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No love for Volantis? It reduces the cost of any Greyjoy cards you splash by 1 gold each turn. That seems not too terrible, particularly if you have a use for the influence.
Was a fun podcast.
About the martell attachment….. its in the bottom five for sure, but i would play it just for the synergy that could have with the martel melee house attachment and taste for blood….if you could have all 3 att x3 and you defend an intrigue with a ….mmm a house messenger for example, and you loose…it's 9 powers for you!!!!! (1 for each att so if you manage just 5 or 4 att it's still 5 or 4 powers!!!)
I forgot who was the other guy……You should go to gencon, it's going to be great!! Btw, we have to order from this site too….and we are in Chile so imagine the difficulty of having complete sets (which we have!!!!…even the season ones at least x1)…..we have to share between 4 though.
Hope we will see you all in gencon for some drinks.
I heard that josh top4ed in days last weekend….is he going to report in the next podcast? (¿tomorrow?)
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Kennon said:
No love for Volantis? It reduces the cost of any Greyjoy cards you splash by 1 gold each turn. That seems not too terrible, particularly if you have a use for the influence.
That sucks…I just typed out a reply and it booted me out so I have to retype it. :(
In short, it's playable 3 ways:
1) Compensating for the OOH penalty of GJ mercenary characters. There are 2. Only one of which is arguably "playable".
2) Splashing as you said, GJ or mercenary characters. You'd want to do this for combo effect or some sort of synergy, like playing Asha in a Bara noble rush deck - but then you have to pay 4 gold for her, only the neutral reducers would work for her. As for mercenaries, there aren't that many mercenaries I would want to play, especially with Daario floating around. AND, then you would still have to draw into Volantis and the OOH character at the same time. You could run x3, but the opportunity cost for that is too high, especially when most houses have a lot of already efficient characters that you wouldn't need to go OOH for others.
3) Running a treaty agenda. This would be interesting since you are already building a deck with the detriment in mind, so randomly drawing into your copy of Volantis would only help speed up your engine.
So I expect a Shagga player would look at this and smile, but it won't really see any competitive play. Unless Greg decides to do something with it. (New 2C1C segment? "What would Greg do with this card?" lol)
AGoT DC Meta said:
As for mercenaries, there aren't that many mercenaries I would want to play, especially with Daario floating around.
As for hoyalawya's suggestion of runnning it out of Targ, they do probably have the most playable mercenaries, but Brown Ben is free, and The Titan's Bastard and Dragon Thief are jumpers. So you're looking at a 1 cost, 1 infl location to reduce maybe Exiled Knight, Fariweather Followers, and Daario himself. I'd be better off running Khal Drogo's Tent.
AGoT DC Meta said:
AGoT DC Meta said:
As for mercenaries, there aren't that many mercenaries I would want to play, especially with Daario floating around.
As for hoyalawya's suggestion of runnning it out of Targ, they do probably have the most playable mercenaries, but Brown Ben is free, and The Titan's Bastard and Dragon Thief are jumpers. So you're looking at a 1 cost, 1 infl location to reduce maybe Exiled Knight, Fariweather Followers, and Daario himself. I'd be better off running Khal Drogo's Tent.
I agree about Khal Drogo's tent being better. What about cutting a single Fiefdom for Volantis? The Fiefdom you likely want for the influence anyway. This is same cost at 1 gold for 1 influence. Targ Summer is playing Fairweather Followers anyway. Switching 1 limited for a non-limited that if you get before any of your 3 summer mercenaries reduces their cost by 1 without kneeling and losing the influence sounds like a decent trade-off. Again, this is the only deck I see running a copy of Volantis.
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HoyaLawya said:
AGoT DC Meta said:
AGoT DC Meta said:
As for mercenaries, there aren't that many mercenaries I would want to play, especially with Daario floating around.
As for hoyalawya's suggestion of runnning it out of Targ, they do probably have the most playable mercenaries, but Brown Ben is free, and The Titan's Bastard and Dragon Thief are jumpers. So you're looking at a 1 cost, 1 infl location to reduce maybe Exiled Knight, Fariweather Followers, and Daario himself. I'd be better off running Khal Drogo's Tent.
I agree about Khal Drogo's tent being better. What about cutting a single Fiefdom for Volantis? The Fiefdom you likely want for the influence anyway. This is same cost at 1 gold for 1 influence. Targ Summer is playing Fairweather Followers anyway. Switching 1 limited for a non-limited that if you get before any of your 3 summer mercenaries reduces their cost by 1 without kneeling and losing the influence sounds like a decent trade-off. Again, this is the only deck I see running a copy of Volantis.
The only benefit over fiefdoms is that it's not limited. If I knew that I'd be drawing enough mercs to be able to use it every turn, then maybe. Regardless, that limited use is why it's bottom 5 for me.
I might play several of the new Kingdoms over the Fiefdoms depending on the traits if I need the influence.
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Bomb said:
I might play several of the new Kingdoms over the Fiefdoms depending on the traits if I need the influence.
How many of them do we know at this point? What are the traits on them? It may not get worse than GJ mercenaries.
AGoT DC Meta said:
Bomb said:
I might play several of the new Kingdoms over the Fiefdoms depending on the traits if I need the influence.
How many of them do we know at this point? What are the traits on them? It may not get worse than GJ mercenaries.
Yeah, I think they only get better- the other 2 I remember seeing are Stark Lady (Brienne!) and Martell Lord (TRV ooh, yikes)
We know Pentos is OOH Targaryen character and Army.
Braavos is OOH Stark and Lady.
Norvos is OOH Martell and Lord.
The ones that have not been spoiled yet are OOH Lannister and OOH Baratheon. I'm sure those will reduce another common trait like Ally, Asshai, Knight, House Tyrell, King, Queen, Bastard, Clansman, Maester, etc. Considering Volantis is NOT reducing some common trait(not common in Greyjoy at all at least), I wouldn't put it past the designers to choose something odd like Traitor or Fool.
I would put my money on Knight and Ally considering the abundance of them and that it wouldn't make much sense to me if it were other traits. :-/
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