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Ron B. Stard said:
I can't fathom why some roleplayers are still rooting for this game?
Because as a roleplayer I know how to put my priorities in ROLEPLAYING and not in the administrative tools for roleplaying. 'Nuff said...
" Barkeep! A chosen of the Adeptus Mechanicus is thirsty, so pour me a glass of your finest de-greasing agent, post haste!"  - Varnias Tybalt
Varnias Tybalt said:
Ron B. Stard said:
I can't fathom why some roleplayers are still rooting for this game?
Because as a roleplayer I know how to put my priorities in ROLEPLAYING and not in the administrative tools for roleplaying. 'Nuff said...
Ah, so you won't be needing WFRP3 either?
Hellebore
Humanity's Insignificance pales in comparison to its Ego. Sir Rumplestiltskin
The capacity to think does not assign importance to your thoughts, it merely indicates you can. Sir Rumplestiltskin
Ron B. Stard said:
That party card...it's just so wrong on so many different levels, this really takes the biscuit. I feel all my predictions have been confirmed and here's solid proof. I am sure more will come as details of the game leak out. I can't fathom why some roleplayers are still rooting for this game?
Instead of just ranting, could you actually tell us what about the party card you dislike? From what I can tell, it is a way of representing group resources and the level of party cohesion. The party has a pool of fortune points (the group will have to decide who gets to use them and when), a tension meter that the GM adds to based on roleplaying and a section for putting special 'group' abilities that the characters have picked up (for example, tactics are probably combat tactics that they've trained in). The key words at the top (mercenary, infamous) are (I believe) related to changing careers - if you are swords for hire it is easier for you to change to mercenary or infamous careers.
Pretty much any of these mechanics are ones that I'd consider adding to WFRP 2e. Party fortune points - interesting. Group tactics - very interesting. Allowing players to change into careers that reflect the type of advenuring they are doing - just makes sense. And assigning penalties based on stress within the group - nice roleplaying tool.
Disclaimer: The views expressed in this post are my own. I do not speak for FFG in any capacity, officialotherwise. To be honest they don't really tell me much about anything, so you can assume I don't know squat.
I mean diddly. I don't know diddly. I did not mention squats. Squats are not making a comeback.
Unless they are. I really don't know!!! Seriously. Though squats were cool. Pity they all got eaten by the 'nids. Or did they?
macd21 said:
Ron B. Stard said:
That party card...it's just so wrong on so many different levels, this really takes the biscuit. I feel all my predictions have been confirmed and here's solid proof. I am sure more will come as details of the game leak out. I can't fathom why some roleplayers are still rooting for this game?
Instead of just ranting, could you actually tell us what about the party card you dislike? From what I can tell, it is a way of representing group resources and the level of party cohesion. The party has a pool of fortune points (the group will have to decide who gets to use them and when), a tension meter that the GM adds to based on roleplaying and a section for putting special 'group' abilities that the characters have picked up (for example, tactics are probably combat tactics that they've trained in). The key words at the top (mercenary, infamous) are (I believe) related to changing careers - if you are swords for hire it is easier for you to change to mercenary or infamous careers.
Pretty much any of these mechanics are ones that I'd consider adding to WFRP 2e. Party fortune points - interesting. Group tactics - very interesting. Allowing players to change into careers that reflect the type of advenuring they are doing - just makes sense. And assigning penalties based on stress within the group - nice roleplaying tool.
Will do so in a moment when I have more time, but in the mean time can you clarify exactly where I am 'ranting'? Is it simply because I said something negative about the game, or is the tone of the post somehow off? Because I can't see this ranting at all? I'll get back to you with my thougths on the party card a bit later, ok?
Without signature
DagobahDave said:
Because I'll be the one who reports you. I thought you'd have cooled down by now but you're continuing to troll. Play nice or go away.
Back to the good old days then. You do know that you're only supposed to play a Witch Hunter in the game don't you? FFG have clearly adopted a marketing strategy that's intended to court controversy so you shouldn't be surprised if people get upset. Besides which there are just as many personal and provocative remarks being made by the cheerleaders for v.3 as by its naysayers. You seem to be over reacting to Ron B.Stard's comments quite drastically, considering that there's been far more outrageous things said on these forums over the past few days, generally with rather less intelligence though. Perhaps that's what's upsetting? If ganging up on someone isn't enough you have to ban them instead?
Ah well, burn the witches!
Drive your cart and your plough over the bones of the dead.
The road of excess leads to the palace of wisdom.
Prudence is a rich ugly old maid courted by incapacity.
macd21 said:
Ron B. Stard said:
That party card...it's just so wrong on so many different levels, this really takes the biscuit. I feel all my predictions have been confirmed and here's solid proof. I am sure more will come as details of the game leak out. I can't fathom why some roleplayers are still rooting for this game?
Instead of just ranting, could you actually tell us what about the party card you dislike?
Is such a short post really counted as ranting?
I'm not sure on the mechanics and the card looks strange to me as I've never played anything similar before that involves cards to such a level of depth.
Without signature
In the end it seems like the big crux is the bits and cards. For example, if the party card above wasn't an actual card and the rules were just written in an orthodox way in the core rulebook I think the reactions would be much more favourable (shared Fortune pool, advancement tags, party tactics etc). Some people are horrified and think these extra bits will make it play like a board game while others see them as helpful tools to enhance the roleplaying experience. Only time will tell who's right (although I'm betting on the latter
).
Ron, I'm also curious to hear what you think is so horribly wrong with the party card. Whenever you get around to it.
All kinds of gaming on my blog. From Infinity to WFRP to Diaspora. Have a look at Fire Broadside!
Gilead te tuin lothain said:
macd21 said:
Ron B. Stard said:
That party card...it's just so wrong on so many different levels, this really takes the biscuit. I feel all my predictions have been confirmed and here's solid proof. I am sure more will come as details of the game leak out. I can't fathom why some roleplayers are still rooting for this game?
Instead of just ranting, could you actually tell us what about the party card you dislike?
Is such a short post really counted as ranting?
I'm not sure on the mechanics and the card looks strange to me as I've never played anything similar before that involves cards to such a level of depth.
When his posts are nothing but "this sux" without any commentary on why he believes so... I suppose that would be closer to trolling than ranting. Though taken as a whole...
As for the cards - you could easily use the party mechanics (from what I can tell) without using cards. The cards seem to be for ease of use, in this case, rather than anything else. They are a handy reference. As I said before, the concepts therein would be good additions to 2ed, with or without the cards.
Disclaimer: The views expressed in this post are my own. I do not speak for FFG in any capacity, officialotherwise. To be honest they don't really tell me much about anything, so you can assume I don't know squat.
I mean diddly. I don't know diddly. I did not mention squats. Squats are not making a comeback.
Unless they are. I really don't know!!! Seriously. Though squats were cool. Pity they all got eaten by the 'nids. Or did they?
Hellebore said:
Varnias Tybalt said:
Ron B. Stard said:
I can't fathom why some roleplayers are still rooting for this game?
Because as a roleplayer I know how to put my priorities in ROLEPLAYING and not in the administrative tools for roleplaying. 'Nuff said...
Ah, so you won't be needing WFRP3 either?
Hellebore
Nope.
But im willing to give the system a try at least, since it seem to be so different from conventional systems. Which is more than I can say about 2nd or 1st edition because they haven't attracted my interest at all, hence why I don't own them. (im not that big a fan of the Warhammer fantasy world anyway, and because a quick readhtough of their buggy and stifling rules, along with the fact that they are played as conventional RPG's there's not many turn-on's in those editions for me)
But BECAUSE of the 3rd edition's seemingly different approach to it's game administration and mechanics, it looks quite interesting. So while I loathe the effort of having to roleplay in the Warhammer Fantasy setting, I guess I can stand the sacrifice in order to try something new.
" Barkeep! A chosen of the Adeptus Mechanicus is thirsty, so pour me a glass of your finest de-greasing agent, post haste!"  - Varnias Tybalt
Captin' said:
This is horrible news! What if i have 2 players who wan't to play the same class? Or an entire party! And a bloody deck where i draw cards from? And you say this is NOT a board game? Then it is a card game, for it has cards. Argue that all you want.
The just borrow the card to look up what you need and then give it back. Really, how far away are you from your fellow players during a game?
Don't have to argue about it being a card game. Thanks for pointing out that Monopoly and Clue are some of the most popular card games ever.
I may not have gone where I intended to go, but I think I have ended up where I needed to be. - Douglas Adams
(kaleljorson7 on boardgamegeek.com)
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