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jogo said:
Other question:
Who would it play another way and why?
The rulebook states that the counters are only removed from the quest if the unit is removed from play. Now in this instance the unit isn't being removed from play but is in fact being moved off the quest or to another zone other than the questing zone.
If you play by the exact wording in the rulebook then removing a unit off of the quest will NOT reset the tokens as it is still in play.
As you can imagine this will either need an official ruling or errata to make it more clear.
My personal preference is that a unit removed from the quest will also remove the tokens from the quest, but I will state that this isn't supported by the rulebook at the moment, but to me seems like a logical errata.
'Light up the dark'
That is clear.
But something in the rulebook is missing or at least unclear. So apart from the rulebook, what could be reasons(logical/balance) to keep counters on quests.
Is there any way within the current rules where you can move a non-questing unit in the Quest zone onto a Quest card?
I guess as the rules stand the unit has to be played from the hand. It could be convenient with a tactic card or card effect that allowed this manoeuvre.
Allavandrel Fanmaris
Master-of-the-Hunt
Allavandrel said:
Is there any way within the current rules where you can move a non-questing unit in the Quest zone onto a Quest card?
I guess as the rules stand the unit has to be played from the hand. It could be convenient with a tactic card or card effect that allowed this manoeuvre.
At the moment there isn't a way to do this no. Currently all questing units must be played from your hand on to the quest card. However there is room for game development in this area.
In regards to why would we still leave tokens on the cards.... well if we then play another unit on to the quest, that unit is able to 'finish' the quest in a shorter time if some of the required tokens have already been gained from another unit.
'Light up the dark'
I think that because the rulebook does specify that the unit has to be removed from play and no mention about it being removed from the quest as reseting the resources should be reason enough. It may be an oversight in the printing of the rulebook. It may also be intentional to allow for advanced tactics and card interactions we haven't seen yet (either because most of us have only played a few times and some not at all or because there are cards in the making that will create interesting decisions regarding this).
I have to say just because something makes sense to us, but is not explicitly stated by the rules is NOT a reason we should set aside the written rules without some official clarification. If anyone here plays A Game of Thrones or Call of Chtulu, you've probably seen players do or suggesting or stating this kind of thing, only to have an official ruling come down supporting the exact text of the cards or rules, despite how we think "it was meant to work."
The Empires has units that can jump around a lot (as well as ways to give other units this ability) and Nate throughly kicked my arse abusing this ability jumping them into his Kingdom Zone for resources, jumping them to his Quest Zone for Card Draw and then jumping them to his Battle Zone to destroy my Chaos forces and leave my city burning. I would not put it past either him or Eric to allow for the added complexity of the game by purposely allowing units to be moved from the Quest but not resetting the resources on it.
I think removing the resources makes the most sense if we disregard that the rule book says nothing of the sort.
I've sent an email to Nate, so hopefully we'll have an answer in a couple of days.
"I am the Prince of Dorne. Men seek my favor."
dormouse said:
I think that because the rulebook does specify that the unit has to be removed from play and no mention about it being removed from the quest as reseting the resources should be reason enough. It may be an oversight in the printing of the rulebook. It may also be intentional to allow for advanced tactics and card interactions we haven't seen yet (either because most of us have only played a few times and some not at all or because there are cards in the making that will create interesting decisions regarding this).
I have to say just because something makes sense to us, but is not explicitly stated by the rules is NOT a reason we should set aside the written rules without some official clarification. If anyone here plays A Game of Thrones or Call of Chtulu, you've probably seen players do or suggesting or stating this kind of thing, only to have an official ruling come down supporting the exact text of the cards or rules, despite how we think "it was meant to work."
The Empires has units that can jump around a lot (as well as ways to give other units this ability) and Nate throughly kicked my arse abusing this ability jumping them into his Kingdom Zone for resources, jumping them to his Quest Zone for Card Draw and then jumping them to his Battle Zone to destroy my Chaos forces and leave my city burning. I would not put it past either him or Eric to allow for the added complexity of the game by purposely allowing units to be moved from the Quest but not resetting the resources on it.
I think removing the resources makes the most sense if we disregard that the rule book says nothing of the sort.
I've sent an email to Nate, so hopefully we'll have an answer in a couple of days.
Excellent, this needs a resolution.
'Light up the dark'
There are essentially two people that are dealing with this game... Eric Lang and Nate French... I'd rather they spend their time making new cards and adding mechanics/themes and what-not to the game (in addition to the other games each is responsible for) than reading every thread and answering every question, especially when most of them can be answered by reading the rules book carefully.
That said I know Nate does pop by the boards for at least AGoT occassionaly. I assume he probably does so for CoC and when this game is actually realeased I expect him to also stop by here (albeit irregularly).
"I am the Prince of Dorne. Men seek my favor."
The sensible thing to do here would be to compile a list of questions that seem unanswered by the rulebook (or are extremely vague) and at some point if Nate does pop by he can hit as many of the questions as he likes in one thread.
Reading the forums in their entirety would probably be asking just a little too much
'Light up the dark'
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