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Rogue Trader
Ambition Knows No Bounds
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Help with stellar anomalies
Published on 28 February 2013 - 18:42:27
2
5

Hi.

So I started making some systems in Stars of Inequity until I came upon one with a Stellar Anomaly, after a short while I found out that I knew of very few stellar anomalies and none which I felt worked well with what I had in mind. Could someone help me with some cool suggestions for these with short descriptions of what they are in laymans terms. The Stars of Inequity book gives no anomality suggestions and my knowledge of the subject comes from a few movies (and not documentaries either).

[QUOTE efidm=177734]
My previous post is in the wrong thread. Sorry. But everything I wrote is still awesome.

 

[/QUOTE]

Page 1 of 1 (2 messages) 1
Reply #1 | Published on 01 March 2013 - 00:30:22

Leogun_91 said:

Hi.

So I started making some systems in Stars of Inequity until I came upon one with a Stellar Anomaly, after a short while I found out that I knew of very few stellar anomalies and none which I felt worked well with what I had in mind. Could someone help me with some cool suggestions for these with short descriptions of what they are in laymans terms. The Stars of Inequity book gives no anomality suggestions and my knowledge of the subject comes from a few movies (and not documentaries either).

  • This system is not set up in the expected fashion. When generating the Habitation Zones, switch the Inner Cauldron and the Outer Reaches.
  • A faint background noise is echoing through the ship the source of which cannot be pointed down. If Starship combat begins, you realise that for whatever reason your crew can make a test to realise that Sound is being transmitted through the Void.
  • The light of this star causes your sensors to provide odd readings. When you fail a Scrutiny test with the ship's sensors, you receive information on the object you were scanning, but you should roll Scatter to determine where the Auger reports the object to be.
  • Whenever you look at the star of this system, the center of it appears to be dark and deadened, though the sensors report nothing wrong.

Are these the sorts of thing you're looking for, or did you want more "hard science" explanations?

"Citizens of Grace, we have slain the Orkish hordes  as well as the Dark Eldar slavers that threatened your world. No need to thank us, for we have already claimed the salvage rights for the battle." - Lord Captain Jequin Hos

Current GameMaster of Rogue Trader - The Hos Dynasty

 

 

 

 

Reply #2 | Published on 01 March 2013 - 18:42:24
2
5

Erathia said:

Leogun_91 said:

 

Hi.

So I started making some systems in Stars of Inequity until I came upon one with a Stellar Anomaly, after a short while I found out that I knew of very few stellar anomalies and none which I felt worked well with what I had in mind. Could someone help me with some cool suggestions for these with short descriptions of what they are in laymans terms. The Stars of Inequity book gives no anomality suggestions and my knowledge of the subject comes from a few movies (and not documentaries either).

 

 

  • This system is not set up in the expected fashion. When generating the Habitation Zones, switch the Inner Cauldron and the Outer Reaches.
  • A faint background noise is echoing through the ship the source of which cannot be pointed down. If Starship combat begins, you realise that for whatever reason your crew can make a test to realise that Sound is being transmitted through the Void.
  • The light of this star causes your sensors to provide odd readings. When you fail a Scrutiny test with the ship's sensors, you receive information on the object you were scanning, but you should roll Scatter to determine where the Auger reports the object to be.
  • Whenever you look at the star of this system, the center of it appears to be dark and deadened, though the sensors report nothing wrong.

Are these the sorts of thing you're looking for, or did you want more "hard science" explanations?

Kind of what I was looking for, didn't look for rules for it but that's just an added bonus.

With those four I'm up to six anomaly ideas so I have enough to make a few systems rolling this. Thanks.

[QUOTE efidm=177734]
My previous post is in the wrong thread. Sorry. But everything I wrote is still awesome.

 

[/QUOTE]

Page 1 of 1 (2 messages) 1
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