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It may be too soon to be asking this, but here it goes:
From what I've gathered, the new Star Wars is pretty close rules-wise to WFRP 3ed. For example, it looks like fatigue and stress have been rolled into "strain," and combat appears to run on a maneuver/action format.
For those GenCon goers who got the new Star Wars book, what rules are different from WFRP? Are any worth looking at to adopt back into this game?
Previous games: Buried, but not Forgotten and Underworld Rising.
Check out both podcasts at Reckless Dice.
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what i find most interesting is the choice to step back from WFRP3 components. i think it was brave of FFG to go full on with the components for WFRP3 but it wasn't a total success. i've zero familiarity with the WH40K products they have but having such diverse products to learn from can only be of benefit to the SW RPG. i'm really looking forward to hearing more details about the game and being a SW fan will definitely get the final product.
Without Signature
I'll be interested as to how much cards and chits are present and how optional and how it deals with large groups and advanced PCs
From the news I am picking up, it seems to be a streamlined/simplified version of WFRP 3rd, with custom dice, strain (stress/fatigue), and a few other similarities. I do like that they seem to have picked up some of the best parts of WFRP 3rd, and keeping some of the clunk down would make for a really good game. Makes me think it is a hybrid of WFRP 3rd and more traditional style games. I wasn't interested at all till I saw that.
"All the darkness in the world cannot extinguish the light of a single candle."
-Robert Alden
Based on a post up in the Star Wars forum under the Game Mechanics header, they are handling combat pretty similarly to WFRP. In that hitting things in combat is easy and gets easier in the RAW.
In light of that, I'd say that Star Wars could actually learn a few things from having their designers actually read this forum
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"One fled, one dead, one sleeping on a golden bed" ~ Rogues in the House, R.E. Howard
I was going to buy this purely for the good of the WFRP and the community here but I fear that FFG has suspected something like this to happen as this beta is not released in PDF format as Only War was. Damn you FFG.
WFRP stuff
Can only assume that they are only interested in feedback from the Americas, us europeans having nothing to contribute. No doubt it will become available on this side of the pond around Christmas.
Without Signature
FFG can't produce PDFs of the rpg per their license restrictions (falls under the computer ip license? It hurts my head).
That being said, I'm liking what I hear about each career in SW having a set talent tree with more hemmed in choices. It's something I've been meaning to do with WFRP but…I simply have too little time, too many games and too many ideas these days. As Zap Brannigen would say "The spirit is willing…but the flesh is spongy and bruised."
"One fled, one dead, one sleeping on a golden bed" ~ Rogues in the House, R.E. Howard
Star Wars universe cut in 3 rpgs ? bad idea. This isn't WH40K, a Star Wars PC party is meant to be a mix of character types
Conan! What is best in life? To crush your enemies, see them driven before you, and to hear the lamentation of their women.
willmanx said:
Star Wars universe cut in 3 rpgs ? bad idea. This isn't WH40K, a Star Wars PC party is meant to be a mix of character types
I'm sorry to point this out (and by no means mean that this is only willmanx's doing) but I each time this topic is updated I hope to see a rule change that I would consider.
Pretty please (on all topics). Keep it on topic.
WFRP stuff
I think it's to soon to talk about the changes. The best things t, from what I saw, that I ilke in SW: The Edge of the Empire are - custom dice mechanics, all in one book and no cards/tokens. Also I like the idea od making 3 lines and that every one is about other aspects of the universum. It looks like it will have all the good ideas from WFRP 3e but used in more classical aproach to RPG. Can't wait to see the final product. The only question I have is why WFRP 3e was not made this way?
Without Signature
Beren Eoath said:
personally i like them in WFRP3 but i'm glad to hear they don't exist in SW:EotE, although i can envisage a desire to create cards for enemy npcs.
Without Signature
I don't have SWEotE but listening to the Order 66 play session, it seems 2 maneuvers are needed to move from close to engage, and to disengage. I am unclear however whether characters are 1 or 2 free maneuvers?
Also, I wonder if anyone has the formula to calculate strain in SWEotE, as I am curious whether it could be applied to WFRP to combine fatigue/stress.
Finally talent trees, I wonder whether all talents are always on once achieved on the tree, and if not what's the mechanisms.
Cheers
Ceodryn
You guys should take a look at that:
https://dl.dropbox.com/u/9077657/SW-EotE-Reference-Sheets-v2.pdf
Lots of rules that WFRP 3 is lacking (i.e. holding a breath, falling) were clarified in SW:EofE.
Cheers
"Raise thy weapons on this day, Ye shall not die alone."
I'm sorry - I'm not normally so negative, but does one need rules to hold their breath? Or falling?
Give me the tools - dice, conditions, etc. and let me arbitrate. I really don't want to have to memorize rules for swimming leather versus plate, or holding one's breath for 60 seconds vs 90 seconds, or something.
Where am I again?
Ceodryn said:
I don't have SWEotE but listening to the Order 66 play session, it seems 2 maneuvers are needed to move from close to engage, and to disengage. I am unclear however whether characters are 1 or 2 free maneuvers?
Also, I wonder if anyone has the formula to calculate strain in SWEotE, as I am curious whether it could be applied to WFRP to combine fatigue/stress.
Finally talent trees, I wonder whether all talents are always on once achieved on the tree, and if not what's the mechanisms.
Cheers
Ceodryn
In SWEotE you can perform a maximum of 2 manoeuvres, and this only in the case you forego your action, otherwise you have only one.
The Book of the Asur: a High Elves fan supplement for WFRP 3rd ed.
Secrets of the Anvil: a Runecrafting fan supplement for WFRP 3rd ed.
Libro Monstra: A fan made creature guide
Denizens of the Old World: A fan made resurce of NPCs
The Dark Side: a fan supplement for Witches, Warlocks & Magisters in WFRP 3rd ed.
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