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Heya,
The game looks like it adds some great new ideas to roleplaying. I am only guessing, but from the look of the action card (which appears to be more of a flash-card quick reference than a "kewl power" card), the dice pool is determined by a combo of ability and some X factors. Roll your pool, and interpret the results. So, you need two "hammers" to hit, 3 gives you a damage boost, and other options are available based on what you roll.
This seems to open up a lot of interpretive freedom for the GM and players to describe the action. It isn't needed per se, but I think it has lots of potential to add a spark to the game. In particular it may be an innovative way to get new players over the "I hit for 5 damage" and into more descriptive narration.
If your pool tells you how many "hammer" dice you get to roll etc., then this is an interesting system that gets away from traditional numeric dice. There is nothing wrong with improving or innovating the "game" portion of an RPG. Hell, the roleplaying aspect is completely independent of system anyway. In fact, the game portion of 2nd edition was its weakest element.
Too bad so much negativity comes with the announcement. I see a lot of evidence of poor reading comprehension, and unfounded accusations. (Board game, only 4 players, not a roleplaying game, etc. what a load of crap.) Hopefully GenCon will bring some more elucidation from attendees that get to see the game.
Interested.
Chris
What the hell is a Jagdcarcajou?
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Yeah, i want to describe a battle for 8 hours not a story when i roleplay. Sounds like fun. This is for people who read black library books for the dakka and not the fluff. Ugh.
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Anonymus said:
Yeah, i want to describe a battle for 8 hours not a story when i roleplay. Sounds like fun. This is for people who read black library books for the dakka and not the fluff. Ugh.
Do you have any idea how rude you're being right now?
Elaborate, i am oblivious to my rudeness. Or maybe you missinterpreted something.
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Anonymus said:
Elaborate, i am oblivious to my rudeness. Or maybe you missinterpreted something.
Ha ha! What a class act.
One moment you're like:
"Well OBVIOUSLY if you like WFRP 3.0, you'd HAVE to be an imbecile with a short attention span and an inability to read!
"
Then when someone calls you out on that behavior, you're like:
"What? Pray tell enlighten me on how I wronged thee, good sir!
"
Reread please. He quoted something else. and reread what i wrote before, memory loss is common and a lot of people don't know that you can do something about it.
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I was a doomsayer as well, till I checked out the info FFG has released. Now I can't wait to get my hands on this game! I'm sure it will be a hell of a lot of fun to play this.
I do wonder how well the mechanics acomodate the use of miniatures during combat.
I'm looking forward to it too, can't wait to get my hands on it.
Also guys, ignore Anonymous. Anyone with a name like that can only be a 4chan troller.
~Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil~
Rogue Trader, Dark Heresy, Deathwatch, Black Crusade + Only War Playtester
Star Wars: Edge of the Empire Playtester
I do not speak in any official capacity for FFG, all my posts are my own opinion, speculation, etc.
One of Three Founders of Dark Reign
Jagdcarcajou said:
Heya,
The game looks like it adds some great new ideas to roleplaying. I am only guessing, but from the look of the action card (which appears to be more of a flash-card quick reference than a "kewl power" card), the dice pool is determined by a combo of ability and some X factors. Roll your pool, and interpret the results. So, you need two "hammers" to hit, 3 gives you a damage boost, and other options are available based on what you roll.
This seems to open up a lot of interpretive freedom for the GM and players to describe the action. It isn't needed per se, but I think it has lots of potential to add a spark to the game. In particular it may be an innovative way to get new players over the "I hit for 5 damage" and into more descriptive narration.
If your pool tells you how many "hammer" dice you get to roll etc., then this is an interesting system that gets away from traditional numeric dice. There is nothing wrong with improving or innovating the "game" portion of an RPG. Hell, the roleplaying aspect is completely independent of system anyway. In fact, the game portion of 2nd edition was its weakest element.
Too bad so much negativity comes with the announcement. I see a lot of evidence of poor reading comprehension, and unfounded accusations. (Board game, only 4 players, not a roleplaying game, etc. what a load of crap.) Hopefully GenCon will bring some more elucidation from attendees that get to see the game.
Interested.
Chris
Jagdcarcajou said:
Heya,
The game looks like it adds some great new ideas to roleplaying. I am only guessing, but from the look of the action card (which appears to be more of a flash-card quick reference than a "kewl power" card), the dice pool is determined by a combo of ability and some X factors. Roll your pool, and interpret the results. So, you need two "hammers" to hit, 3 gives you a damage boost, and other options are available based on what you roll.
This seems to open up a lot of interpretive freedom for the GM and players to describe the action. It isn't needed per se, but I think it has lots of potential to add a spark to the game. In particular it may be an innovative way to get new players over the "I hit for 5 damage" and into more descriptive narration.
Yeah you're right. How could anyone "interpret" any of their PC's actions prior to this new edition without nifty little dice with specially designed symbols and action cards? I know all of my group's creativity and interpretation during combat was removed when we simply rolled dice with plain boring numbers on them and then tried to be imaginative or <gasp> role-play the outcomes of the roll's success or failure.
I can't believe we didn't realize just how restricted and shackled we were. I guess we should be thanking the new edition <cough> boardgame <cough> for liberating us from such evils with these new dice and super swell action cards.
Jagdcarcajou said:
If your pool tells you how many "hammer" dice you get to roll etc., then this is an interesting system that gets away from traditional numeric dice. There is nothing wrong with improving or innovating the "game" portion of an RPG. Hell, the roleplaying aspect is completely independent of system anyway. In fact, the game portion of 2nd edition was its weakest element.
Disillusion is wonderful, isn't it?
Jagdcarcajou said:
Too bad so much negativity comes with the announcement. I see a lot of evidence of poor reading comprehension, and unfounded accusations. (Board game, only 4 players, not a roleplaying game, etc. what a load of crap.) Hopefully GenCon will bring some more elucidation from attendees that get to see the game.
Interested.
Chris
Oh, no. There are plenty of people here that have thoroughly read all the details within the description. It's just that, some people know when a turd is still just a turd, no matter how much it has been polished up, sprayed with perfume and wrapped in a nice red bow, the rest are just sheeple looking for the next new fad, no matter how craptastic.
Enjoy!
Wycked said:
Blah Blah Blah, Troll, Troll Blah
Go away please.
~Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil~
Rogue Trader, Dark Heresy, Deathwatch, Black Crusade + Only War Playtester
Star Wars: Edge of the Empire Playtester
I do not speak in any official capacity for FFG, all my posts are my own opinion, speculation, etc.
One of Three Founders of Dark Reign
Hehe. 'I'm in'. I was thinking of making a similar thread.
I may pick that one up. Especially since it looks like high quality and capable of pulling in new players easily.
Hopefully it'll be tried out locally.
MILLANDSON said:
I'm looking forward to it too, can't wait to get my hands on it.
Also guys, ignore Anonymous. Anyone with a name like that can only be a 4chan troller.
Yeah.
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