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I wanted to try descent but I noticed it is out of print and the 2nd edition isn't coming out till some time 2nd quarter 2012. I also heard if you play dnd, which my group does, then descent just feels lacking.
Then I saw this game and we all love the LoTR lore and setting and my group would go bonkers for this game. I just need to know what I should be expecting. I have Runebound and Talisman so far as board games and really haven't played any others.
I know one player plays as Sauron. Is that a fun role, or does he more or less babysit and run the game?
Is it the best with 3 players and 1 Sauron?
Is the game just random crazy like Talisman or does the combat have a nice strategy feel to it?
How long does the game usually take?
What exactly do you do in the game?
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Jabulu said:
I wanted to try descent but I noticed it is out of print and the 2nd edition isn't coming out till some time 2nd quarter 2012. I also heard if you play dnd, which my group does, then descent just feels lacking.
Then I saw this game and we all love the LoTR lore and setting and my group would go bonkers for this game. I just need to know what I should be expecting. I have Runebound and Talisman so far as board games and really haven't played any others.
I know one player plays as Sauron. Is that a fun role, or does he more or less babysit and run the game?
Is it the best with 3 players and 1 Sauron?
Is the game just random crazy like Talisman or does the combat have a nice strategy feel to it?
How long does the game usually take?
What exactly do you do in the game?
There is a out of nowhere end game if neither side meets their goal. It's kind of like Arkham Horror when the Ancient One comes out. It is generally considered a major negative in MEQ.
Without Signature
Hiyas!
Basically: This game's the closest you can get of playing a Middle-earth campaign, RPG style, within the constraints of a boardgame.
The bets are hedged against Sauron - he will usually lose. The more Heroes (players) the worse for him.
The Heroes will always have a blast, even if they lose. Sauron will sweat bullets - tension.
The Heroes' turn/gameplay & strategies are completely different than Sauron's. It's like a combination euro-managing-style game (Sauron), vs a Talisman/hHeroquest game (the Heroes). This seems like a recipe for d-saster, but they work magnificently well.
I've had hours of fun whilst playing this game. I never tire of it.
Conclusion: Money well spent.
L
Without signature
LETE are you bugged by the end game which seems kind of tacked on? Or do you enjoy that too?
Without Signature
Hi!
I enjoy it... To me it seems reasonable that the 9 will be Sauron's last line of defense against the White Council's agents. A nice setup for what comes next... If Sauron wins, then the War of the Ring doesn't happen. If Sauron loses... it happens!
Hope that makes sense, Old Man!
L
Without signature
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