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Warhammer: Invasion The Card Game
Ancient Enemies and Mighty Empires arise in this card game set in the Warhammer Universe!
Moderator: FFG NateFFGHataffgjafferFFGStuartFFG_IanGeckoGood_TravelerThe Spaniard Topics: 832 | Posts: 9785
'Contested Stronghold' too good?
Published on 02 October 2009 - 11:41:37

Is the support card 'Contested Stronghold' too good?  It seems like it can be a game breaker to me.  Dropping a second one into a capital section with one and lots of developments just seems amazing. 

Jeremy Mueller

Page 1 of 1 (7 messages) 1
Reply #1 | Published on 02 October 2009 - 15:29:16

Contested Stronghold
NEUTRAL Support Cost 4

Building. Limited (you cannot play more than one limited card per turn).

This support gains [One Power] for each of your developments in this zone.

----------------------------

Well, at least it's not a Unit. You can't use the power to attack so...

Also it costs 4 and doesn't offer any loyalty bonus. Developments cost you whole cards, which could have been big units or other effects.

You'll spend 4, usually a full turn worth of resources, just to get a little bonus a turn later - it costs you quite some tempo.

Once it's up and running, it'll get quite effecient in the long term, but 'too good' it's not. There are a lot of downsides compared to play most units...

 

 

That the Starres eat...that those falling Starres, as some call them, which are found on the earth in the form of a trembling gelly, are their excrement.
- Henry Mo
re, 1656

Reply #2 | Published on 03 October 2009 - 17:01:16

Combine with City Gates and Pistoliers or (even better) Johannes Broheim.  I pulled 18 resources, 10 cards, and attacked for <obscene #> on my first play through where this combo landed.

New web site: Half the content at half the speed.

I'm not a fan. =(

Reply #3 | Published on 03 October 2009 - 21:06:07

Joel said:

Combine with City Gates and Pistoliers or (even better) Johannes Broheim.  I pulled 18 resources, 10 cards, and attacked for <obscene #> on my first play through where this combo landed.

 

Am I missing why pistoliers or Jonannes Brohiem get anything  from this combo?

You are not you card collection.

You are not how many games you have won.

Reply #4 | Published on 03 October 2009 - 21:27:10

cerebralcortex said:

Joel said:

 

Combine with City Gates and Pistoliers or (even better) Johannes Broheim.  I pulled 18 resources, 10 cards, and attacked for <obscene #> on my first play through where this combo landed.

 

 

 

Am I missing why pistoliers or Jonannes Brohiem get anything  from this combo?

Ah!  My mistake.  I forgot to list the card that makes the combo work and really is the star -  Shrine to Taal

Contested Stronghold isn't even really part of the combo. Sure, it also benefits from all the developments you're going to be throwing out.  I wonder what I was thinking earlier...

/shrug

 

Moving on...  Two developments per turn channeled through the shrine to buff up Pistoliers or Johannes in the Kingdom.  Collect resources and move your buffed up unit to Quest.  Draw cards and move your buffed up unit to the Battlefield.  It got ugly fast.

New web site: Half the content at half the speed.

I'm not a fan. =(

Reply #5 | Published on 03 October 2009 - 21:32:04

Joel said:

cerebralcortex said:

 

Joel said:

 

Combine with City Gates and Pistoliers or (even better) Johannes Broheim.  I pulled 18 resources, 10 cards, and attacked for <obscene #> on my first play through where this combo landed.

 

 

 

Am I missing why pistoliers or Jonannes Brohiem get anything  from this combo?

 

 

Ah!  My mistake.  I forgot to list the card that makes the combo work and really is the star -  Shrine to Taal

Contested Stronghold isn't even really part of the combo. Sure, it also benefits from all the developments you're going to be throwing out.  I wonder what I was thinking earlier...

/shrug

 

Moving on...  Two developments per turn channeled through the shrine to buff up Pistoliers or Johannes in the Kingdom.  Collect resources and move your buffed up unit to Quest.  Draw cards and move your buffed up unit to the Battlefield.  It got ugly fast.

 

 

 Ok thats what I thought. I use that combo now to.

You are not you card collection.

You are not how many games you have won.

Reply #6 | Published on 31 October 2009 - 10:51:03

Uhm... two developments per turn ??

BTW the combo is still good, I also play it. It's good, but not overpowered. 

Without Signature

Reply #7 | Published on 31 October 2009 - 11:41:37

Cain_hu said:

Uhm... two developments per turn ??

City Gates has a Forced text that drops a development at the start of your turn.

A dirty mind is its own reward.

Page 1 of 1 (7 messages) 1

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