Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

Middle-earth Quest
Adventures in the world of J.R.R. Tolkien’s The Lord of the Rings™
Moderator: ffgjafferGeckoThe SpaniardYourBestFriend Topics: 175 | Posts: 765
Variant: Small change to the finale combat
Published on 14 September 2009 - 16:44:26
0
1

The finale combat against the Nazgul, even if just viewed as a tiebreaker, is a bit disappointing mostly because the only goal for Sauron is stalling long enough. Defeating a hero is so extremely unlikely that the damage caused by the Nazgul is irrelevant to the outcome of this last combat, and thus irrelevant to the outcome of the game.

To improve matters without introducing a slew of new rules, simply go to the Finale rules on p. 34 and add a sentence to step 3 (Prepare):

"Each hero then shuffles all cards from his hand, rest pool, and damage pool into his life pool. Following this, he discards 10 cards plus 1 card for each corruption card he has into his rest pool. Each hero then draws a number of cards from the top of his life pool equal to his fortitude."

This gives the hero a total life of 15 + training – corruption. After drawing cards with fortitude and agility, there will be a buffer of roughly 7 cards before damage goes directly to the hand cards – tough, but absolutely not insurmountable if the Nazgul go for the throat instead of trying to stall.
 

Without signature


© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS