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My group is pretty much the opposite. I already have a bunch of dice, so nobody else bothered to get their own. One guy eventually did, because he was playing another game with friends when he went back home. Depending on how interest goes for v3, I may get one extra dice set for convenience, but it may not be necessary with the number of starter dice.
NewTroski said:
My group is pretty much the opposite. I already have a bunch of dice, so nobody else bothered to get their own. One guy eventually did, because he was playing another game with friends when he went back home. Depending on how interest goes for v3, I may get one extra dice set for convenience, but it may not be necessary with the number of starter dice.
Well, considering I think that (on a good day) when everyone brought their dice, we probably have enough dice for three to five simultanious games going on. The only reason why is because most of us likes to have our own bunch of dice in front of us instead of having to lean over the table and getting dice resting on the other side by the last person using them.
I think it's pretty much the same for all gaming groups. It's not that the players NEED their own personal dice, it's only the fact that they like it. But you'd have to be a really whiney b*tch (to be harsh but frank) if you flat out refuse to play a game that pretty much demands that you have to share dice with the others in the group.
" Barkeep! A chosen of the Adeptus Mechanicus is thirsty, so pour me a glass of your finest de-greasing agent, post haste!"  - Varnias Tybalt
One thing that I instituted in our games is the "dice box." All rolls are made in the box, whoever is currently acting gets handed the box, so the dice are already in there. I just use the top of a board game box or an old WH40K battalion box lid. One guy has a habit of rolling pretty wildly, sending dice careening, and rolling into a box helps with that quite a bit.
I think if other people implemented this simple system, it would solve a lot of the lost dice/ sharing dice worries. Hopefully the v3 set comes in the right kind of box, so you can use the lid in this fashion. Then they can add that to the list of accessories included in the game! 
I will reserve judgment until I've gone through at least three sessions with my game group.
I eat words for breakfast.
NewTroski said:
One thing that I instituted in our games is the "dice box." All rolls are made in the box, whoever is currently acting gets handed the box, so the dice are already in there. I just use the top of a board game box or an old WH40K battalion box lid. One guy has a habit of rolling pretty wildly, sending dice careening, and rolling into a box helps with that quite a bit.
I think if other people implemented this simple system, it would solve a lot of the lost dice/ sharing dice worries. Hopefully the v3 set comes in the right kind of box, so you can use the lid in this fashion. Then they can add that to the list of accessories included in the game! 
A good idea, I'll try it in my campaigns to see how it works.
Hur-Nir ran to the aid of the beaten man, recovering in the process a handful of pennies the thugs had let fall in the man's boots during their hasty retreat... (Nulner Blues campaign)
NewTroski said:
One thing that I instituted in our games is the "dice box." All rolls are made in the box, whoever is currently acting gets handed the box, so the dice are already in there. I just use the top of a board game box or an old WH40K battalion box lid. One guy has a habit of rolling pretty wildly, sending dice careening, and rolling into a box helps with that quite a bit.
I think if other people implemented this simple system, it would solve a lot of the lost dice/ sharing dice worries. Hopefully the v3 set comes in the right kind of box, so you can use the lid in this fashion. Then they can add that to the list of accessories included in the game! 
I have made dice rolling boxes by taking a circular metal fruit-cake or cookie tin, removing the lid, and cutting out a foam rubber mouse pad to fit the bottom of the tin. The tin contains wild dice throws and the mouse pad cut-out cushions the dice and gives them a bit of a bounce effect as well.
After game play is over, just store the dice in the tin.
Without Signature
I have a lot of pieces from Dwarven Forge. I made a hexagon shaped room (with doors) and glued it all to a heavy cardboard base. I then covered another piece with felt as well as the bottom. It makes a really nice dice box and it can still be used as a room (hence the doors) if I need it.
Tomorrow with take us away, far from home. No one will ever know our names. But the bard's songs will remain. Blind Guardian
Dice Symbol Notations: NezNotation PDF v1.0; Character Helper Worksheet: Version 1.00
Quick Reference Sheet: Version 1.04; Monster Tracking Sheet: Version 1.03
Arcane Caster Quick Reference: Version 1.02; Divine Caster Quick Reference: Coming Soon
NewTroski said:
One thing that I instituted in our games is the "dice box." All rolls are made in the box, whoever is currently acting gets handed the box, so the dice are already in there. I just use the top of a board game box or an old WH40K battalion box lid. One guy has a habit of rolling pretty wildly, sending dice careening, and rolling into a box helps with that quite a bit.
I think if other people implemented this simple system, it would solve a lot of the lost dice/ sharing dice worries. Hopefully the v3 set comes in the right kind of box, so you can use the lid in this fashion. Then they can add that to the list of accessories included in the game! 
Instead of using diceboxes, I prefer to educate my players to roll fast. So the time span you are handing over your dice box, my player would already have rolled his dies and interpreted the effect. Using Savage Worlds for Warhammer games we have even a lot of different dice (from d4 to d12) but an extremely fast resolution for everything. After seeing the previews with its myriards of dice I doubt seriously that anything FFG could field in 3rd edition is as quick as resolution in our Savage Warhammer games. (to be precise - not even closely as quick)
I've heard (well, read on various forums) about the Savage Worlds system, but it uses single die rolls, which I dislike for probability reasons. Rolling a single die is certainly faster than rolling many dice, the small amount of extra time for multiple dice is worth it to me for a non-flat probability distribution.
NewTroski said:
I've heard (well, read on various forums) about the Savage Worlds system, but it uses single die rolls, which I dislike for probability reasons. Rolling a single die is certainly faster than rolling many dice, the small amount of extra time for multiple dice is worth it to me for a non-flat probability distribution.
Over Land and in the Firmament doth Chaose marche, and the Beneathe is not free from it..
Weird, I have read several reviews and summaries and none of them indicated to me that more than one die was used at a time. Well, hey I like it better already :)
I would check it out, except I'm saving for v3, as long as I keep liking what I read in the designer diaries.
NewTroski said:
Weird, I have read several reviews and summaries and none of them indicated to me that more than one die was used at a time. Well, hey I like it better already :)
I would check it out, except I'm saving for v3, as long as I keep liking what I read in the designer diaries.
Over Land and in the Firmament doth Chaose marche, and the Beneathe is not free from it..
No one does grim fantasy like Warhammer, but Savage Worlds is great for any other genre. Want Aliens vs. Colonial Marines? It's there. Battle Mechs? It's there. Super Heroes, Westerns, Space Opera? Yeah, that too. I've ran Firefly, WWII, Horror, Necessary Evil (Super Villains) campaigns with it. I got my game group $10 rulebooks for Christmas :) I run it on Fantasy Grounds (virtual tabletop) sometimes. It's worth the small investment simply because it's so flexible.
Check out Savage Heroes for some great genre conversions.
Back to WFRP3, have I said today how much I'm looking forward to it :)
Tomorrow with take us away, far from home. No one will ever know our names. But the bard's songs will remain. Blind Guardian
Dice Symbol Notations: NezNotation PDF v1.0; Character Helper Worksheet: Version 1.00
Quick Reference Sheet: Version 1.04; Monster Tracking Sheet: Version 1.03
Arcane Caster Quick Reference: Version 1.02; Divine Caster Quick Reference: Coming Soon
NewTroski said:
Weird, I have read several reviews and summaries and none of them indicated to me that more than one die was used at a time. Well, hey I like it better already :)
I would check it out, except I'm saving for v3, as long as I keep liking what I read in the designer diaries.
Just to clarify, all general "mook" NPCs roll only one die when testing. So there are some testing with only 1 die. All PCs and major NPCs roll their die type plus a d6 for their tests, but they're not added together, you just take the highest of the two. Savage Worlds is a pretty neat system, I'd recommend checking it out if you're at all interested in it. Very cheap buy in too, as has already been pointed out, only 10 bucks for the corebook. Not bad at all!!
Chris M.
Using the FFG forums from an iPad is a tremendous pain and is ALMOST enough to drive me away from posting. Too many flaming hoops to jump through to make it work. Please, someone up there, can you make the forums a little more iPad friendly?
chojun said:
so now what do you think now?
I'm an old time WFRP fan and I've been playing the game since it first hit the market.
I'm keeping my initial stance: "I'm buying in."
I DON'T think it will be faster.
I DON'T think it will be easier.
I DON'T think it will be more intutive, streamlined, enhanced or any of that corporate bs they try to sell.
I DON'T think it will make it more story driven, or imagination-helping or anything else.
I DON'T think it will be a revolution in RPGs.
I certainly DON'T think it will be cheaper... 
BUT I will buy it anyway...
And I'll tell you why: I love new games. It's as easy as that. I love to read them, feel them, buy them and play them.
This game is no different. I will buy in, play it and hopefuly love it.
My only fear here is that too few fans will buy in and that the ine will fail. This would be sad since it would mean less WFRP stuff to buy, but on the other hand I feel confident that someone will pick up the pieces sooner or later and it will get back on track.
/wolf
ps. side note: is it just me or do more people get excited to buy RPGs in BOX-Format again?
Without Signature
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