-like transports, such as amuesment parks, that hold 50 or so, and small 2-3 person golfcart like vehicles. Although the gondola or subway style would work well.
B5 used a tram system in the core of the space station and the Excalibur starship had a subway car like system.
Other options: Logans Run pod/tram vehicle, ski lift style, steam,, coal, promethium, or electric powered trains, zero-gee archeotech people tubes, hugely oversized pneumatic tubes.
I gave my group servitor-borne rickshaws, with a palanquin for the RT. "Make a hole, peasants!"
"ULLAH!!"
R.I.P. Thunder Child, ?? - 1897.
On their cruiser, my players do have steam trains - the Rogue Trader got a platinium & gold platted armoured one, the Profit Express- to go around. Thanks to Ostentatious display of Weath, they even have a track around the hull to show off when they have visitors. They also have horses to ride around, there are a stable in the Arboretum...
Cum Historia, mutat valde Razgriz, revelat ipsum primum noxia scelestus est
Gloria ! mutat valde Razgriz, surget iterum magnus heros est !
There are some good ideas here.
Every ship is going to need some form of mass transit / cargo haulage system. Even if crew are quartered near their duty stations, there still need to be mass crew movements during a boarding action. Also, there is the matter of repairs. Given the size of the ship, and the clunky nature of 40K technology, some of the spare parts will inevitably be quite large. And, what about cargo? Unless the cargo bays open directly into the void, that needs to get hauled about, too. In other words, a ship is a small city in space. There should be some sort of roadway or light rail system to serve as the main arteries of the ship.
Of course, the exact form of the system could vary a great deal... Light rail or tube, roads with lorries, or more exotic repulsor-lift plates, it's all good. And, that's just for human ships. Can you imagine what orks would use? And the traffic inside a chaos ship is likely to be hellish.
Cheers,
- V.
"Thought begets heresy. Heresy begets retribution."
Well the next ship , will have is going to have some "highways" running through the ship, so that i can get around on bikes(the into the storm ones) along with the light mechanized infantry, also to allowed wounded crew to quickly be transported to the medicea center.
This should be useful both against enemy boarding parties, and reduce damage to the crew on the ship.
Pain is an illusion of the flesh, Despair is an illusion of the mind.
Thanks for all the great suggestions!
I guess on reflection i will probably go with the subway idea with big clunky engines to carry the carriages around rather than a powered Gondola (i'll save that for when/if my group board a lost ship from the Dark Age of Technology).
I am going to have to use that Servitor-Rickshaw idea somewhere though...
5 km isn't that far. What I envision is most likely a central "spine" corridor that has a tram-like system, and then people walk from there on to their main destination. The trams would run constantly (lots of spare power), meaning that it would take around 15 minutes to get anywhere on the ship. Depending on artificial gravity tech, I'd also have trams run on the ceiling and walls of the central corridor. In the case of boarding, they may or may not be shut down.
A clunky rickety tram system, complete with massive showers of sparks, hissing of steam and the driver being a hard-wired in servitor, attended by crew men that keep the trams running in distinctive uniforms of heavy rubber aprons, gloves and boots for protection from the electrical discharges. Some sections of tram tunnel are plunged into darkness, and some lines are no longer in service (to many trams went missing...). For vertival travel, lifts. Massive cargo lifts and smaller personel lifts in the nicer parts of the ship. Most of these lifts are like a coal mine lift, not a nice one like in a shopping centre. Wide sweeping marble staircases in the bridge areas of the ship as well.
"There is no Chapter that is better than another (except for Ultramarines: we gotta play along and tell them they're super bad-a$$-to-the-max, 'cause they're sensitive...;)" - Zappiel
I know for instance our dauntless, uses a pressurised vacuum system for the transportation of macrocannon shells from munitions lockers to the guns. A somewhat smaller tube is used for the rapid transportation of personnel/wouned/security.
For the rest of the crew, its walking. Or in case of my wife, driving a Leman Russ MBT through the somewhat wider hallways near the core of the ship. But that is a somewhat entirely different problem we have to deal with.
Without signature
Plasmafest said:
We've had the servitor palanquin for our "Fat Nav", complete with appetizers and scantily clad young men covered in oil. Sort of the worst aspects of Baron Harkconnnen and Jabba the hut really...
Oh and "Monorail!"
If in doubt, shoot it
On ship belonging to the crew is a Xeno/Madcap/Stem-punk invetion that uses heat and steam(from the genertors and cooling systems) as source of energy to transport poeple at high speed's (up to 3G's) and in vast sizes (up to 25-30). Created by minor aliens the ship use all they "empty-free" space for atachment of many-rail balls that are rolling in difrent directions of the ship with gyroscope to leave the passngers in horizontal position. And few normal lifts and "skyways" for heavy duty machinery and cargo to transport it. There are alsow the so caled "Underdecks" no one likes it so there are only old lifts and stairs lots of stairs.
Criticism
"If nothing bad will ever be said,
nothing good will ever be done"
Grr @ forums.
Summary: the cruiser had trains, and giant elevators that would shift carriages five decks up or down. The Rogue Trader had access to secret passageways and a personal train.
The current ship is a Shrike. Only a couple of km long, so maybe some kind of perpetually moving walkways or something. The Shrike is pretty much a heretek design, so something more exotic wouldn't be too out of place.
Triumph or oblivion!
Segways!
….What?
Why are you looking at me like that??
Yes, I know I'm necroing the thread, but I HAD TO…
Gavinfoxx said:
Segways!
….What?
Why are you looking at me like that??
Yes, I know I'm necroing the thread, but I HAD TO…
| Page 1 of 2 (26 messages) | 1 2 ...Last page » |