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Rogue Trader
Ambition Knows No Bounds
Moderator: FFG Andy FischerffgjafferFFGMarkFFG_Sam StewartGeckoMack MartinThe Spaniard Topics: 1742 | Posts: 23796
What new books would you like to see?
Published on 09 January 2013 - 19:16:36
Page 2 of 2 (23 messages) « First page... 1 2
Reply #16 | Published on 28 January 2013 - 07:17:37
Blood Pact said:

DigitalRedneck said:

All very true!  A Ork book and an Eldar one will sell like hotcakes to starving lumberjacks tho. With the Eldar one being very very long overdue for sure. In fact in vet surprised more Eldar stuff has not been released.  This gives me hope fore a big Eldar book in the works somewhere… (I'm hoping for it too!). 

 

Your shared endeavor Space Marine idea is also very cool and chock full of ideas and possibilities. I just love it!

Like the Space Marine endeavor idea. Could also provide opportunity to let people actually play the Astartes too (probably Deathwatch, of course).

Though with Eldar, it's like I've always said, Dark Eldar always were the most reasonable to include from a fluff perspective, since they are absolutely mercenary, and consumate survivors. And if working with a Mon Keigh is what's required of them to get ahead in (or back in to) Commorragh society, they're not going to balk at it, because they're very comfortable with getting their hands dirty.

Craftworld Eldar and Corsairs are almost more callous and disdainful of humans in some ways. To Warlocks and Farseers humans are excellent dupes for absorbing Ork Waaaaghs! that could kill a few hundred Eldar in a century. About the only thing the Imperium and Craftworld Eldar can agree on is that Chaos is the most dire threat to the galaxy there is. And Craftworld Eldar don't tend to wander off alone, doing things like joining humans (there is some flexibility with Rangers, but they're not entirely seperate from the Craftworld either). While Corsairs see anyone non-Eldar as a source of.. fun. Their time away from the rigid structure of the Craftworlds is a time for them to let loose and explore the full range of emotions and sensation that the Eldar can experience, which can all too often result in violence. They can even 'become' Dark Eldar during this time, if they go to especially decadant lengths. The important thing though, is that it's all about them and their own pleasure and entertainment, and few would ever lower themself to palling around with a human, by all presentation in the fluff. Dark Eldar work, because as I said they are the ultimate survivors, and will stoop to pretty much any level to avoid the horrible in fate in store for them, upon death.

Everything I have read says eldar and dark eldar used to be the same race, but have evolved seperately and no longer are. If you have some source for the eldar become dark thing, please share. My understanding though is that the ones who separate from the craftworld and go off to kill maim rape pillage and generally do whatever they feel like are called corsairs, and do not become dark eldar. Thier "way" off life makes them unwelcome back on the craftworld, unless neccessity dictates otherwise.
Without Signature
Reply #17 | Published on 08 February 2013 - 22:32:14

It's less about evolution, apparently, and more about mindset. As the Eldar are an inherently psyhic race. The Dark Eldar have largely repressed this part of themselves, since dabbling with pyshic powers and witchery attracts daemons, which is a big no in the Dark City. And yet they still retain some connection, because they literally feed on the pain of their victims (and other extremes of sensation, but mostly pain). But according to the Forge World book featuring the Eldar, where most of our current information on Corsairs comes from, they have been known to join their ranks by basically falling down the same road that the forerunners of the original Dark Eldar did so many thousands of years ago. Their time of freedom from the structured life in the Craftworld doesn't stop, and instead of eventually returning as most do, they continue on down the road of excess.

This would seem to be the logical turning point. Where that excess and their own personal gratification becomes all consuming, until any difference between them and the original Dark Eldar becomes academic. And once they've gone that far, any sort of redemption and return to the Craftworld becomes excessively difficult, asuming it's even desired. This also seems to be partially due to an effect of She Who Thirsts upon the entire Eldar Race as well. As the Craftworld and Exodites both deny themselves in some way, in an effort to fight her pull on their very souls. The former through their almost ascetic caste society, and the latter through constant toil in tribal and early neolithic societies. The Dark Eldar however have given in to the extremes of emotion that Eldar can experience, and so now they seek to fight against Slaanesh pretty much by feeding it, constantly fighting to replenish themselves, and going to increasingly extreme lengths to do so.

So if we look at it as mindset rather than genetics, we can see where things can all go horribly wrong. Since despite all their arrogance and advanced technology, the Dark Eldar are practically in the most tenuous position of all the races in 40K, with them not only preying on all others to survive as a species, but each and every one of them in their own personal fight for survival for every moment of their gloriously miserable lives. Because they don't have the same reassurance that upon death their soul will join the Infinity Circuit or World Spirit, but will instead be devoured by a horrific Daemon-God unless they're one of the lucky few who can afford ressurection, something only available to the elite of Commorragh, which comprises even the lowest Kabalite warrior (who are at least equivalent to minor nobility). So with the stakes of survival being so high, they can ill afford to ignore any chance, no matter how truly unpleasant to fight for it.

At best, the 'switch' would take a generation or so. If the circumstances of birth are that important. But while this is all as much conjecture as it is book fluff, I have to say I can't remember seeing it said specifically anywhere that the Dark Eldar and Eldar are literally different species at this point, even within the new Dark Eldar Codex. And that the differences are more along philisophical and cultural lines.

"Would you like to travel across entire sectors in months, rather than years? Would you like to blast people with warp energy? Would you like to have an extra eye? Come down to Fabius Bile's Gene Emporium, and become a New Man!"

-MILLANDSON

Reply #18 | Published on 12 February 2013 - 09:55:31

Okay, we seem to have been veering away from the actual topic of this thread.

I'd like to be more precise on my idea of the adventure supplement I'd like to see. The Koronus Expanse is uncharted territory for the most part, right? How about a campaign book about an entire crusade to claim vast swathes of the Expanse for the Emperor, with the players' Explorers as part of a whole bunch of different factions and organisations (Navy, Ecclesiarchy, Guard, Inquisition, Assassins, representatives of other Rogue Trader Dynasties, etc.), all united for a massive campaign of conquest.

In the first stages the objectives would revolve around amassing the forces, forging alliances, drawing support and acquiring all the hardware necessary: weapons, soldiers, equipment, void ships, landing craft, and so on, possibly trying to reach an agreement with a Space Marine Chapter operating nearby (looking for lost chapter relics?) or even some xenos (Kroot, Stryxis, Eldar?).

With the proper conquest campaign on its way, crusade-internal politics and conflicts could be very interesting (see also: Gaunt!), with each of all the different factions trying to get the most out of the campaign's gains and plotting against each other, trying to settle old scores or igniting new rivalries. Perhaps even the Ruinous Powers have started to corrupt the crusade's heart, increasing the internal strain.

Finally, the PCs need to save the day - and the crusade - by keeping the forces together and vanquishing all the traitors (or just incompetent drags), with the possibility of making new friends as well as new powerful rivals.

 

I think such a scenario would be a huge and fun sandbox allowing for countless possibilities for space fights, planetstrikes, plotting and scheming and backstabbing, shoot-outs, dungeaon crawling, looting and pillaging, in short all those things that're fun about Rogue Trader! One could integrate ties (or grudges) with Space Marines and xenos and it would also be the perfect possibility to - finally - add an Eldar PC career path in order to allow players to play a Corsair or the like who has decided to manipulate the crusade towards the goals of his corsair force/the craftworld he's in league with.

Such a book would make my wildest dreams come true…

"Victorus aut Mortis!"

Reply #19 | Published on 12 February 2013 - 17:39:22

Cryhavok said:

Blood Pact said:

 

DigitalRedneck said:

 

All very true!  A Ork book and an Eldar one will sell like hotcakes to starving lumberjacks tho. With the Eldar one being very very long overdue for sure. In fact in vet surprised more Eldar stuff has not been released.  This gives me hope fore a big Eldar book in the works somewhere… (I'm hoping for it too!). 

 

Your shared endeavor Space Marine idea is also very cool and chock full of ideas and possibilities. I just love it!

 

 

Like the Space Marine endeavor idea. Could also provide opportunity to let people actually play the Astartes too (probably Deathwatch, of course).

Though with Eldar, it's like I've always said, Dark Eldar always were the most reasonable to include from a fluff perspective, since they are absolutely mercenary, and consumate survivors. And if working with a Mon Keigh is what's required of them to get ahead in (or back in to) Commorragh society, they're not going to balk at it, because they're very comfortable with getting their hands dirty.

Craftworld Eldar and Corsairs are almost more callous and disdainful of humans in some ways. To Warlocks and Farseers humans are excellent dupes for absorbing Ork Waaaaghs! that could kill a few hundred Eldar in a century. About the only thing the Imperium and Craftworld Eldar can agree on is that Chaos is the most dire threat to the galaxy there is. And Craftworld Eldar don't tend to wander off alone, doing things like joining humans (there is some flexibility with Rangers, but they're not entirely seperate from the Craftworld either). While Corsairs see anyone non-Eldar as a source of.. fun. Their time away from the rigid structure of the Craftworlds is a time for them to let loose and explore the full range of emotions and sensation that the Eldar can experience, which can all too often result in violence. They can even 'become' Dark Eldar during this time, if they go to especially decadant lengths. The important thing though, is that it's all about them and their own pleasure and entertainment, and few would ever lower themself to palling around with a human, by all presentation in the fluff. Dark Eldar work, because as I said they are the ultimate survivors, and will stoop to pretty much any level to avoid the horrible in fate in store for them, upon death.

Everything I have read says eldar and dark eldar used to be the same race, but have evolved seperately and no longer are. If you have some source for the eldar become dark thing, please share. My understanding though is that the ones who separate from the craftworld and go off to kill maim rape pillage and generally do whatever they feel like are called corsairs, and do not become dark eldar. Thier "way" off life makes them unwelcome back on the craftworld, unless neccessity dictates otherwise.

The difference between the Eldar and Dark Eldar are in no way evolutionary. Asdrubael Vect, the de facto leader of the Dark Eldar, supposedly even witnessed The Fall.

The Dark Eldar were simply the Eldar that did not change their way after The Fall. All of the Eldar - Craftworld, Corsair, Exodite and Dark Eldar - are the same species.

Some people seem to think that the "basic" Eldar, Craftworld Eldar, regularly simply called "Eldar", are what the Eldar were before The Fall, but arguably, they are the ones that have deviated the most from the Pre-Fall culture of the Eldar as a species.

"It's never too late to panic."
~ Popular Valhallan folk saying

Since so many seem to have trouble understanding Technology, Machine SpiritsMechanicus: Link.

Reply #20 | Published on 12 February 2013 - 20:35:40
Okay after looking for the refference to differing evolution, I couldnt find it, so Im abandoning that argument.
Without Signature
Reply #21 | Published on 12 February 2013 - 23:50:02

I shall answer both threads on this topic!

My understanding is that there are three types of Eldar: There are Eldar, who are the members that heeded the warnings heralding the Fall of the Edar and fled, escaping mostly unharmed in their Craftworlds. There are the Dark Eldar, who fled once the Fall happened and they were "touched" by the birth of Slaanesh, which is why they have to sacrifice people to save themselves. There are also Exodites who are Eldar that grew disgusted with their race's ways long before the fall, and fled to the edges of the Galaxy and live much simpler lives although they still possess some technology. 

There are two types of books that I'd like. The first is an "Empire Creator" to provide guidelines on how to lost civilizations of Man or Xenos empires in the heart of the Expanse. Essentially a book with the breadth of Into the Storm, so that we get a wide range of information that can be peppered into the campaign as we see fit. The Xenos theme is just so we get an idea of how we can formally build our own Yu'Vath, egarian or Slaugth-type empires who have a lot of backstory in the RT setting but it's a little vague on how to build your own ships for.

The other would be a high-level campaign that could serve as a capstone to a party's adventures in the Expanse. It's really easy to do a lot of things in RT, but having a suitably long-term scope that would be a great note to go out on.

"Citizens of Grace, we have slain the Orkish hordes  as well as the Dark Eldar slavers that threatened your world. No need to thank us, for we have already claimed the salvage rights for the battle." - Lord Captain Jequin Hos

Current GameMaster of Rogue Trader - The Hos Dynasty

 

 

 

 

Reply #22 | Published on 13 February 2013 - 02:11:49
4
0

Galaxy Guidebook: Go outside the typical rpg setting and explore famous 40k locations like Terra, Mars, etc.

Without Signature

Reply #23 | Published on 13 February 2013 - 19:16:35

I'd like to see Ships and Stations expanded on further.

I'd also like them to look at the following:

Chaos ships still in use by the Imperium, such as those in the Reserve Fleets of Battlefleet Obscurus  (You know, the segmentum that the setting takes place in?).  Since, for no particular reason, the stats that would allow us to reverse engineer them from Battlefleet Koronus are missing.

Canon Imperial hulls (not including battleships) that have not yet been introduced such as:

Charybdis class grand cruiser  (IA 10)

Siluria Class Light Cruiser  (BFGM, BFG FAQ 2010)

Cardinal Class Heavy Cruiser (BFGM, IA 10)

Viper class destroyer (BFGM, BFG FAQ 2010)

Praetor class destoyer (mentioned in several sources but no stats ever published).

Long Serpent class Battlecruiser.

Non Nobis Domine Sed Nomine Tua Da Na Glorium

If the tanks succeed, then victory follows.
Heinz Guderian

 

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