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Oh, and the Tome of Corruption version has d1000 chart. Also many of the mutations have sub-charts to make them even more different. It is hard to get exactly the same mutation twice. Something I fear the new system cant accomplish.
One ninja is a lethal opponent, ten ninjas just a hindrance.
- Favorite top 1 WFRPG 2nd ed. -
The Slaves to Darkness Table is essentially repeated with 2nd edition game mechanics in the Tome of Corruption.
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ymrar said:
Oh, and the Tome of Corruption version has d1000 chart. Also many of the mutations have sub-charts to make them even more different. It is hard to get exactly the same mutation twice. Something I fear the new system cant accomplish.
I agree it would be hard for the 3rd edtion to beat a d1000 chart but with enough cards and expansions it might surpass tome of corruption. That is why I like the cards. They can make an expandable table (like Jay said in the video). Though if we are lucky we might get more then 50 mutations when the chaos supplement rolls around.
Cheese for the Horned Rat!
You never know the Chaos Supplement (if there is one) may come with 1000 Mutation Cards.
Foolishboy said:
You never know the Chaos Supplement (if there is one) may come with 1000 Mutation Cards.
I don't think so. That would be almost unmanagable and kind of hard to put in a deck. I think I heard somewhere the Tome of Corruption had 170 muatations (or somehwere near that number).
Cheese for the Horned Rat!
Although a deck over ~80 cards becomes (specially with sleeves) unmanagable. At least you have to shuffle in parts and the deck will very easily fall over. There is physical limit how much you can handle in a card deck.
One ninja is a lethal opponent, ten ninjas just a hindrance.
- Favorite top 1 WFRPG 2nd ed. -
170 sounds about right. Each mutation wasn't a 1/1000 chance. Some like beast headed or growing horns, for example, were fairly common.
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Foolishboy said:
You never know the Chaos Supplement (if there is one) may come with 1000 Mutation Cards.
Well, you really don't need it. You could have around 100 cards, each with two or three options and that would give you a lot of possibilities. Also, most mutations in the Tome of Corruption were cosmetic or changed only your attributes, so you really don't need cards for those, meaning you could have a table with 1000 mutations but only 100-200 needing cards, for the rest you would just update your stats, same way you did with 2nd edition.
Hur-Nir ran to the aid of the beaten man, recovering in the process a handful of pennies the thugs had let fall in the man's boots during their hasty retreat... (Nulner Blues campaign)
You can't really have tables without numerical dice unless FFG use a combination of symbols as opposed to numbers.
lordsneek said:
I didn't say they had to include them I am simply saying that I would like to have them because WFRP core book for 2nd edtion only had a d100 table with only 10 mutations. I don't have Slaves of Darkness (though it does sound cool). I just have the 2nd edtion core book and Children of the Horned Rat (because skaven are awesome
).
Slaves to Darkness was from Warhammer first or second edition in the mid 80s. REALLY old school (in the days of the original Rogue Trader game).
It was very interesting, because it lists two kinds of stats for all creatures: WFRP 1st edition and Warhammer armies (both fantasy and 40k).
But yeah, Tome of Corruption is all that you need. That's a great book. I'll probably use it until something new comes out...
edit: here's the WIKI article about these books.
http://en.wikipedia.org/wiki/Realm_of_Chaos_%28Warhammer%29
I was wrong: they came out in '88.
Necrozius said:
lordsneek said:
I didn't say they had to include them I am simply saying that I would like to have them because WFRP core book for 2nd edtion only had a d100 table with only 10 mutations. I don't have Slaves of Darkness (though it does sound cool). I just have the 2nd edtion core book and Children of the Horned Rat (because skaven are awesome
).
Slaves to Darkness was from Warhammer first or second edition in the mid 80s. REALLY old school (in the days of the original Rogue Trader game).
It was very interesting, because it lists two kinds of stats for all creatures: WFRP 1st edition and Warhammer armies (both fantasy and 40k).
But yeah, Tome of Corruption is all that you need. That's a great book. I'll probably use it until something new comes out...
edit: here's the WIKI article about these books.
http://en.wikipedia.org/wiki/Realm_of_Chaos_%28Warhammer%29
I was wrong: they came out in '88.
Awesome, though I have to admit Slaves to Darkness is a bit before my time. I might wait and see if they come out with a chaos supplement for 3rd edtion or get Tome of Corruption. Either one will be good enough for me. I am a bit hesitant to get my hands on Tome of Corruption because I don't know if it will be compatiable with 3rd (though it would be cool for my 2nd edtion games). So I guess I will wait.
Cheese for the Horned Rat!
lordsneek said:
Awesome, though I have to admit Slaves to Darkness is a bit before my time. I might wait and see if they come out with a chaos supplement for 3rd edtion or get Tome of Corruption. Either one will be good enough for me. I am a bit hesitant to get my hands on Tome of Corruption because I don't know if it will be compatiable with 3rd (though it would be cool for my 2nd edtion games). So I guess I will wait.
Oh Tome of Corruption is fantastic for 2nd edition. So many interesting possibilities, especially if your players want to play CHAOS characters (Norsca, Hung, and other pseudo slavic races). Super awesome, even just for the ideas.
Disciples of the Dark Gods in Dark Heresy has more IDEAS for conspiracies and sometimes more subtle fiends, but it's for another system. I'd recommend at least borrowing it from a friend, if you can (if you have a friend who has a copy, that is).
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