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Seems that it would be a complete waste of space in a product where people frequently complain about the lack of space and the decisions made to put information in there. But, again, my bad.
///Kage
Kage2020 said:
Seems that it would be a complete waste of space in a product where people frequently complain about the lack of space and the decisions made to put information in there. But, again, my bad.
Frankly, I think putting in the stuff about rolling dice to generate characteristics, randomly determine origins and careers is a waste of space that would be better given over to a clean and simple characteristic point buy system... but I try to be polite to those with differing opinions (unlike some).
Without signature
LMAO. I think the random generation material is not to my liking either. And while admittedly a points buy approach isn't that much to include... Well, what you want and what you get is another matter entirely.
I'll leave inappropriate comments politeness where they belong, so be well.
Kage
I don't know I'm torn on the whole systems.
I mean point buy is cleaner and more efficent leaving more control of your character in your hands, but also allowing more room for players to exploit the system. It also tends to make very static characters without the fluctuations that you see in a random roll, and sometimes those fluctuations are what make a character so colorful.
At the same time, random gen can lead to super characters, or super-bad characters just on the whims of Lady Luck and dice rolls. You also can't always create the character you want, even if the character isn't designed to be over the top gonzo. Sometimes the dice just don't cooperate with it.
Then there is the concept of point-buy and random rolls combined, which can be interesting, but usually they turn out to be clunky systems that barely fix the issues with the other two.
And multiple systems in the same game just lead to confusion and bulky rules systems.
While I have to agree that the character attribute creation system in Dark Heresy is far from perfect, I would say we just keep it now for all the core rulebooks.
Then when you create the obligitory "optional rules handbook" you can put optional rules in there for things like point buy characteristics.
Without Signature
Deathwatch better be point buy. Can't power fantasy properly with random rolls.
-Erik
I WANT MAI SPESS MEHREENS!!!!
Xathess Wolfe said:
I don't know I'm torn on the whole systems.
I mean point buy is cleaner and more efficent leaving more control of your character in your hands, but also allowing more room for players to exploit the system. It also tends to make very static characters without the fluctuations that you see in a random roll, and sometimes those fluctuations are what make a character so colorful.
That's one of the reasons that I prefer points-buy mixed with a template based approach. You get the flavour of a class-based system, just without any of the restriction.
Xathess Wolfe said:
And multiple systems in the same game just lead to confusion and bulky rules systems.
Kage
Kage2020 said:
There is that. It's one of the reasons that I would advocate an "official" unofficial system by FFG.
Kage
The problem I guess is, what's the agreement with GW say about mechanics and changes to the game system, even "unofficial" ones? My guess with the changes it appears with Rogue Trader in mechanics (if we're extrapulation it properly) that they have free reign with them, but who knows.
Without Signature
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