61: Windcatcher Prism
Artefact. Unique. Attach to a target Hero or legend you control. This card cannot be targeted by card effects.
Action: Discard a card at random from your hand to gain resources equal to the printed cost of the discarded card.
62: Gorbad Ironclaw
2/2/2 P, 3 HP
Each of your attacking units gains 1P.
63: Brom Longbellow
2P, 4 HP
Unique. Hero. Limit one Hero per zone.
Action: When your capital is dealt combat damage, deal X damage to target attacking unit. X is the number of Grudge support cards you control.
64: Ale Hall
Action: Discard a quest or Grudge support card from your hand to have this card gain 1P until the end of the turn.
65: Honouring the Ancestors
Action: Put a Dwarf unit into play in one of your attacked zones from your hand, declared as a defender. Sacrifice it at the end of the turn.
66: Da Immortulz
Unique. This unit can attack or defend (from any zone) whenever an Orc legend you control attacks or defends.
67: Morglor the Mangler
Unique. Attachment. Attach to a target Orc unit or legend.
Attached unit or legend deals +2 damage in combat.
Attached legend deals an additional +4 damage in combat while opposed.
68: Master Engineer
Action: Spend 1 resource to put a Siege or Fortification card into play in this zone from your hand.
69: Runefang of Drakwald
Unique. Attachment. Attach to an Empire unit you control.
Kingdom. Attached unit gains Counterstrike 3.
Quest. Attached unit gets +4 hit points.
Battlefield. Attached unit gains 2P.
71: Echoes of Magic
High Elf Tactic
Action: Put a just played quest on the bottom of its owner’s deck.
76: Mage-Priest of Itza
Lizardmen. Order only.
Action: When this unit enters play, shuffle the top 5 cards of your discard pile back into your deck.
77: Clan Eshin Mutant
Skaven. Destruction only. Battlefield only.
This unit enters play corrupted.
Action: When this unit enters or leaves play, deal 2 damage to target unit. Then, destroy that unit if it has 1 remaining hit point.
78: Gathering the Horde
Quest. Action: Put 1 resource token on this card at the beginning of your turn if a unit is questing here.
Quest. Action: Remove X resource tokens from this card to discard the top X cards of your deck. Put all Orc units discarded this way into play (in one of your zones). Then, sacrifice this card.
79: Pleasure Cults
Dark Elf Quest
Play in any opponent’s zone, under his control. Units enter this zone corrupted.
Forced: Put 1 resource token on this card at the beginning of your turn if a unit is questing here. Then, you may remove 2 resource tokens from this card to destroy this card.
80: Secret Crypts
Undead. Destruction only.
Quest. Action: When an Undead unit enters play under your control, put 1 resource token on this card if a unit is questing here.
Quest. Action: Remove 2 resource tokens from this card to return target Undead unit you control to its owner’s hand from play.
Winvasion - The Warhammer: Invasion podcast
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I like that they are developing the 'grudge' theme for the dwarves and the 'black arc' theme for the dark elves.
Thank you very much for the early spoiler!
I admit, I am a little disappointed by this pack. From the title and previous descriptions I had hoped it would be more focused in magic - as the winds of magic haven't been heavily covered in the LCG yet…
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