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Yeah we've never seen Khorne win aside from the very first game where no one had played before (and even then that was with thinking peasant kills gave dial ticks). He has to go first, there are a ton of cards that shut him out, and he has to spend 2 points summoning a warrior while his opponent just has to spend 1 to move away.
But how is he supposed to win a VP victory? He just doesn't have the units/cards built for dominating regions (greater demon upgrade won't make enough of a difference) and his pitiful amount of cultists aren't going to be grabbing first place ruination bonuses.
FrankMcG said:
But how is he supposed to win a VP victory? He just doesn't have the units/cards built for dominating regions (greater demon upgrade won't make enough of a difference) and his pitiful amount of cultists aren't going to be grabbing first place ruination bonuses.
The one Khornate VP victory I've seen, and the one time I nearly got one myself, were both accomplished by using the normal techniques of gaining VPs for yourself, supplemented by using Khorne's military might to deny other people from getting VPs. It's quite difficult to do, not only because it's such a balancing act in and of itself but because this effectively slows down the game by a turn or two, since you're slower than the other players at getting VPs. That additional time could well end in your VP victory getting trumped by a dial victory, which is what happened to me - I made it to 50+ points and had more VPs than anyone else, but Slaanesh dialed up to victory in the same turn. Still, I found it quite a bit more enjoyable than Khorne's normally rather simple style of play.
I've only thought about how the game would go, I haven't actually had a chance to try a good Khorne VP strategy myself. I do feel that if correctly played, it would indeed extend the game for a round, maybe even two.
You would seek to corrupt the most heavily defended regions with your cultists. Having the attack upgrade on those cultists would mean that people couldn't really get away with any shenanigans, like sneaking in at the last second for 2nd place and/or contributor VPs. You play battle cry on regions that you aren't corrupting (you should probably only corrupt 1, maybe 2 regions at a time), unless its the first card for a region that Tzeench is invested in (he'll just cancel it), and do some minimal house keeping to keep the other powers in check and in competition with each other and corruption low. You should be more invested in domination and playing cards like... I think it was The Skull throne, the one that gives you domination based on attack rather than figures.
The Greater Demon upgrade might be extremely handy for this type of victory as well, and will syngergize extremely well with Call of the Blood God. Eats a card slot, summons 4 domination value for 2 power points, probably kill some figures. Potentially EXTREMELY efficient. Ideally, you want to play the domination per attack card first, and then Call of the Blood God, but good luck pulling that off.
I think it's possible for Khorne to win VP. Sure he only has 4 cultists, but plant yourself in a nice spot like the Empire and use cards like the Skull throne and the Bloodthirster upgrade to ensure domination every turn.
The great thing that everyone is too scared silly to attack Khorne, because to do so would probably mean death, AND a dial tick. More VP to bring Khorne closer to victory.
Maybe I should try this tactic in my next game.
I always feel like, somebody's watching me...
I suggest Khorne too, The strategy is pretty straightforward as you have to kill models to gain dial tokens. You also act as a menace to other players and can gain vistory points by dominating areas.
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