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Rogue Trader
Ambition Knows No Bounds
Moderator: FFG Andy FischerffgjafferFFGMarkFFG_Sam StewartGeckoMack MartinThe Spaniard Topics: 1742 | Posts: 23791
How often does your group dispense death… unnecessarily?
Published on 31 January 2013 - 12:28:50
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I realise in the 41st millenium life is cheap and sometimes an imperial citizen's duty is to die for his lord's cause. However in the few 40k rpg games I've played in it seems groups tend to end 3/4 of conversations with a killing blow and a laugh from all the players at the table. It just seems so wasteful. :)

I was wondering if anyone else's group seems to be too quick to deal out death to their subordinates or fairly harmless npcs as well as what their thoughts were on the subject.  Also, if anyone has a funny story about the unnessisary death of an npc feel free to share!

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Reply #1 | Published on 31 January 2013 - 04:39:27
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I've noticed that this tends to happen in the games I've been in too. Especially when the PCs are on a ship of 25,000 crew, some of them seem particularly dismissive about losing a few of them 'here and there' without any real reason. As for opposing groups, my players tend to go totally fucking insane and treat insults like they're deadly attacks and then escalate from there. Recurring opposition only happens on the rare occasion that the PCs don't turn their response dial straight to 'genocide'. And these same players don't tend to do this in other games I've been in, so perhaps it is something about the setting that's doing it to them.

Reply #2 | Published on 31 January 2013 - 05:11:58

The party I GM for seem to've gone in the opposite direction; in other space opera games they're usually quick to roll out the big guns whenever possible, but in RT they're positively timid. I think this might be a mix of game mechanics - they worry too much about breaking their own ship to really bring the hammer down, but also my portrayl of their crew. Since they were granted the Warrant primarily to lead a mini-crusade into the Expanse, and the crew is mostly made up of their followers, any crew member they happen to interact with responds with total adoration. They simply don't seem able to bring themselves to kick the poor puppies. Though again, this might simply be a fear of breaking something terribly expensive to replace.

Best NPC "death" to date had to be the unfortunate Lady Ash - the rogue psyker from the start scenario; her first power attempt resulted in her being swallowed whole by the Warp. The whole party now live in constant abject fear of all things Warp and psykery. As they should.

"ULLAH!!"

R.I.P. Thunder Child, ?? - 1897.

Reply #3 | Published on 31 January 2013 - 06:46:01

If the players kill their crew (and particularly the officers) over nothing, that should at least cause a morale hit. Nobody wants to serve under a crazy captain. 

My players have little mercy for the people beneath their station, but they don't go out of their way to kill them. They do their best to keep everyone alive, but they won't shed a tear if an officer on the bridge is brutally slaughtered.

As for opposing groups, the behavior described in the first post should make others be very careful about dealing with the players. Nobody really wants to trade with a known psychopath, which makes it hard to be a rogue trader. Trade partners would start showing up with superior force every single time, just to be safe. Enemies would shoot first and ask questions later since they know the players are going to betray them over some imagined slight anyway. 

The kind of power the players get in Rogue Trader is significant, and not all groups manage to deal with that kind of thing properly. Remind them that they aren't playing psychopaths (unless they actually are, in which cas they should carry on).

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Reply #4 | Published on 31 January 2013 - 11:07:03

My group is pretty ruthless, the RT being fairly puritanical and all. The best was the group shooting and killing one of the Kroot at the beginning of Lure Of The Expanse as they were eating the downed longshoremen. My group seems to have a knack for going off script, which is stretching my first-time-GM skills a bit.

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Reply #5 | Published on 31 January 2013 - 19:38:28
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My group tends towards a more moderate approach when dealing with Humans, often willing to be tolerant of insults and poor behavior.  Not to say that they will let themselves be walked over, but they do not pull out guns over every insult.  With their crew they are firm but fair, often rewarding good work with extra rations and other luxuries and never executing someone without good reason.  When dealing with Xenos, they base their actions on the known behavior of the xenos.  Dark Eldar (They are well aware of the difference) or Rak'Gol get full macrocannon and torpedo barrages, or meltaguns and plasma flamers in personal combat.  Kroot or Eldar often get a bit of negotiation and a general willingness to live and let live.  Heretics and Chaos forces get complete obliteration by the most severe methods they can imagine.  They encountered a shrine to Slaanesh on a world they were considering colonizing.  After fighting their way free they proceeded to incinerate the area around the shrine for a distance of several hundred kilometers.  They then spent weeks verifying that the warp taint had indeed been burned clean.  The Explorator of the party is presently trying to reverse engineer (he's a bit of a Heretek like that) the Rak'Gol rad grenades they recently recovered from a boarding party.  He wants to build large scale ones that can be sent via teleportarium onto Chaos Reaver ships to maximize 'cleansing'. 

Reply #6 | Published on 01 February 2013 - 09:53:29
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Heh. My last two groups were very much into profit and trade. Death without profit was a waste.. And the first group tested their crew like family. While the second operated more military/pirate style. The even invented a servitor that would administer lashings. Their reasoning was since the servitor was an automation it would always administer each lashing with the same amount of force. Without any personal issues coloring the punishment. 

Er we go! Git da Humies! Choot em! Chop em! Waaaagh!!

Reply #7 | Published on 05 February 2013 - 17:21:51
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Interesting to see some groups practice restraint. :)

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Reply #8 | Published on 06 February 2013 - 07:15:13
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So far my explorers are doing it right! They aren't dispensing the uneccessary deaths themselves, but are in fact ordering their flunkies and lickspittles to do it! sonreir

 

Let him who is with sin cast the first plasma bolt. - Warmaster Picklehauber

Reply #9 | Published on 06 February 2013 - 13:56:53
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Cheddah said:

Interesting to see some groups practice restraint. :)

 

Hehehehe..

Er we go! Git da Humies! Choot em! Chop em! Waaaagh!!

Reply #10 | Published on 06 February 2013 - 13:59:10
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Warmaster Picklehauber said:

So far my explorers are doing it right! They aren't dispensing the uneccessary deaths themselves, but are in fact ordering their flunkies and lickspittles to do it! sonreir

 

 

Your so right. That is the proper way to do it… Why get your hands dirty when that's what you got peeple for. 

Er we go! Git da Humies! Choot em! Chop em! Waaaagh!!

Reply #11 | Published on 06 February 2013 - 14:41:58

DigitalRedneck said:

Your so right. That is the proper way to do it… Why get your hands dirty when that's what you got peeple for. 

I'd say getting anyone's hands dirty is bad for business, and rogue traders are all about business. The thing about warfare and violent conflict is that it always has a cost, so most people would try to avoid it. A rogue trader who uses every opportunity to act like a total psycho and kills those he has even mild disagreements with, needs to learn the meaning of "there's always a bigger fish". That's the way I would handle it as a GM anyway. Let the rogue trader try and act all high and mighty when Winterscale and Chorda call a truce and decide to bring in the rogue trader before he becomes a real problem. ;)

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Reply #12 | Published on 06 February 2013 - 20:46:28
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TiLT said:

 

DigitalRedneck said:

Your so right. That is the proper way to do it… Why get your hands dirty when that's what you got peeple for. 

 

 

 

I'd say getting anyone's hands dirty is bad for business, and rogue traders are all about business. The thing about warfare and violent conflict is that it always has a cost, so most people would try to avoid it. A rogue trader who uses every opportunity to act like a total psycho and kills those he has even mild disagreements with, needs to learn the meaning of "there's always a bigger fish". That's the way I would handle it as a GM anyway. Let the rogue trader try and act all high and mighty when Winterscale and Chorda call a truce and decide to bring in the rogue trader before he becomes a real problem. ;)

 

 

It's just like organized crime. To paraphrase the (excellent) gangster movie Miller's Crossing, "You're exactly as big as I letcha be and no bigger!", They are going to get a visit from the Winterscales  and Chorda eventually, whether it's for being too psycho or too profitable.

After all, the worst thing for busines is competition.

Let him who is with sin cast the first plasma bolt. - Warmaster Picklehauber

Reply #13 | Published on 11 February 2013 - 11:02:06
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TiLT said:

DigitalRedneck said:

Your so right. That is the proper way to do it… Why get your hands dirty when that's what you got peeple for. 

 

 

 

I'd say getting anyone's hands dirty is bad for business, and rogue traders are all about business. The thing about warfare and violent conflict is that it always has a cost, so most people would try to avoid it. A rogue trader who uses every opportunity to act like a total psycho and kills those he has even mild disagreements with, needs to learn the meaning of "there's always a bigger fish". That's the way I would handle it as a GM anyway. Let the rogue trader try and act all high and mighty when Winterscale and Chorda call a truce and decide to bring in the rogue trader before he becomes a real problem. ;)

[/QUOTE

yes!!  This is awesome!

Er we go! Git da Humies! Choot em! Chop em! Waaaagh!!

Reply #14 | Published on 13 February 2013 - 07:10:15
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Our crazy-ass Missionary did it again. This time he unleashed assault flamer and chainsword on some uppity colonists that had overpowered four of the groups's armsmen and taken them hostage. The colonists rleased one of the armsmen unharmed to show that they were willing to negotiate, but he didn't care and just burned them all - colonists and hostages alike. Morale among the armsmen is dropping fast with some of them considering a bit of 'friendly fire' on the Missionary and the Archmilitant that commands the armsmen is furious with the Missionary. The RT hasn't heard about this event yet.

Reply #15 | Published on 14 February 2013 - 03:42:08
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My groups don't tend to deal unneccesary death to their crew or to people planetside, it sometimes (rarely though) happend but there is usually some easy to follow reasoning behind it (that may or may not be good). An exception is my current groups Kroot Shaper who wants to feed his kindred well and often asks the Seneschal if he can take a foe/crewmember/civillian for them to eat.

[QUOTE efidm=177734]
My previous post is in the wrong thread. Sorry. But everything I wrote is still awesome.

 

[/QUOTE]

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