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Warhammer Invasion Rules Questions
A place to post all of your most burning questions
Moderator: FFGHataFFGStuartFFG_IanGeckoGood_TravelerThe Spaniard Topics: 1329 | Posts: 7076
FAQ update
Published on 21 July 2010 - 13:37:09
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FFG Staff
Moderator

 Hello Warhammer: Invasion fans!

I am currently working on an update to the FAQ. If you have any rules questions that you feel aren't answered by the current FAQ, please add them to this thread.

 

Best,

James Hata

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Reply #1 | Published on 21 July 2010 - 12:38:28
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There are a lot of questions you or Nate answered that are listed out in this thread, which is just a slightly updated version of this thread on the FFG forums.  Those are both a good compilation of things people seemed to be unsure about.

Glad to hear a new FAQ is in the works though.

I searched around for a few of the most contested topics I could find:

  1. How Blessings of Tzeentch works.
  2. Whether or not you can play support cards on to an opponents unit.  The rulebook says no, but an email ruling on Warp Lightning Cannon said you can.  Also, Hexes suck balls if you can't.
  3. Whether Your Will is Mine lasts only until end of turn, and a general clarification on how effects not stated as "until end of turn" work.  i.e. Forced March doesn't say the effect is permanent and there is an email ruling saying "Unless otherwise stated, card effects will end at the end of the turn. This means that Blessing of Valaya's effect will end at the end of the turn" 
  4. Multiplayer rules.
  5. When Altar of Khaine must be triggered. Is it after damage is applied?  Does the unit ever enter the discard pile?
  6. Glittering Tower, Initiate of Saphery, and multiple units being healed (and/or multiple Towers and Initiates).  I think there is an understanding of how this works on the forums now, but the FAQ still seems to confuse people.
  7. How much damage Warrior Priests must be assigned before damage can be assigned to the capital.  The FAQ says "enough to destroy" but later rules questions have said "enough to destroy including cancellation effects" and their damage redirection is not a cancellation effect.
  8. Further clarification of when a unit is considered to "have dealt" damage and when a unit is consider to have "been dealt" damage.  The FAQ already talks about this, but it still seems to confuse people. 
  9. Similarly, the differences between "moved" and "redirected" damage, who is the source of the damage, who deals the damage, etc.  This will be even more of a confusion when the Savage keyword is in circulation.
  10. General clarification of redirected damage and the associated timing issues.  In the current set Blessing of Valaya is the only card (I could find) that says "next 2 damage dealt to one target unit are redirected" (the recently previewed Temple Guard also uses this wording) All other redirection cards say "redirect the damage assigned".
  11. Clarification of the timing for The Greatswords.  It is clear from the FAQ they give themselves a power when entering play, but the timing of how their effect can already be in play in waiting to trigger, and yet also trigger from the card itself entering play, is not clear.  A better understanding of how this works will help players evaluate other similar situations.

 

Warhammer: Invasion rules question?  Check out the Rules Summary with card mouseovers.

Reply #2 | Published on 21 July 2010 - 11:26:35

A specific, codified answer to whether Battlemasters of Hoeth absorb ALL damage while defending in the battlefield, or only enough to kill them before damage-reduction effects are applied would be greatly appreciated.

I have come here to chew bubblegum and kick ass... and I'm all out of bubblegum.

No, I like to rock n' roll all night and *part* of every day. I usually have errands... I can only rock from like 1-3.

Reply #3 | Published on 22 July 2010 - 06:04:59

I've seen the question on healing around here and it came up in our group.  Can you heal a unit that has no damage on it so as to trigger other game effects that are based off healing.  Or does a unit have to have damage to receive a healing effect.

 

-Bernie

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Reply #4 | Published on 22 July 2010 - 06:27:28

More questions I've noticed online or have seen at our venue.

 

A. If you attach a support card on an opponent's card.
     1.   Who controls the card? 
     2.   Who gets the loyalty symbol?

 

B.  You attach a support card to one of your units and your opponent gains control of the the unit.
     1.  Who has control of the attachment?
     2.   If your opponent doesn't gain control of the attachment does it stay attached?
     3.   If your opponent doesn't gain control of the attachment when you can you use the attachment.  Such as Sadistic Mutation?

 

 

-Bernie

Without signature

Reply #5 | Published on 22 July 2010 - 19:21:42

 1 more occurred to me this morning.

Is the ability on Cloud of Flies an Action?

Reply #6 | Published on 23 July 2010 - 14:36:58

This one is about stack resolution.

 

Set-up.   Both players have 3 skaven out, each with Deathmaster Sniktch.

Player A: Corrupts his Sniktch declaring his opponent's Deathmaster as the target.

Player B: Corrupts his Sniktch adding him to the top of the stack, and declares his opponent's Deathmaster the target.

 

How does this resolve?

Does B destroy A, and then A not resolve because he is destroyed?

Does B destroy A, and then A destroy B because.  If so why?

Or some other resolution, and why?

 

Thank you,

-Bernie

Without signature

Reply #7 | Published on 23 July 2010 - 15:23:25
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Morvael's Legacy and similarily worded cards that put units into play (and allow the player to choose the zone), the below being the text on Morvael's:

Play only during your turn. ACTION: Put into play all units in your discard pile. (You choose which zone each unit enters.)

Can you choose to put the units into your opponent's zones? Granted the opponent's zones are in play zones.  Assuming restrictions are still followed, i.e. 'this zone only' cards are put into the corresponding opponent's zones.

Thank you,

-  dutpotd - Garett

 

Warhammer LCG player as of December 2009

 

 

Reply #8 | Published on 23 July 2010 - 16:33:21

Rhelik said:

This one is about stack resolution.

 

Set-up.   Both players have 3 skaven out, each with Deathmaster Sniktch.

Player A: Corrupts his Sniktch declaring his opponent's Deathmaster as the target.

Player B: Corrupts his Sniktch adding him to the top of the stack, and declares his opponent's Deathmaster the target.

 

How does this resolve?

Does B destroy A, and then A not resolve because he is destroyed?

Does B destroy A, and then A destroy B because.  If so why?

Or some other resolution, and why?

FYI, this has already been answered, although it's not in the official FAQ.  Removing the source of the effect does not cancel the effect.  However, Deathmaster is a bit of a special case because his targeting is based on the number of Skaven in play.  It checks the legality of the target on both declaration and resolution.  So in your example:

Player B's Deathmaster effect destroys A's Deathmaster.  Then A's Deathmaster effect resolves, but now there aren't enough Skaven in play to kill B's Deathmaster, so the effect fizzles.  If there was 1 more Skaven in play then both Deathmasters would be destroyed.

Reply #9 | Published on 23 July 2010 - 19:24:29

As is frequently and consistently the case, the newest BP has led to new rules questions. Here's one of mine, with more to follow, I'd imagine:

Helbane's Raiders - Dark Elf Unit - 4R, 2L, 2P, 2HP - "Elite. Warrior. ACTION: When an opponent discards one or more cards from his hand, deal 1 damage to target unit."

Does your opponent have to be the one who does the discarding or can this work in conjunction with my usage of the Scout keyword power??
 

The reason I ask is that Scout states that the owner of the Scouting card does the random drawing and discarding and in that regard, would not then trigger Helbane's Raider's power since it specifically refers to your opponent needing to be the one who does the discarding from his or her hand.

Reply #10 | Published on 23 July 2010 - 19:39:12

Another interesting one involves these two cards: 

Altar of Khaine - "Kingdom. Action: If one of your units would be destroyed, you may pay 1 resource to instead return it to your hand."

Sack Tor Aendris - "Quest. Any unit questing here may attack as though it were in your battlefield. Quest. You may spend resources on this quest to pay for cards and effects. Quest. Forced: At the end of any turn in which the questing unit participated in an attack, place a resource token on this card."

 

So if I kill off (doesn't matter how for purposes of this discussion, really) the unit sitting on his Dark Elf Quest "Sack Tor Aendris," and there was a single resource on that Quest but he had no other resources, could he use that particular resource to power the effect on Altar of Khaine??  Initially I didn't think so due to the wording of how Quests work - "once a unit is removed from a Quest, all resource tokens associated with that Quest are removed."  BUT Altar of Khaine's wording seems to imply that it is meant to prevent the removal of the unit (of course that's what it's supposed to do) - so the words "IF" and "WOULD BE DESTROYED" seem to imply an interruption of sorts  to the normal Resource removal process used when a Questing Unit is killed or removed off of a Quest card.

Reply #11 | Published on 24 July 2010 - 04:14:17

Wytefang said:

Another interesting one involves these two cards: 

Altar of Khaine - "Kingdom. Action: If one of your units would be destroyed, you may pay 1 resource to instead return it to your hand."

Sack Tor Aendris - "Quest. Any unit questing here may attack as though it were in your battlefield. Quest. You may spend resources on this quest to pay for cards and effects. Quest. Forced: At the end of any turn in which the questing unit participated in an attack, place a resource token on this card."

 

So if I kill off (doesn't matter how for purposes of this discussion, really) the unit sitting on his Dark Elf Quest "Sack Tor Aendris," and there was a single resource on that Quest but he had no other resources, could he use that particular resource to power the effect on Altar of Khaine??  Initially I didn't think so due to the wording of how Quests work - "once a unit is removed from a Quest, all resource tokens associated with that Quest are removed."  BUT Altar of Khaine's wording seems to imply that it is meant to prevent the removal of the unit (of course that's what it's supposed to do) - so the words "IF" and "WOULD BE DESTROYED" seem to imply an interruption of sorts  to the normal Resource removal process used when a Questing Unit is killed or removed off of a Quest card.

I am interested in this.  I had a similar issue arise tonight.

Reply #12 | Published on 24 July 2010 - 13:15:17

I would be interested in seeing a few in game phrases compared to each other or just made to mean the same thing.

Does "look at" and "search" mean the same thing in this game? For instance, would a Scout Camp let me look at an extra card when using Caradryan of Plague Monk to look at my own deck?

Do Har Ganeth and Deathmaster work the same? Are they both looking at printed HP or HP minus wounds (I know that was clarified already for deathmaster) or do they work differently?

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Reply #13 | Published on 24 July 2010 - 20:52:30

asked but never officially answered:

Sack Tor Aendris. "Quest. Any unit questing here may attack as though it were in your battlefield."

Does this mean that the questing unit is actually considered to be included in the set of 'attacking battlefield units', essentially being affected by effects concerning the Battlefield Zone? E.g., does Savage Gors deal +2 dmg if you have 2+ devlopments in your battlefield zone while attacking via this quest? Is a unit questing here affected by a Brutal Offering played during Battlefield Phase? If so, does this temporary state also extend to units questing on Protect the Empire, Defend Tor Aendris, or Dragonslayer & Greyseer Thanquol ?  (although all of which do not say "...as though it were in [battlefield / attacked zone]").

OR, is it simply meant that, as an exception, a unit on this quest can be declared as an attacker while on that quest during the battlefield phase, just like Dragonslayer can be declared as an attacker from the Quest Zone (but for all other purposes is considered still to be in the Quest zone)?

A Dwarf & a High Elf walk into a bar. They start talking to the bartender about their lousy days at work. Next thing they know, 2 large men come over, pick up the Dwarf and throw him out. "What was that for?!" said the Elf. To which the bartender replied, "We don't serve miners here"

Reply #14 | Published on 27 July 2010 - 09:04:28
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 With Order In Chaos I can choose which order they go back onto my deck, right?  Just as with Troll Vomit, I can choose how my destroyed units are ordered when they go to the discard pile, right?

i know, right?  that wytefang dude is super annoying.

Reply #15 | Published on 28 July 2010 - 03:03:28

How do, James? I want to tell you we appreciate you taking this on. It'd be easier on you in the future to tackle this stuff in digestible chunks - after each product release perhaps - but it's fantastic that you're hitting it now. Cheers to ya.

1. What actions are actions? Iron Discipline says to cancel an action unless additional payment is made. Can I hit my opponent's unit as he gives it an attachment? Can I stop his High Elf from healing a comrade? Can I stop his Vigilant Elector from attaching to one of my units?

2. When a Quest says to put a counter on it at the end of a turn that something happened (defended this zone, attacked from this zone, etc.), will the counter be placed if the unit leaves before the end of the turn? The rules say to remove counters from a quest from which a unit left play, but doesn't prevent new ones from being placed in the unit's absence. The unit did, after all, do what the quest required during that turn. I can see both views.

3. What is the complete timing structure of playing a card from hand? Specifically, where is the card between being in hand and being in play? Is it out of play? Is it in the "being played" zone? Is it still in hand until the instant that it's in play? If I play a unit and my opp. plays Asuryan's Cleansing, where is the unit while we untangle any effect chain? Can it be discarded? Can it be sacrificed? It would have to be IN hand or IN play for either of those scenarios.

4. What happens to a card being played when the playing conditions change from legal to illegal after the payment but before the resolution? Return it to hand? Discard it? I play, for example, a Hero to a zone with no Heroes in it. My opp. 'Rip Dere 'Eads Off' one of my developments which, lo and behold, happens to be a Hero. What becomes of the incoming Hero?

5. The rulebook says that only the number in the upper left corner of a card is the cost. But some cards instruct us to do other things as well. Are these things costs, too? And, if so, how can we tell? Are all card requirements costs? Corrupting, searching cards, putting a damage counter on something? How do we know if it's an additional cost or just an effect of the playing? "Play this card and something gets corrupted, if able" vs. "You cannot play this card if you do not corrupt something". 

To Arms...

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