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Rogue Trader
Ambition Knows No Bounds
Moderator: FFG Andy FischerffgjafferFFG_Sam StewartGeckoMack MartinThe Spaniard Topics: 1743 | Posts: 23823
Dark Heresy, Rogue Trader and with any luck Deathwatch !!!
by DENZ
Published on 23 February 2009 - 18:21:33
Page 2 of 3 (41 messages) « First page... 1 2 3 ...Last page »
Reply #16 | Published on 05 March 2009 - 13:17:51

Peacekeeper_b said:


Psion said:

 


So where are the ninjas then? Come on, if 40k is an analgram of all things cool then where are the ninjas?

In all seriousness though, this interests me as much as the first time I discovered Dark Heresy. I look forward to seeing what is done with it.

 

Inquisitor's Handbook under the background packaged of Moritat Cult (or whatever it is called, under Assassins)

Lets see, assassin? Check. Stealth skill? Check. All black body suit? Check (with 2 AP of primitive armour no less). Kick ass with swords? Check (get a mono sword to start with and a trait that lets all edge weapons used by them have the tearng quality!)

There you go, Ninja!

Eh, I always thought the Tau or the Eldar made better ninjas.  *shrugs*  That works too although to be fair, REAL ninjas never picked up a katana while they were working; that was something that westerns applied to them.  They also never wore black most of the time either, better a peasent's dress then the stage hand's garb we usually associate them with.   So... I guess you could say the Inquistors themselves are ninjas.

Barl said:

I am also really psyked about finally getting WH40K as an rpg, because i have been a fan of the universe for a long time, but never had the inclination nor the time and skill to get into the miniature games.

I could never get into the minis either to be honest.  There's this one guy in our gamers club named Rob who owns a Imperial Fleet (Battlefleet Gothic) and half a chapter's worth of Space Marines WITH Guard auxilieries.  Figure he gave us for how much it cost... $2000 dollars.  Yeah.

Without Signature

Reply #17 | Published on 07 March 2009 - 08:12:37

I can see Eldar (Dark Eldar) Ninjas, but Tau? With their crappy close combat skills?

Now give a kroot a pulse rifle shoulder mount and a stealth suit, and you have instant 40K predators!

Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!

Reply #18 | Published on 09 March 2009 - 12:32:10

Peacekeeper_b said:

I can see Eldar (Dark Eldar) Ninjas, but Tau? With their crappy close combat skills?

Now give a kroot a pulse rifle shoulder mount and a stealth suit, and you have instant 40K predators!

Heh, why not considering they imported the Xenomorphs from Aliens already?

Without Signature

Reply #19 | Published on 10 March 2009 - 08:22:25
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Imperial Assassins are ninjae

-Erik

I WANT MAI SPESS MEHREENS!!!!

Reply #20 | Published on 10 March 2009 - 08:33:38

Dezmond said:

Imperial Assassins are ninjae

Yes, I guess more or less they are Ninjas, but they usually lack all that mystical ninja magic mumbo jumbo and faux-asian fluff.

And Vindicare really are not Ninjas, being snipers and all.

But they are pretty close.

My problem is, in order to model on of these elite assassins in DH/RT would take like a gazilllions talents and skills and traits and you have to remember not only that you have them all but what they do.

After many encounters I find myself looking at the villains stats and going, oh yeah, forgot he could do that.

Sometimes, I just wish the talents were more streamlined or even removed. Sometimes I just wish these abilities were just represented by stats.

Sometimes. But not always LOL.

Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!

Reply #21 | Published on 10 March 2009 - 09:12:13
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0

+++++Yes, I guess more or less they are Ninjas, but they usually lack all that mystical ninja magic mumbo jumbo and faux-asian fluff.+++++

I dunno. They do hang out in temples.

 (Yknow, looking at these movies it does seem that, even at risk of further feat bloat, a ninja needs a talent for 'missile surfing'.)

-Erik

I WANT MAI SPESS MEHREENS!!!!

Reply #22 | Published on 10 March 2009 - 15:23:40

While I admit I was largely kidding, it's nice to know the system DH and RT uses is THAT flexible.

Without Signature

Reply #23 | Published on 10 March 2009 - 20:47:32

Peacekeeper_b said:

My problem is, in order to model on of these elite assassins in DH/RT would take like a gazilllions talents and skills and traits and you have to remember not only that you have them all but what they do.

That I can see.  The first time I saw a 20,000-odd character my brain just gave up trying to keep pace of all those Talents, etc.  

Kage

Reply #24 | Published on 11 March 2009 - 17:32:05

I view WH40k RPG as a nebulous thing.  To me, RT IS support for DH.  DH is just INQ with a different rules set.  I still use a lot of stuff'n'fluff from INQ.  Why wouldn't you?!? The background fluff from INQ was awesome, especially the Thorian Sourcebook.

I guess, to me...DH is merely a Campaign setting where the players work for the Inquisition.  RT is another campaign setting where (generally) the players are pirates with a charter... 

It's all good and I just can't satiate my lust for WH40k RPG materials.

 
Reply #25 | Published on 17 March 2009 - 18:08:35

Did Dezmond just have two posts without mentioning how cool Space Marines are?

Congrats Dez!  :)

Reply #26 | Published on 18 March 2009 - 07:55:59

To jump back and agree with the OP, I love what Fantasy Flight are doing with Dark Heresy and looking forward to Rogue Trader with great anticipation! Sure, there are flaws and quirks to the rules system as well as the gaming universe, to be honest, but IMHO there aren't many games out there where the subject has been approached with the same skill,enthusiasm and respect for the source material that FFG have put into DH, effortlessly (or so it seems) continuing a game I've wanted to play for decades. My fav rules are often fast, easily handled with some crunch to them, but more importantly "built" for tweaking and actual roleplay. I've harboured misgivings about WHFRP since its first incarnation, way back, but somehow DH does the same thing, but slightly better, and suddenly it all comes together. I can do pretty much what I want with the published material, which continues to inspire me. The books are so crammed with juicy stuff I don't bother to read them all at once, saving bits for later, when I need a fresh injection of ideas.

Boy, that sure came off as total fanboy adoration. Well, I'm not sure I am one. But hell yes, I'm completely sold on DH.

Thanks, guys! Rogue Trader will be a blast.

Reply #27 | Published on 30 June 2009 - 11:13:43

Xenos PCs... Later... after Deathwatch, I think... a grand campaign that unites the Imperium, the Tau and the Eldar in a desperate struggle against the forces of the Great Enemy or perhaps the Tyranids or Necrons. (Or as DH has taught us, new foes...)

Players can be any of the previous products career paths (DH Acolytes, RT Explorers and DW Marines)  plus new ones designed specifically for each xenos race.  Yes, this flies in the face of a lot of fluff, but players are screaming for it. I say FFG should let us have it. 

The character interaction would be amazing.  The bickering over tactica between the Space Marine and the Dire Avenger as they scout the enemy positions, the Hrud trying to out-scum the Scum while the Tau Medic complains that she can't find a human heart beat while trying to save the Arch-militant's life... it would be the stuff of legends. 

I know that this looks a lot like some kind of fanboy raving, because that what it is. I'm a fanboy, and I'm raving.

The whole line would consist of 2 books.  One for players with all the career path and gear, and one for GMs with the actual bad guys and the timeline of the campaign.  When it was all over, the PCs would all be grudging friends, but still enemies because of racial tensions in the galaxy. With the big threat destroyed, the galaxy goes back to mutual destruction.   

It's like Enemy Mine, but on a grander scale.  

"Heresy is never seen as such by those under its thrall, it masquerades as necessity, obligation, and duty."  Inquisitor Konrad

Reply #28 | Published on 30 June 2009 - 17:25:29

Jephkay said:

It's like Enemy Mine, but on a grander scale.  

Great movie!  And yes, great comparison.

-=Brother Praetus=-

"Truth is so precious it must be attended by a bodyguard of lies."  
(Fortune Cookie)

"They say that once you have opened the final gate there is no way back."
(Fortune Cookie)

Dark Heresy tropes

Reply #29 | Published on 01 July 2009 - 08:54:50

Can't say I look forward to Deathwatch at all. An RPG where the only thing you can play is a power armoured superman whose only purose in life is killing things? No thank you. We get enough dice rolling with the combat happening in Dark Heresy already, and if you're going to have whole campaigns that only concerns warring Space Marines then the game won't consist of much else than dice rolling and looking at stats.

Space Marines are great as NPC's though. They can be extremely scary opponents or they can be much needed back-up for normal human PC's. They are so inhuman in thought and action which makes them mysterious and interesting. But as player characters? I can only see ridiculous power wanking in that scenario.

Hopefully FFG will realize this and concentrate their efforts in releasing loads of source materials and adventures for Rouge Trader and Dark Heresy, instead of doing a Space Marine RPG.

Space Marines already have games that cater to them: table-top battle games and board games. They wouldn't fill any function what so ever in an RPG. I mean the Adepta Sororitas can BARELY provide interesting roleplaying possibilities in Dark Heresy in spite of being so restricted in thought and character. A space marine would provide nothing. All they do is kill things and feel happy about killing things. They are too simple minded to be interesting. Like the "human" variant of Orks. Why would anyone (besides people obsessed with dice rolling) want to play an Ork campaign, where all you do is fight, fight and fight? The same thing would be true for Space Marine campaigns. Fighting, fighting and more fighting...

 

 

" Barkeep! A chosen of the Adeptus Mechanicus is thirsty, so pour me a glass of your finest de-greasing agent, post haste!"  - Varnias Tybalt

Reply #30 | Published on 01 July 2009 - 09:24:32

Varnias Tybalt said:

Can't say I look forward to Deathwatch at all. An RPG where the only thing you can play is a power armoured superman whose only purose in life is killing things? No thank you. We get enough dice rolling with the combat happening in Dark Heresy already, and if you're going to have whole campaigns that only concerns warring Space Marines then the game won't consist of much else than dice rolling and looking at stats.

Space Marines are great as NPC's though. They can be extremely scary opponents or they can be much needed back-up for normal human PC's. They are so inhuman in thought and action which makes them mysterious and interesting. But as player characters? I can only see ridiculous power wanking in that scenario.

Hopefully FFG will realize this and concentrate their efforts in releasing loads of source materials and adventures for Rouge Trader and Dark Heresy, instead of doing a Space Marine RPG.

Space Marines already have games that cater to them: table-top battle games and board games. They wouldn't fill any function what so ever in an RPG. I mean the Adepta Sororitas can BARELY provide interesting roleplaying possibilities in Dark Heresy in spite of being so restricted in thought and character. A space marine would provide nothing. All they do is kill things and feel happy about killing things. They are too simple minded to be interesting. Like the "human" variant of Orks. Why would anyone (besides people obsessed with dice rolling) want to play an Ork campaign, where all you do is fight, fight and fight? The same thing would be true for Space Marine campaigns. Fighting, fighting and more fighting...

I disagree. I think Space Marines would be full of RP opportunities. SM are more then just killers. Read some SM novels and comics. And besides, its all based on the chapter of the marines.

They are already divided into "classes" with Scout Marines, Tactical Marines, TechMarines, Chaplains, Apothecaries, Librarians, Officers, Pilots and so forth. They have a natural built in Enemy with Chaos Space Marines. Some of them, like the Ultramarines, actually have cultures of art, history, music, literature, government and inheritn reponsibility to a given world.

While the mass purpose of space marines is combat, expansion, crusade and conquest, its also to protect, lead, inspire and provide hope. In Deathwatch they will be taking on a inquisitorial role. To seek out and destroy the xenos, solve the chaos plagues and investigate heresy.

Truth be told, I will still prefer Dark Heresy (which I also prefer over Rogue Trader) but Im looking forward to Deathwatch just to see another aspect of the 40K universe.

Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!

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