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You are here: FFG Forums /  Roleplaying Games /  Rogue Trader

Rogue Trader
Ambition Knows No Bounds
Moderator: FFG Andy FischerffgjafferFFG_Sam StewartGeckoMack MartinThe Spaniard Topics: 1743 | Posts: 23819
New Rogue Trader Designer Diary
Published on 27 February 2009 - 21:28:20
Page 2 of 2 (18 messages) « First page... 1 2
Reply #16 | Published on 11 March 2009 - 13:57:03

Peacekeeper_b said:

Im not even requesting chapter titles (afterall, seeing entries like Characters, Equipment, Combat) doesnt due me any good.

Just some hard core answers. Are there Xenos for PCs? What are the worlds of origin? Are they same as DH/Similar in use, funciton?

Exactly what is the power tier difference? Is it in freedom and merely a Role Playing aspect, or is it actually in stats, skills and talents (XP)?

Yup.  That's more what I was hoping for in an update.

Peacekeeper_b said:

If a rogue trader fleets leaves Cadia on 8.452.814M41 do they arrive before or after a Catachan frigate departing on 1.123.813M41 travelling through the warp with a rank 5 Navigator?

I...I don't know.  AAAAAAAAAaaaah!

a trai en pace,

Redeucer

Dark Heresy Character Sheet link

Reply #17 | Published on 12 March 2009 - 13:32:36

Peacekeeper_b said:

If a rogue trader fleets leaves Cadia on 8.452.814M41 do they arrive before or after a Catachan frigate departing on 1.123.813M41 travelling through the warp with a rank 5 Navigator?

Before, after, or both, as determined by the vagaries of the Warp and the accuracy of the first datemark - if the check digit is an 8, then the date could be decades out...

Nathan 'N0-1_H3r3' Dowdell

Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet KoronusBlack Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls

Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.

A collection of my unofficial supplements can be found here.

Reply #18 | Published on 12 March 2009 - 21:28:20

Or, on average, it might be even a bit more predictable than that.  I kinda hope that things are a bit more consistent with the earlier 'fluff' on travel times for Navigators, but that calculated jumps utilise the premise whereby the distance along a warp route is determined by the number of jumps and a multiplier of the standard durations represented in WD139/140.  In there, the calculated warp jump becomes the 'standard,' and Rogue Traders fight amongst themselves—undertake dangerous journeys—just so they can shave off one of those jumps, or perhaps even dangerous enterly a slightly faster current.

And, figuratively laughing, are the Navigators.  One jump, one rule.

Heh, not as if that's going to happen, but there we go. 

Kage

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