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Hello!
First post here, and I would like opinions/criticism on my first selfmade deck. The card pool I have available is (1* each) Core Set, Assault on Ulthuan, March of the Dead
Units
1 Fledgeling Chaos Spawn
3 Servants of Khorne
3 Festering Nurglings
3 Skeletal Horde
2 Crypt Ghouls
1 Melekh the Changer
1 Nurgle Sorceror
3 Bray Shamans
1 Maledictor of Tzeentch
1 Valkia the Bloody
2 Wight Lord
1 Chaos Knights
2 Countess Iseara
2 Lord of Change
1 Bloodthirster
Support
2 Warpstone Excavation
1 Cloud of Flies
1 Blood Frenzy
1 Horrific Mutation
3 Shrine to Nurgle
2 Numberless Graves
Tactics
2 Seduced by Darkness
3 Cloying Quagmire
1 Culling the Weak
1 Slaanesh's Domination
1 Will of Tzeentch
1 Nurgle's Pestilence
2 Tzeentch's Firestorm
Quests
2 Prepare for War!
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Hi, welcome to the forums!
Building a deck is not an easy task. You learn a lot from trial and error but it's also a fun experience when deck starts to play the way you envisioned it.
The first thing I noticed is that your deck has a lot of big creatures but not enough units / supports to generate resources early in the game. You need the small low-cost units/supports in order to pay for the bigger ones (some people refer to this as your "resource curve"). I usually play at least 18 cards that are playable first turn in the kingdom zone. I think you should go with 3 Warpstones instead of 2. Contested Village is also a great card that every competitive deck plays and helps a lot early in the game. Savage Marauders (3-cost, 2-power / 1-hp) were very popular when the core set was release. You play it first turn on your kingdom and you get 5 resources on your second turn. They're very vulnerable to Har Ganeth and Vile Sorceress though.
From your list I can see a lot of things going on in your deck: corruption, undead, direct damage, big creatures. I know it's hard to build a deck from a limited card pool but I think you should decide how you want to win the game and try to build your deck around this theme.
I hope this helps.
English is not my native language.
It does, thank you :)
I should propably get rid of most big creatures. Still, I wouldn't want to restrict myself to one "thing" going on. When plan A fails, I usually want my decks to have a plan B ready so I don't just roll over :D
I think plan A would be lots of necromantic dudes with the beastmen shamans pumping them up.
Plan B? Maybe direct damage or corruption? Any idea what would work better?
When I said to build your deck around a theme I meant giving it a primary focus. Having a secondary theme to complement the primary focus is a good thing.
English is not my native language.
Generally, it is argued, that when you decide to add a card to your deck you are doing it with a goal in mind. As a result it is generally (i emphasize the word generally, lol) agreed that if you choose to add a card to a deck you should add as many of those cards as you can. That being said alot of people build decks not to be as effective as possible but to follow a particular theme etc.
One thing I will personally stress is how important the start of the game is. Having enough low cost, low loyalty, non-"battlefield only" supports/units to boost the power of your kingdom/quest zones out the gate (and keeping wasted resources to a minimum, is probably the best way to increase the success of your decks when first starting.
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