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Hi guys,
This is my take on 10 of the 12 Mephisto Character Cards. The artwork is the same but the design of the characters is 100% my own. You are free to print them for your own use, but you cannot sell them or distribute them through any source. Image Copyright: FFG & Mephisto!
Regards,
Ell.
Elliott Eastoe
www.ukgamesexpo.co.uk/bookevents.php
Talisman at UK Games Expo 25th-27th May
dl.dropbox.com/u/9409455/Mephisto%20Character%20Cards%20Revised%20Edition.pdf
Mephisto Character Cards (English Revised Edition)
| Page 1 of 2 (19 messages) | 1 2 ...Last page » |
Very nice Ell. I think your versions are much better than the originals, but im still not a big fan of good characters attacking in psychic combat
( maybe the exorcist).
Plz. do the last two characters.
Best regards
"Magic is like a combination lock. If each tumbler falls into place, the lock will open"
No reason why good characters shouldn't be able to attack in psychic combat. The Exorcist, Illusionist and Martyr can attack in psychic combat as it fits in with the overall design of their characters!
Ell.
Elliott Eastoe
www.ukgamesexpo.co.uk/bookevents.php
Talisman at UK Games Expo 25th-27th May
dl.dropbox.com/u/9409455/Mephisto%20Character%20Cards%20Revised%20Edition.pdf
Mephisto Character Cards (English Revised Edition)
talismanamsilat said:
No reason why good characters shouldn't be able to attack in psychic combat. The Exorcist, Illusionist and Martyr can attack in psychic combat as it fits in with the overall design of their characters!
Ell.
No, but none of the good characters so far can attack in psychic combat, only evil ones. It seems to be more of an evil ability, like good characters have their praying bonus. But maybe thats just how i see it.
I still like your characters though. Really good work and i´ll try them out for sure.
Regards
"Magic is like a combination lock. If each tumbler falls into place, the lock will open"
The Wizard said:
I still like your characters though. Really good work and i´ll try them out for sure.
Regards
Yeah, looking good.
Alex
talentlesshack's Fillable DW Character Sheets: www.megaupload.com/
A discussion of how to convert 40K TT firearms to Deathwatch: www.fantasyflightgames.com/edge_foros_discusion.asp
My DW Gear and Solo/Squad Mode cards: www.fantasyflightgames.com/edge_foros_discusion.asp
Pre-RoB Crimson Fists Full Chapter rules (complete overhaul pending): www.fantasyflightgames.com/edge_foros_discusion.asp
i like some of the changes. especially the goblin shaman, and shape shifter.
Interesting character concepts. Seems you have thought them out well, and didn't want to just powerboost them, like I see happening to some custom characters. I do agree with the others that the ability to choose Psychic Combat is an Evil kind of ability, though it's not a very bad thing.
However, may I make a suggestion about the Apprentice Mage?
Whenever you cast a Spell (except for the Command Spell), you must roll 1 die:
1) The Spell explodes and you lose 1 life
2-3) The Spell misfires and has no effect
4-6) The Spell functions as normal
When you have at least 7 Craft, you become a skilled Mage and do not need to roll a die.
The 7 Craft feels very arbitrary and like a sudden jump in power. Wouldn't it be nicer if she improved more gradually? For example:
Whenever you cast a Spell (except for the Command Spell), you must roll 1 die and add your current Craft to the roll:
1-5) The Spell explodes and you lose 1 life
6-7) The Spell misfires and has no effect
8+) The Spell functions as normal
She feels weak. Below average scores, and a penalty to her spellcasting. However, the ability to pick from two spells and thereby reducing the chance for her to get stuck during spell-cycling could perhaps be very powerful and easily make up for it.
Intentionally left blank
The juggler and the courtisan are not in the document.
Elliot, have you finish those characters already?
dl.dropbox.com/u/9409455/Mephisto%20Character%20Cards.pdf
Updated file with minor changes, including the Jester. The Courtesan will follow shortly.
dl.dropbox.com/u/9409455/Pathfinder.pdf
My final take on Jon New's Pathfinder - a big thank you to Jon for allowing me to edit his character!
Ell.
Elliott Eastoe
www.ukgamesexpo.co.uk/bookevents.php
Talisman at UK Games Expo 25th-27th May
dl.dropbox.com/u/9409455/Mephisto%20Character%20Cards%20Revised%20Edition.pdf
Mephisto Character Cards (English Revised Edition)
Regarding the Martyr's 3rd ability; the use of the singular 'die' could be read to exclude multiple dice prayers like at the temple. Was that intentional or a side effect of the wording?
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@Elliot,
I was just wondering about this, but i assume that the Goblin shaman can enslave all sorts of goblins so they become followers?..
I am talking about goblin snipers, snow goblins, goblin marauders etc...
Pretty cool abillity, together with his trophy stealing..
Have you playtest him already?
Daefaroth said:
Regarding the Martyr's 3rd ability; the use of the singular 'die' could be read to exclude multiple dice prayers like at the temple. Was that intentional or a side effect of the wording?
Yes it was intentional. It matches the wording on the Knight, Monk & Priest characters.
Ell.
Elliott Eastoe
www.ukgamesexpo.co.uk/bookevents.php
Talisman at UK Games Expo 25th-27th May
dl.dropbox.com/u/9409455/Mephisto%20Character%20Cards%20Revised%20Edition.pdf
Mephisto Character Cards (English Revised Edition)
We have decided to delete the trophy stealing and the fate curse ability's from the Gobllin Shaman.
He is still a very good character with his goblin follower ability.
Anyway, thanks for sharing those idea's with us elliot
It looks more fun to play with him now..
Let's go inside the dungeon..
Hi, a little question about the Gambler, my bro made me re-roll by paying a Fate, that's his first ability, but I had a Fate too and since I didn't pay for this dice, I used the common rule and used a Fate to re-roll the 2nd roll the gambler made me do. Was it ok to do this ?
One more question about Elliott's version of Jon New's Pathfinder, say you rolled a 5 in the Crags.. you can't add 2 with your first ability since it would be a 7 and the space only mention 1) to 6) ? or do you consider that it is as if it would be written 6+) to win a Force ?
Thanks
domFR said:
Hi, a little question about the Gambler, my bro made me re-roll by paying a Fate, that's his first ability, but I had a Fate too and since I didn't pay for this dice, I used the common rule and used a Fate to re-roll the 2nd roll the gambler made me do. Was it ok to do this ?
The way we play it is, that the fortune knight can always choose to use his ability on his opponent by paying 1 fate, but the other player can always use a fate as stated in the normal rules.
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