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Warhammer Fantasy Roleplay
A Roleplaying game of perilous adventure!
Moderator: FFG DanielCffgjafferGeckoThe Spaniardynnen Topics: 2774 | Posts: 30020
Does the system affect the “feel” of a game?
by Amketch
Published on 07 September 2009 - 23:39:31
Page 2 of 2 (18 messages) « First page... 1 2
Reply #16 | Published on 09 September 2009 - 03:38:00

I should also add that spells like "Detect Magic", "Detect Evil", "Detect Lies", "Resurrection", "Remove Disease", "Remove Poison" and similar make a very big difference in the style of campaign and adventures you can play.

I am not 100% against the above spells, but just want to say that if you have them without a clear in-game sacrifice for the characters (i.e., high chances of getting crazy, corrupted or devoured by a Daemon) then there are some kinds of adventure you will never be able to play correctly. That's the reason why D&D is interesting for high fantasy adventures but usually sucks for mistery or horror adventures.

I hope 3rd edition will maintain this sort of spells out of the player's hands...

Hur-Nir ran to the aid of the beaten man, recovering in the process a handful of pennies the thugs had let fall in the man's boots during their hasty retreat... (Nulner Blues campaign)

Reply #17 | Published on 09 September 2009 - 04:36:49

cogollo said:

I should also add that spells like "Detect Magic", "Detect Evil", "Detect Lies", "Resurrection", "Remove Disease", "Remove Poison" and similar make a very big difference in the style of campaign and adventures you can play.

I am not 100% against the above spells, but just want to say that if you have them without a clear in-game sacrifice for the characters (i.e., high chances of getting crazy, corrupted or devoured by a Daemon) then there are some kinds of adventure you will never be able to play correctly. That's the reason why D&D is interesting for high fantasy adventures but usually sucks for mistery or horror adventures.

I hope 3rd edition will maintain this sort of spells out of the player's hands...

 

I mostly agree.  Of course detecting magic is fairly easy in Warhammer if a character is magically gifted(determining what kind of magic it is and what it does is a different matter) and the priests of Verena have some power to detect lies  (but they're rare and not infallible).

Without Signature

Reply #18 | Published on 11 September 2009 - 23:39:29

System absolutely affects the game and it's feel.  I would say it's even vital to how the game feels itself, on whether the game atmosphere is backed by the system and vice versa.  It's hard to play a dark, grim, deadly game if the rules have invincible adventurers who never have any chances for mental breakdowns and emotional trauma...and vice versa.

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