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I've palyed today one regional with a Dwarf deck...it was okay..except against Empire...dear FFG, please test the cards before the print. I'm from Italy and unfortunatly here the people play only PRO, in USA the people is different, U play Chaos cause U like Chaos for example...but here the people test for something like 7 hours per night.
The problem is the balancment. Empire is too strong. Okay the FFG is printing a lot of cards for the other decks but print Empire as well.
My question is:someone agree with me or not? In my country the game is near to death for this reason.
Help us!
Without Signature
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Welcome to the jungle mate! :D
I live in ireland where people play for fun rather than killing themselves on tournaments but even here it is obvious that Empire is broken, like Dwarves before restrictions. The only hope is to either restrict more Empire cards or FFG will release some extra cards for other races leaving Empire as it is right now. Unfortunately after last battlepack it doesn't seem thet Empire will lose the crown...
Finally someone agree with me!!
First problem the QUEST..when the quest is in game the Empire Win..and U can't brake the quest o.O
Every pack they print some power cards for the other armie but..they print more Powerful cards for Empire!! o.O is unbelievable...
Without Signature
daniello_s said:
Welcome to the jungle mate! :D
I live in ireland where people play for fun rather than killing themselves on tournaments but even here it is obvious that Empire is broken, like Dwarves before restrictions. The only hope is to either restrict more Empire cards or FFG will release some extra cards for other races leaving Empire as it is right now. Unfortunately after last battlepack it doesn't seem thet Empire will lose the crown...
please post in the same post in Deck Building please =)
Without Signature
I can tell you that you are definitely not alone and if you check other threads you will find a lot of similar observations. But, we can still hope that there is some hidden trick that will be discovered at some point and allow other faction become as strong as Empire.=)
I thought that the banning of that one Quest fixed things? Is Empire still too powerful? If so, why? (I've been outta the loop for several months now.)
It is in current meta as there is no one who found a deck that would work against Empire and other decks well enough. You can see that in results of Stahleck tournament which happened a week ago. Huge amount of decks was Empire, while the only decks that were able to compete were Dwarves, which could be pretty strong against Empire specifically.
The reason is an amount of cards that allow you good early start and cards that allow you to affect your opponent + Verena.
I am in ireland too :)
Usually when I play who ever is the weakest player will get the offer of the most powerful deck ( Dwarf ) from the cards we have.
Never played in a tournament but would think if the Empire is such a issue it will be fixed by house rules or power boosts for the other factions come next cycle.
It's already fixed. Suprisingly restriction for Will of Electors was a good thing, now not everybody has to take 3xLong Winter.
Without Signature
Virgo said:
It's already fixed. Suprisingly restriction for Will of Electors was a good thing, now not everybody has to take 3xLong Winter.
Ellyrik
It may depend on the preferences of gaming community. In Poland we had the biggest tournament this far (79 players) and Verena wasn't an issue. Would you restrict it along Will Of Electors or ban it?
Without Signature
Personnaly i would ban it. I think if it had been banned (or errated) the RL shouldn't have so much Empire cards in it.
Verena is unbalanced even amongst the other resets because it also destroys supports and can protect his owner. The gap of units/supports is still in favor of Verena players.
Ellyrik
I don't really see the reason to ban Verena because to use it efficiently you now have to include Wood Elves in your deck (for Pageant of Shrikes) and there are others, better empire builds. If it is so dominant in your environment why don't you come up with a deck to punish it?
Without Signature
Including wood elves isn't necessary. You only need Judgement, Will of the electors, Long Winter and Priest of Verena for example. About 12 cards is enough to regularly diminish opponent forces while yours don't suffer as well. And it leaves enough room for another strategy (control, rush) and a good economy.
One can compare with Troll Vomit and Flames of the Phoenix but they don't destroy supports and don't protect their owner. Maybe Judgement shouldn't have include support destruction to be balanced…
Our other decks already includes anti-verena solutions but it takes deck slots or forces to play development-based strategies. All strategies can be countered by another global strategy like unit control. Your cards used to control rush decks are usualy also useful against other strategies. Judgement of Verena is an exception. This single card forces all strategies to use development control (in a lesser way) and this control is quite exclusively reserved for this card.
That's why I would have ban it (and not restrict so much cards).
Ellyrik
Ellyrik said:
That's why I would have ban it (and not restrict so much cards).
Exactly, so many Empire restricts really saddens me and I don't even include Verena in my deck. First you buy Wilhelm or Derricksburg Forge and minute later you find out you are not able to use them.
I think that generally speaking Empire strenght is the potential ablility to control both units and supports (i.e. Osterknacht Elite, Rodrik Raiders + nasty tactics allowing them show up again and again), most other decks lack this. Add some support control possibilities to Dark Elves or some unit control chance to Orcs or Dwarves and Empire would be "stopped".
I am not for a race for armament. I mean : leveling up other factions to reach Empire's level. I'd rather like an efficient level down of empire. No, in fact I'd rather remove one vicious strategy by removing only one card. Empire has still other good strategies.
Support control shouldn't be too important. In Magic : the gathering, detroying all lands can be fatal. But what about destroying all opponent's permanents (lands, creatures, …) on turn 3 or 4? That's what Judgement of Verena do in Warhammer : Invasion.
Ellyrik
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