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I just checked out an article on what D&D is going to design for their "advanced" rules. It got me thinking what WFRP has left to have designed for it (by fans of course):
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I presume the "Dreadfleet" comment was sarcastic. I sure read it as such.
One of the things I love about the system is the ease in which DMs have in preparation. It so much easier than the days of building encounters, hit points, spell lists etc.
Without Signature
In 2nd edition sorcery book they gave rules for finding ingredients for potions,that could be expanded.
Emirikol said:
Are you talking house rules here? I mean, I have added my own stuff before because there is nothing in RAW for this.
Previous games: Buried, but not Forgotten and Underworld Rising.
Check out both podcasts at Reckless Dice.
Superchunk said:
I see a lot of talents as personality traits.
Yeah, I don't think that's what they are talking about in the original document. I think they are thinking about rulesets like BIGs from Mouseguard or Distinctions from Cortex+.
Previous games: Buried, but not Forgotten and Underworld Rising.
Check out both podcasts at Reckless Dice.
Provide rules for horror and sanity, along with other rules to change D&D's genre.
Rules to change D&D genre eh? Fear Horror and Madness mechanics were present in Ravenloft setting long before WFRP 2nd edition even started to exist, one can use em right away in any D&D game. All things new is well-forgotten old I guess )))
Yes, I remember the fear/horror checks from Ravenloft. They look suspiciously like WFRPs stuff.
jh
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