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Played the final v.s my best friend, both same deck as we build this together. He ended up winning, i ended up third due to resistance.
Had both similar match-ups most of the time verena and dwarf decks.
3 Fledgling Chaos Spawn
3 Innovation
3 Raiding Camps
3 Seduced by Darkness
3 Contested Village
3 Braying Gor
3 Burn it Down
3 Desecrated Temple
3 Festering Nurglings
3 The Bleeding Wall
3 Warhounds
2 Esli'an
2 Mannfred von Carstein
3 Plague Bomb
3 Sorcerer of Tzeentch
2 Warpstone Meteor
2 The Changeling
3 Wight Lord
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Here is a link to the list with link to deckbox.org:
How many people played?
Is innovation there to get warpstone meteor out on turn 1?
innovation is put into the deck for so many reasons
it has a better purpose then a warpstone
its used to play a extra card first turn/ with the many 2 drops
it depends on the drawn or the deck your playing against
ok , its true : it looks odd with the burn it down etc.
but tis really handy sometimes
that the deck needs to develop both kingdom or battle field isnt really a downside
you need to develop anyway , it has been a custom in our game play to develop every turn
burn it down is in it to kill fast a nasty support
other supports can be killed with the Quest
ive test played many times with the deck and it keeps a asome ratio in card play and unit destruction each turn
thats way ive chosen Innovation above warpstone
Without Signature
Card Board Gamers said:
Is innovation there to get warpstone meteor out on turn 1?
yes and other things
it depends on the deck you play against
or the drawn you get
or the move the other makes
there are so many possibilities, its isnt in there for just 1card
it balance out for more then 50% of the deck cards
Without Signature
My apology if I missed something, but how are you playing Warpstone Meteor on turn 1?
First turn: 3 money, development, innovation, 4 money, warsptone meteor (it has 2 loyalty). Although it's better with 1 turn spawn.
Without Signature
Ok, so it cost "5" total then. (3 for its cost and 2 for its loyalty = 5) you can still only get 4 with and innovate like you just said. You would need 2 fledgling spawns in your starting hand + innovate in order to get the warpstone meteor in play on your first turn. At least thats what I understand. Am I wrong?
adelucia said:
Ok, so it cost "5" total then. (3 for its cost and 2 for its loyalty = 5) you can still only get 4 with and innovate like you just said. You would need 2 fledgling spawns in your starting hand + innovate in order to get the warpstone meteor in play on your first turn. At least thats what I understand. Am I wrong?
You start out with one loyalty, so its cost would only be 4 on the first turn without playing the Fledgling Chaos Spawn.
Congratulations for winning the championship. Can tell us where it took place and how many people were attending? Was the tournament announced in this forum? I guess some guys from germany would have made the journey it they knew about it and it was open championship..
Hamburg, Germany
Wait, The capital board gives you one loyalty of that race? if thats the case… I feel like a total noob! How the hell did I miss that!?!
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