What I think about the new dice is that it lets the players themselves also interpret the results and can describe the scenes accourdingly. As the seminar said you can get a good result, but still something bad happens or not everything is done as wished.
Its a good mechanic for creating a fiction together that lessens the story-guides need to arbitrate everything.
Indeed. I'm very much looking forward to seeing my players kind of "self GMing" their rolls and describe how they imagined what happened instead of just always relying on me to do it for them.
All kinds of gaming on my blog. From Infinity to WFRP to Diaspora. Have a look at Fire Broadside!