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So, I recently inherited a third Rogue Trader campaign from a friend who said he needed to stop GMing. If you see this thread, Jimmy, I'm talking about your game. So don't read further.
The primary antagonists are Eldar and Chaos, with the Rak'Gol as a wild card. I'd like to tie all three together, and I was rolling dice to randomly generate star systems when I got one with a Stellar Anomaly, which can be anything from a tiny black hole to a relic from the dark age of technology.
I really like the idea of an ancient, powerful space station, A La the Star Forge from KOTOR. I'm just not sure what the actual capabilities should be. Is it a high quality cloning facility (I'm sure Chaos would love to be able to mass produce CSMs. Or Nurglings could clone a particular plague carrier) or maybe it sucks power away from the sun to fire giant lasers? I'm not actually sure what would make for both an interesting adventure and be fluff legit for dark age.
What's something that everyone involved would be interested in? (Admittedly, Chaos and Rogue Traders will take anything that isn't nailed down, and Eldar could just be interested in blowing it up because their farseer said it'd be a problem)
Without Signature!!
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susanbrindle said:
So, I recently inherited a third Rogue Trader campaign from a friend who said he needed to stop GMing. If you see this thread, Jimmy, I'm talking about your game. So don't read further.
The primary antagonists are Eldar and Chaos, with the Rak'Gol as a wild card. I'd like to tie all three together, and I was rolling dice to randomly generate star systems when I got one with a Stellar Anomaly, which can be anything from a tiny black hole to a relic from the dark age of technology.
I really like the idea of an ancient, powerful space station, A La the Star Forge from KOTOR. I'm just not sure what the actual capabilities should be. Is it a high quality cloning facility (I'm sure Chaos would love to be able to mass produce CSMs. Or Nurglings could clone a particular plague carrier) or maybe it sucks power away from the sun to fire giant lasers? I'm not actually sure what would make for both an interesting adventure and be fluff legit for dark age.
What's something that everyone involved would be interested in? (Admittedly, Chaos and Rogue Traders will take anything that isn't nailed down, and Eldar could just be interested in blowing it up because their farseer said it'd be a problem)
The Forces of Chaos have discovered an ancient Yu'Vath station that implants their accursed crystals into the body of any sentient being placed inside. for Chaos Sorcerers this is greatly amplifying their connection to the Warp. For Chaos Champions they become mad with rage and destructive. For your average Chaos soldier they can have their will completely subsumed by an attuned leader who can coordinate their actions with frightening efficiency. The Eldar have caught word of this station and, not trusting the humans to destroy such a station once it is discovered have embarked to destroy all who know of it. Although it might be possible to negotiatee with them, they have already seen that humans cannot be trusted with this technology and may even turn on the Explorers even if they pledge (and mean) to destroy the Space Station.
At the height of the climactic battle, the Rak'Gol show up to try and spoil whomever seems to have the advantaeg at the moment. For Chaos, they seek out those implanted with Yu'Vath technology and attempt to tear it out of them. For Eldar, they are hunting those who have been destroying caches of covetted Yu'Vath technology throughout the Expanse. For Rogue Traders, they seek to destroy any who would challenge their activities inside of the Expanse.
A (partial) Dyson Sphere is around the star. It was used to power a factory the produces the Men of Iron, but that factory is now dormant for some reason.
None of the factions will be able to gain control of them, or take them on solo, forcing alliances to be made. Also, the Men of Iron happen to be omnicidal.
This could work just as well with Oldcrons, but being a proper faction and not a monster of the week, I'd personally avoid using them unless you want Necrons to be a player in the larger story.
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