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Rogue Trader
Ambition Knows No Bounds
Moderator: FFG Andy FischerffgjafferFFGMarkFFG_Sam StewartGeckoMack MartinThe Spaniard Topics: 1741 | Posts: 23785
BENEFITS of a mutant crew.
Published on 13 November 2012 - 08:09:21
Page 2 of 2 (26 messages) « First page... 1 2
Reply #16 | Published on 14 November 2012 - 06:45:21

Fresnel said:

[…]

Even if an 'innocent' gains a mutation, the corruption of the body also corrupts the soul. The mutant will hear the call of the Gods more readily than a normal human - they are marked. If there is a cultist preaching his dark creed, many/most will embrace it.

This, however, I'd like to see an independent source on, because that sounds like pure Ecclesiarchial propaganda.

"It's never too late to panic."
~ Popular Valhallan folk saying

Since so many seem to have trouble understanding Technology, Machine SpiritsMechanicus: Link.

Reply #17 | Published on 14 November 2012 - 06:58:50
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Fgdsfg said:

Fresnel said:

 

[…]

Even if an 'innocent' gains a mutation, the corruption of the body also corrupts the soul. The mutant will hear the call of the Gods more readily than a normal human - they are marked. If there is a cultist preaching his dark creed, many/most will embrace it.

 

This, however, I'd like to see an independent source on, because that sounds like pure Ecclesiarchial propaganda.

 

Although that said a lie if repeated enough becoems the truth.  if you are told from an early age that you are intrinsically damned and belong to the fell powers then you would be pretty tempted to take the easy route of saying 'Ok fine I am damned…now where can I get my Power armour with spiky bits etc'

Without Signature

Reply #18 | Published on 14 November 2012 - 07:10:12
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 I don't have the books to hand, but my view is formed by reading the original 'Slaves to Darkness' and 'Lost and the Damned', from 1st Ed RT. It is also part of the fantasy game lore. The fantasy game (2nd Ed at least) went into this in some detail. Even if you hacked off the mutation, you were still marked spiritually.

I think it unlikely the GW position has softened on this.

Without Signature

Reply #19 | Published on 14 November 2012 - 07:35:59
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 We need to draw a distinction between a mutation like tentacles and the Psyker mutation or a stable Abhuman mutation.

Humanity is undergoing a metamorphism into a psychic race. Therefore Psykers are not inherently corrupt, it is part of the natural 'evolution' of humanity. Abhumans are a result of ancient genetic engineering, viral warfare affecting germline cells and/or natural selection. Again, not a warp-based mutation, at least not for countless generations.

People suddenly growing wings is a phenomena which is essentially derived from the warp. In game terms it is indicated by the acquisition of Corruption points.

Without Signature

Reply #20 | Published on 14 November 2012 - 10:22:00
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You can play a mutant as a character with 0 Corruption, and it doesn't give you any access to any of the Forbidden Lores. I wouldn't say that the two naturally lead from one to another, but I also wouldn't say where a member of the Inquisition or Ecclesiarchy might overhear it.

Reply #21 | Published on 14 November 2012 - 10:58:49

Assuming that the 60% of the non-mutants worship the Imperial Creed, they will abhor the mutants and it would cause tension and moral loss (permanently reduced by 3-5 points). It seems like the players stopped a mutiny but wouldn't be able to stop the crew’s feelings of disgust and discontent. What I would do is have it crop up at an inopportune time. For example, during an intense combat they are trying to deliver the final blow to the enemy only the find out that they can’t fire because their gun crews are in the middle of a huge brawl because "That disgusting mutant touched me!" Another consequence could be the next time they are docked 15% of the non-mutants crew deserted (more if you want to really demenstrate the Imperium's dislike of mutants).

Reply #22 | Published on 14 November 2012 - 14:55:57
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Zenoth16 said:

For example, during an intense combat they are trying to deliver the final blow to the enemy only the find out that they can’t fire because their gun crews are in the middle of a huge brawl because "That disgusting mutant touched me!" Another consequence could be the next time they are docked 15% of the non-mutants crew deserted (more if you want to really demenstrate the Imperium's dislike of mutants).

While the latter suggestion - that of desertion - certainly makes sense, the idea that crew will stop to brawl amongst themselves while taking fire from hostile voidships that can cause the deaths of everyone aboard seems far less likely.

Reply #23 | Published on 14 November 2012 - 15:22:42
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HappyDaze said:

 

While the latter suggestion - that of desertion - certainly makes sense, the idea that crew will stop to brawl amongst themselves while taking fire from hostile voidships that can cause the deaths of everyone aboard seems far less likely.


Thank you for saving me saying it.

Carpe Jugular

Reply #24 | Published on 14 November 2012 - 15:44:06

HappyDaze said:

Zenoth16 said:

For example, during an intense combat they are trying to deliver the final blow to the enemy only the find out that they can’t fire because their gun crews are in the middle of a huge brawl because "That disgusting mutant touched me!" Another consequence could be the next time they are docked 15% of the non-mutants crew deserted (more if you want to really demenstrate the Imperium's dislike of mutants).

 

While the latter suggestion - that of desertion - certainly makes sense, the idea that crew will stop to brawl amongst themselves while taking fire from hostile voidships that can cause the deaths of everyone aboard seems far less likely.

While I'm inclined to agree, never underestimate the power of stupid people in large groups.

"It's never too late to panic."
~ Popular Valhallan folk saying

Since so many seem to have trouble understanding Technology, Machine SpiritsMechanicus: Link.

Reply #25 | Published on 14 November 2012 - 23:12:55

Fgdsfg said:

While I'm inclined to agree, never underestimate the power of stupid people in large groups.

 

I agree.  But anyhoot, we are off the track here.  "lurkeroutthere" asked for Benefits, not drawbacks.

Another benefit might be that boosting their morale could be done easier than a normal crew, and that mutiny from them is less.  Reasons for this are a) they are used to getting the raw end of the deal so when they get rewarded they see it as the light at the end of the tunnel  b) most of the mutants, or the ones in charge atleast, realize what they have and so will be content even when things get worse (because they've already been at the bottom and they know it can get a whole lot worse than it is). 

So maybe referring to page 225 of RT, when testing for crew mutiny, you test at thresholds of 65, 35, and 5 instead of 70, 40, and 10.

And on page 226 RT, when replenishing Morale, you replenish 1d10+3 or 1d5+3 when spending 50 achievement points.  And/or a Difficult Charm or Intimidate test will restore 3 Morale per success.  And/or when anchoring at a location to restore Morale to maximum, it takes 2-3 days less than required.

"Live long, so that others may prosper in your endeavours….  or so that you can piss on your enemies graves."

Additional DH & RT material can be found on the link provided below.  Most of the material was provided by others players, while some of it was created/edited by me.  GM discretion is advised. 

docs.google.com/

Reply #26 | Published on 15 November 2012 - 08:11:09

Gun crews generally don't know what is going on outside of their little room where they "load the ammo because I am told to." Could be a space battle, could be gun drills, could be the rogue trader got bored again (this really did happen in my game). After so long of being scared of blowing up, it just becomes a fact of life and you stop worring about it.

In my game we took on 60% mutants from an astroid and 40% thieves and skum from footfall. What happened with us was that we reduced all moral loss by 3 and the test for making sure they dont mutiny was one step easier(better than the life they had before). We also suffered 2 less crew loss due to most of the crew being in void suits (the mutants). We were more worried about the thieves and skum than the mutants.

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