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You are here: FFG Forums /  Roleplaying Games /  Rogue Trader

Rogue Trader
Ambition Knows No Bounds
Moderator: FFG Andy FischerffgjafferFFGMarkFFG_Sam StewartGeckoMack MartinThe Spaniard Topics: 1741 | Posts: 23785
New Rogue Trader Designer Diary: The Rogue Trader GM's Kit
Published on 31 July 2009 - 15:56:36

Hello Rogue Trader fans!

It's been an exciting week for Rogue Trader, and to add just a bit more, I've uploaded a new designer diary showcasing the Rogue Trader GM's Kit. Enjoy!

Ross Watson 
Senior RPG Developer 
Fantasy Flight Games 

Page 1 of 1 (6 messages) 1
Reply #1 | Published on 31 July 2009 - 18:12:41

Sounds fairly standard but useful.  I'll consider it once I manage to get a copy of the core

Without Signature

Reply #2 | Published on 03 August 2009 - 00:31:27
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4

I have yet to see one of these - for any game - that was worth half the money I spent on it. I'll be giving this a miss.

Disclaimer: The views expressed in this post are my own. I do not speak for FFG in any capacity, officialotherwise. To be honest they don't really tell me much about anything, so you can assume I don't know squat.

 

I mean diddly. I don't know diddly. I did not mention squats. Squats are not making a comeback.

 

Unless they are. I really don't know!!! Seriously. Though squats were cool. Pity they all got eaten by the 'nids. Or did they?

Reply #3 | Published on 03 August 2009 - 04:19:14

macd21 said:

I have yet to see one of these - for any game - that was worth half the money I spent on it. I'll be giving this a miss.

Please allow me to politely disagree. Though in the past I have found gm kits and screen's to be little more than a piece of cardboard with a pad of character sheets to photocopy I was rather impressed with the gm kit of Dark Heresy. The screen has beautiful artwork on some of the best quality card stock I have every seen a screen printed on, it is going to last a very long time. The packet/booklet included rules for creating xenos, rules on poisons that were interesting and useful (if you have read Eisenhorn, you'll know that poisons play a part in Inquisitor stories) and the adventure, though short, was quite a bit of fun for my starting group.

Though the Warhammer books and products from Black Library and now Fantasy Flight Games are some of the highest priced games I have bought, I have also found them to provide a strong return in playability, usefulness and simple fun factor. If the gm kit of Dark Heresy is any indicator, I think we'll find the Rogue Trader kit to be useful as well.

Peace now.

Contact with alien races always renews one’s faith in humanity. It is my belief that foreign travel narrows the mind wonderfully.
- Helem Bocsh

Reply #4 | Published on 03 August 2009 - 10:44:56
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4

TiverWHR01 said:

 

 

Please allow me to politely disagree. Though in the past I have found gm kits and screen's to be little more than a piece of cardboard with a pad of character sheets to photocopy I was rather impressed with the gm kit of Dark Heresy. The screen has beautiful artwork on some of the best quality card stock I have every seen a screen printed on, it is going to last a very long time. The packet/booklet included rules for creating xenos, rules on poisons that were interesting and useful (if you have read Eisenhorn, you'll know that poisons play a part in Inquisitor stories) and the adventure, though short, was quite a bit of fun for my starting group.

Though the Warhammer books and products from Black Library and now Fantasy Flight Games are some of the highest priced games I have bought, I have also found them to provide a strong return in playability, usefulness and simple fun factor. If the gm kit of Dark Heresy is any indicator, I think we'll find the Rogue Trader kit to be useful as well.

Peace now.

I rarely find screens to be at all useful. If you are the type of GM who uses the screen, then it might be worthwhile.

The booklet had probably the worst adventure for DH yet printed and some useless rules for xenos creation. The bit on poisons was the only piece that was at all interesting.

Disclaimer: The views expressed in this post are my own. I do not speak for FFG in any capacity, officialotherwise. To be honest they don't really tell me much about anything, so you can assume I don't know squat.

 

I mean diddly. I don't know diddly. I did not mention squats. Squats are not making a comeback.

 

Unless they are. I really don't know!!! Seriously. Though squats were cool. Pity they all got eaten by the 'nids. Or did they?

Reply #5 | Published on 03 August 2009 - 15:25:07

Personally, I'm of the opinion that any game that needs a GM's Screen is a bad game. If I can't keep the essential rules in my head, the rules are too complex. That's just my opinion, of course.

Without signature

Reply #6 | Published on 03 August 2009 - 15:56:36
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LuciusT said:

Personally, I'm of the opinion that any game that needs a GM's Screen is a bad game. If I can't keep the essential rules in my head, the rules are too complex. That's just my opinion, of course.

I'll second, third, and fourth that one!  Hell, it ought to be engraved on a plaque.


Page 1 of 1 (6 messages) 1
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