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Warhammer Fantasy Roleplay
A Roleplaying game of perilous adventure!
Moderator: FFG DanielCffgjafferGeckoThe Spaniardynnen Topics: 2774 | Posts: 30004
New Star Wars: Are any of the rule changes worth taking into WFRP?
Published on 18 August 2012 - 06:37:58

It may be too soon to be asking this, but here it goes:

From what I've gathered, the new Star Wars is pretty close rules-wise to WFRP 3ed. For example, it looks like fatigue and stress have been rolled into "strain," and combat appears to run on a maneuver/action format. 

For those GenCon goers who got the new Star Wars book, what rules are different from WFRP? Are any worth looking at to adopt back into this game? 

Previous games: Buried, but not Forgotten and Underworld Rising.

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Reply #1 | Published on 19 August 2012 - 14:42:42

 what i find most interesting is the choice to step back from WFRP3 components. i think it was brave of FFG to go full on with the components for WFRP3 but it wasn't a total success. i've zero familiarity with the WH40K products they have but having such diverse products to learn from can only be of benefit to the SW RPG. i'm really looking forward to hearing more details about the game and being a SW fan will definitely get the final product.

Without Signature

Reply #2 | Published on 19 August 2012 - 17:40:09

 I'll be interested as to how much cards and chits are present and how optional and how it deals with large groups and advanced PCs

Reply #3 | Published on 19 August 2012 - 19:57:26

From the news I am picking up, it seems to be a streamlined/simplified version of WFRP 3rd, with custom dice, strain (stress/fatigue), and a few other similarities.  I do like that they seem to have picked up some of the best parts of WFRP 3rd, and keeping some of the clunk down would make for a really good game.  Makes me think it is a hybrid of WFRP 3rd and more traditional style games.  I wasn't interested at all till I saw that.

"All the darkness in the world cannot extinguish the light of a single candle." 

-Robert Alden

Reply #4 | Published on 19 August 2012 - 23:40:30

Based on a post up in the Star Wars forum under the Game Mechanics header, they are handling combat pretty similarly to WFRP.  In that hitting things in combat is easy and gets easier in the RAW.

In light of that, I'd say that Star Wars could actually learn a few things from having their designers actually read this forum .

"One fled, one dead, one sleeping on a golden bed" ~ Rogues in the House, R.E. Howard

Reply #5 | Published on 20 August 2012 - 01:16:16

 I was going to buy this purely for the good of the WFRP and the community here but I fear that FFG has suspected something like this to happen as this beta is not released in PDF format as Only War was. Damn you FFG.

WFRP stuff

Reply #6 | Published on 20 August 2012 - 17:05:43

Can only assume that they are only interested in feedback from the Americas, us europeans having nothing to contribute. No doubt it will become available on this side of the pond around Christmas.

Without Signature

Reply #7 | Published on 21 August 2012 - 01:24:57

FFG can't produce PDFs of the rpg per their license restrictions (falls under the computer ip license?  It hurts my head).

That being said, I'm liking what I hear about each career in SW having a set talent tree with more hemmed in choices.  It's something I've been meaning to do with WFRP but…I simply have too little time, too many games and too many ideas these days.  As Zap Brannigen would say "The spirit is willing…but the flesh is spongy and bruised."

"One fled, one dead, one sleeping on a golden bed" ~ Rogues in the House, R.E. Howard

Reply #8 | Published on 22 August 2012 - 07:42:54

Star Wars universe cut in 3 rpgs ? bad idea. This isn't WH40K, a Star Wars PC party is meant to be a mix of character types

Conan! What is best in life? To crush your enemies, see them driven before you, and to hear the lamentation of their women.

Reply #9 | Published on 22 August 2012 - 11:44:34

willmanx said:

Star Wars universe cut in 3 rpgs ? bad idea. This isn't WH40K, a Star Wars PC party is meant to be a mix of character types

I'm sorry to point this out (and by no means mean that this is only willmanx's doing) but I each time this topic is updated I hope to see a rule change that I would consider. 

Pretty please (on all topics). Keep it on topic.

WFRP stuff

Reply #10 | Published on 22 August 2012 - 12:29:52

I think it's to soon to talk about the changes. The best things t, from what I saw, that I ilke in SW: The Edge of the Empire are - custom dice mechanics, all in one book and no cards/tokens. Also I like the idea od making 3 lines and that every one is about other aspects of the universum. It looks like it will have all the good  ideas from WFRP 3e but used in more classical aproach  to RPG. Can't wait to  see the final product. The only question I have is why WFRP 3e was not made this way?

Without Signature

Reply #11 | Published on 22 August 2012 - 22:18:25

Beren Eoath said:

The only question I have is why WFRP 3e was not made this way?
evolution. one of jay littles inspirations for WFRP3 was a game (i forget the title) that used cards for effects etc. as a designer he pursued that design. some would argue that it worked well in WFRP3 and others would disagree.

personally i like them in WFRP3 but i'm glad to hear they don't exist in SW:EotE, although i can envisage a desire to create cards for enemy npcs.

Without Signature

Reply #12 | Published on 12 September 2012 - 16:12:01

 I don't have SWEotE but listening to the Order 66 play session, it seems 2 maneuvers are needed to move from close to engage, and to disengage. I am unclear however whether characters are 1 or 2 free maneuvers?

Also, I wonder if anyone has the formula to calculate strain in SWEotE, as I am curious whether it could be applied to WFRP to combine fatigue/stress.

Finally talent trees, I wonder whether all talents are always on once achieved on the tree, and if not what's the mechanisms.

Cheers

Ceodryn

 

 

Reply #13 | Published on 12 September 2012 - 17:23:55
1
2

You guys should take a look at that:

 

https://dl.dropbox.com/u/9077657/SW-EotE-Reference-Sheets-v2.pdf

 

Lots of rules that WFRP 3 is lacking (i.e. holding a breath, falling) were clarified in SW:EofE.

 

Cheers

"Raise thy weapons on this day, Ye shall not die alone."

Reply #14 | Published on 12 September 2012 - 22:38:35

I'm sorry - I'm not normally so negative, but does one need rules to hold their breath? Or falling?

Give me the tools - dice, conditions, etc. and let me arbitrate. I really don't want to have to memorize rules for swimming leather versus plate, or holding one's breath for 60 seconds vs 90 seconds, or something.

Where am I again?

Reply #15 | Published on 13 September 2012 - 01:13:42

Ceodryn said:

 I don't have SWEotE but listening to the Order 66 play session, it seems 2 maneuvers are needed to move from close to engage, and to disengage. I am unclear however whether characters are 1 or 2 free maneuvers?

Also, I wonder if anyone has the formula to calculate strain in SWEotE, as I am curious whether it could be applied to WFRP to combine fatigue/stress.

Finally talent trees, I wonder whether all talents are always on once achieved on the tree, and if not what's the mechanisms.

Cheers

Ceodryn

 

In SWEotE you can perform a maximum of 2 manoeuvres, and this only in the case you forego your action, otherwise you have only one.

The Book of the Asur: a High Elves fan supplement for WFRP 3rd ed.

Secrets of the Anvil: a Runecrafting fan supplement for WFRP 3rd ed.

Libro Monstra: A fan made creature guide

Denizens of the Old World: A fan made resurce of NPCs

The Dark Side: a fan supplement for Witches, Warlocks & Magisters in WFRP 3rd ed.

My book of house rules

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