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Just wishlisting, I know... but high on my wishlist are optional rules for point but characteristics. I know, people disagree... random is fun/realistic/true to the setting/whatever. I don't care. When I sit down to create a character, I start with a vision of that character is my head. I want to be able to create that vision. Randomly generated characteristics don't support doing that.
Just tossing that out there in the hopes that Ross has already put them in. 
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Why not just create one? It is easily done (if it takes more than 15 minutes you are overthinking it) and you can easily tailor it to the power level you desire. Remember every single rule in the game is optional if your group wants it to be.
Be sure of victory by attacking the undefended.
Be sure if defending by defending the unattacked.
llsoth said:
Why not just create one? It is easily done (if it takes more than 15 minutes you are overthinking it) and you can easily tailor it to the power level you desire. Remember every single rule in the game is optional if your group wants it to be.
Actually, I think I've created 3. But, by that same logic, why not create my own Rogue Trader game... or my own 40K RPG? Answer: because I'm willing to pay Ross & Co. $60.00 to do the work (and playtesting... above all, the playtesting!!!) for me.
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I do see your point. For the amount they charge for their games you should expect quite a bit. But ...
Well for me anyway the reason why I don't create my own rogue trader game is the enormous amount of work involved, months to years. With an alternate character creation method it is only a few minutes. Since NO game will ever be 100% what you want you have to expect to spend a little time on modifications.
This is not meant to defend mistakes or inadiquacies in a game. In other words if the system is broken in some way then blame the game (no hive world adepts in DH.. why?). I wanted to see more info on trading and the marketplace in DH but DH is not about that soo... it is up to me unless they come up with some supliments.
IMHO with something like a point buy system I would rather make it myself as there is so little work involved and I would get exactly what I wanted.
Be sure of victory by attacking the undefended.
Be sure if defending by defending the unattacked.
Of course, since it is unlikely that Rogue Trader is going fall too far from Dark Heresy's tree, you could always see if Ross/FFG are willing to support a "semi-official" points buy system that they publish to their site, made to look pretty in typical Dark Heresy fashion, and made freely available. Sort of a, "Well, we didn't really want a points buy system for our game, but someone produced this stonking fan interpretation and we thought that it was good enough to be made pretty and made available on our site for other people who might need or want something similar."
Ha, they could even make a micro-competition out of it. Winner gets to, well, erm have their work on the FFG website associated with Dark Heresy and/or Rogue Trader/Deathwatch.
Probably equally as unlikely, but just a thought anyway.
Kage
Or an Apocrypha supplement. They might make more of those.
Hatred has purity.  Hatred has size.
Hatred has purpose and hatred has eyes.
Hatred has honor and hates to hear lies.
Hatred has energy.  Hatred is near.
Hatred has carnge and hatred is clear.
Hatred is frustrating love for fear.
Hatred is human and hatred is here.
-Ship of Fools, The Residents
Aye, that's the kind of thing that I was thinking about. I had forgotten about the Vehicles Apocrypha.
Kage
Kage2020 said:
Aye, that's the kind of thing that I was thinking about. I had forgotten about the Vehicles Apocrypha.
Kage
Which is why those rules need to be collected in a real book. Those, and the Xenos Generator.
As far a chacracter generation goes, I use various methods. Based on AD&D styles, Such as reroll one stat, assign the 2D10 rolls as you like, roll 18D10, add up the points and apply them as you like and so forth.
One player even tried to get me to do the 3D10 drop the lowest, yeah, that didnt work. But I do allow, sometimes, for players to replace any one die with a 10.
They you have shylla's mercy (from WFRP).
I also have all the players roll their Emperor's Tarot and before the assign them I allow them to switch them around.
Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!
Variations to the standard rules, like the above, would also be interesting to see collected with various examples characters. The above probably wouldn't entirely suit someone that wanted a true "point buy" system for character generation, though...
Or would it?
Kage
Kage2020 said:
Variations to the standard rules, like the above, would also be interesting to see collected with various examples characters. The above probably wouldn't entirely suit someone that wanted a true "point buy" system for character generation, though...
Or would it?
Kage
Not this someone. I'm interested in pure point buy, of the "you have X points to divide among characteristics, wounds and fate, with costs for the latter two determined by some arcane calculation." I'm OK with rolls for the Divination thing because it's entirely optional.
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Depending on what tactic they take, Ascension might be necessary to fully round out a points buy system...
Kage
This is just an Idea but looking at Dark Hersy,I think a points system for it should be fairly easy. If 10 is the minimum we should have on a character and 45 is our starting max, we can work out a points system like this: 10 = 0 points, 15 = 1 point, 20 = 2 points, 25 = 3 points, 30 = 4 points, 35 = 5 points, 40 = 6 points and 45 = 7 points. With the average ability running at 30 or 35, you would want 4 or 5 points per ability. With 9 characterisitics you are looking at a point scale between 36 to 45 points. Now you just take this same idea and put it into the Rogue Trader characteristics system once it is available. WHat do you think?
"Come my children, the universe awaits our sickness with open arms!"
Are "points buy" systems purely about the characteristics, or is it about moving away from the class-based system? I ask merely because it doesn't take much to have statistics on a points buy (as indicated above), but changing towards a more open, template rather than class-based system might be a bit more problematic. (Even then I don't think so, but there we go.)
Erm, anyway.
Kage
Kage2020 said:
Are "points buy" systems purely about the characteristics, or is it about moving away from the class-based system? I ask merely because it doesn't take much to have statistics on a points buy (as indicated above), but changing towards a more open, template rather than class-based system might be a bit more problematic. (Even then I don't think so, but there we go.)
I was specifically referring to characteristics, hence the thread title. Moving away from a class-based system to another topic entirely. While I would also like to see that, it moves so far from the essentially "d20 with the serial numbers filed off" nature of the Dark Heresy/Rogue Trader character engine that it would really involve a ground up re-write of the game.
Now, Kage, if you want to have that conversation, just tell me when and where and I will be there. 
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LuciusT said:
Kage2020 said:
Are "points buy" systems purely about the characteristics, or is it about moving away from the class-based system? I ask merely because it doesn't take much to have statistics on a points buy (as indicated above), but changing towards a more open, template rather than class-based system might be a bit more problematic. (Even then I don't think so, but there we go.)
I was specifically referring to characteristics, hence the thread title. Moving away from a class-based system to another topic entirely. While I would also like to see that, it moves so far from the essentially "d20 with the serial numbers filed off" nature of the Dark Heresy/Rogue Trader character engine that it would really involve a ground up re-write of the game.
Now, Kage, if you want to have that conversation, just tell me when and where and I will be there. 
Ah, my bad. "Point buy characteristics" as described is so amazingly simple that I didn't think you could be talking about just that. I mean, decide on how many points you want to spend on a characteristic and you're done. Heck, the only complexity that you might introduce is to have certain characters more or less "expensive" for a given character class.
Again, my bad for the mistake of believing that we were ultimately dealing with something more... expansive. Mea culpa.
/Kage
Kage2020 said:
Ah, my bad. "Point buy characteristics" as described is so amazingly simple that I didn't think you could be talking about just that. I mean, decide on how many points you want to spend on a characteristic and you're done. Heck, the only complexity that you might introduce is to have certain characters more or less "expensive" for a given character class.
I didn't say it was hard. I just said I hoped to see it in print in the Rogue Trader rulebook. 
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