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Naval Superiority is like "whaaaaaaaat?"
3 claim? With no drawback? And such an easy condition?
I mean I know they want to support their new mechanic but this seems a bit much.
tibs3688 said:
Naval Superiority is like "whaaaaaaaat?"
3 claim? With no drawback? And such an easy condition?
I mean I know they want to support their new mechanic but this seems a bit much.
They will just restrict it after everyone buys it. ;)
tibs3688 said:
Naval Superiority is like "whaaaaaaaat?"
3 claim? With no drawback? And such an easy condition?
I mean I know they want to support their new mechanic but this seems a bit much.
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Dr.Cornelius said:
Does anyone need more evidence this game has jumped the shark? My melee-oriented playgroup was already falling apart due to balance issues and stagnation, but the Naval craziness is the final nail in the coffin. Too bad to see such a great game devolve into a morass of blatant power creep.
Funny. To me, the game is as much fun as ever. Although I do share concerns that Black Sails is insanely overpowered.
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I don't think Naval Superiority is that crazy. Declaring a naval attacker is different from just having a naval character in the challenge- you'll need at least two characters or a Fleet for each challenge, with specific icon/naval icon combinations.
Yes, I think some people's confusion about how Black Sails/Naval plots etc. work is leading them to believe they are ridiculously overpowered, they are definitely strong but I don't know if they are too strong (that's what we'll find out in OP this year!).
Also, I heard somewhere that the sky is falling, RUN WHILE YOU CAN.
OCTGN3 is my Meta.
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fhornmikey said:
Yes, I think some people's confusion about how Black Sails/Naval plots etc. work is leading them to believe they are ridiculously overpowered, they are definitely strong but I don't know if they are too strong (that's what we'll find out in OP this year!).
Also, I heard somewhere that the sky is falling, RUN WHILE YOU CAN.
+1. People need to take a deep breath, familiarize themselves with the new mechanics in PRACTICE, not theory, and wait to form an opinion on the relative strength of Black Sails decks until such decks have been fairly tested.
Naval Superiority is awesome, but not broken, imo. You need at least two characters for every attacking challenge, and one of them has to be introduced via a Naval declaration. So, what happens if your naval characters (or even your non-naval attackers that you were going to use to start the challenge) get control/killed through effects? Then it's just a 3/3/1 plot., which is….eh.
Dr.Cornelius said:
tibs3688 said:
Naval Superiority is like "whaaaaaaaat?"
3 claim? With no drawback? And such an easy condition?
I mean I know they want to support their new mechanic but this seems a bit much.
Does anyone need more evidence this game has jumped the shark? My melee-oriented playgroup was already falling apart due to balance issues and stagnation, but the Naval craziness is the final nail in the coffin. Too bad to see such a great game devolve into a morass of blatant power creep.
Learn to time Forgotten Plans. Watch lots of mediocre stat plots played as mediocre stat plots. The only disadvantage is you only have one Forgotten Plans… I wish that weren't the case. It seems to be a very well-balanced card.
It's like hitting out of a phone booth!!!
REEEEEEEJECTEEEEEEEEEEEEED!!!!!!!!
mdc273 said:
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Dr.Cornelius said:
mdc273 said:
Well said, sir. The strength of your argument forces me to reverse my position. How could I have been so blind? In an environment that includes Forgotten Plans, no plot card can possibly be overpowered.
I was being sincere. Have you played with Forgotten Plans and see what it does to some of the most powerful plot cards in the game? It neuters To the Spears, First Snow, Loyalty Money Can Buy, Fear of Winter, the list goes on. I didn't see any theory crafting as to why the plot is overpowered. I didn't see probabilities of draws, averages power levels of cards killed by 3 claim, odds of winning the challenge or any of that, so I suggested playing a card that I could not tell whether or not you played. Very few people in my meta play it. I figure it's not the worst assumption that other metas are similar.
It's like hitting out of a phone booth!!!
REEEEEEEJECTEEEEEEEEEEEEED!!!!!!!!
The problem with forgotten plans is that you only get to run one of it, you don't get to see the other guy's plot deck, and the card is itself a mediocre stat plot with no effect when it misses. There are specific plots that it's great against but there are at least as many, if not more, with "when revealed" effects that it does nothing to and there's no reliable way for you to know which one is going to come up. I found that even running plots with good stats and no real effect otherwise, like song of summer, was more beneficial to me than forgotten plans since its effect was very hit-or-miss and I wasn't a fan of the 3 gold.
Threat of triple claim is not new if you've been playing against starks: Bastard boys, Winter is Coming, Lonely Hills. There's plenty of options to deal with Naval superiority. YOu could try to time it right with Forgotten Plans, or you could wait till he plays it. There's the Rookerys for one. The most he's getting against you is 1 challenge. Out comes Forgotten plans. Ally in melee, get who wins initiative to attack you, bring out forgotten plans. A bungled orders would let you bring it out.
Margery Tyrell, Bran Stark. You've been waiting for a reason to play Vary's . Now's a good time. Put his plots under your control. Sweet. You could time Loyalty Money can't buy to Alleviate the threat. perhaps
I think the best card that everone is forgetting is Conflict of Interest.. Just need a learned character. The Martells with some maesters have the least to worry Because of all the icon cancels, Scheming on the Sand, REd Vengeance. Citadel Law is a good event if you have some Maesters.
So the best ones i would say are Forgotten Plans already mentioned. Citadel Law, Conflict of interest and Margery Tyrell. These cards will make you good friends with the other player(s) if you 're playing melee. Naval Superiority may go restrcited. We'll have to wait until the cycle is complete and tested.
"Winter is coming"
snaggrriss said:
I think the best card that everone is forgetting is Conflict of Interest.. Just need a learned character. The Martells with some maesters have the least to worry Because of all the icon cancels, Scheming on the Sand, REd Vengeance. Citadel Law is a good event if you have some Maesters.
Would Confict of Interest keep players from raising their claim though? I thought "base claim" only meant starting claim number.
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