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Rictus said:
The Harlequins Kiss? There are Harlequins in the core book?
Anyway, keep up the good work I am sure this corebook will be amazing and I really can not wait until the release.
Thank you Mr Watson for the information.
Allrab
"Sure as sure"
Rogue traders often use all sorts of exotic and alien weapons. Having rules for a Harlequin's Kiss doesn't mean that there are Harlequins . . . as cool as those would be.
Without Signature
Cynical Cat said:
Cool but oh man would those stats be a nightmare to manage.
Without Signature
"Navigators. Lunar-class Cruisers. The Harlequin’s Kiss. Arch-Militant bodyguards, Explorators with enhanced bionic frames, and Warrants of Renown. The cannibal tribes of the planet Grace and the drifting space-hulk graveyard of the Processional of the Damned."
...so we're getting a space-based RPG with no infrastructure on starships and command crew? The bold bits I've highlighted as being stuff I can run a space-RPG without, very nice, yes, but its a pretty hard sell trying to convince me they're more important.
If in doubt, shoot it
MKX said:
"Navigators. Lunar-class Cruisers. The Harlequin’s Kiss. Arch-Militant bodyguards, Explorators with enhanced bionic frames, and Warrants of Renown. The cannibal tribes of the planet Grace and the drifting space-hulk graveyard of the Processional of the Damned."
...so we're getting a space-based RPG with no infrastructure on starships and command crew? The bold bits I've highlighted as being stuff I can run a space-RPG without, very nice, yes, but its a pretty hard sell trying to convince me they're more important.
And you think that might be the sum total of the book's contents because? I took that as being "look at all the other shiny bits that we still have in the book" rather than "look what we sacrificed the core premise to include". Then again, I'm able to use work as an outlet for my pessimism, so I don't feel a need to blurt it all out here in regards to a 400 page rulebook that we've seen 6 pages of in total so far.
What has been removed for space/development time reasons are the ground/atmospheric vehicle rules (starships will be in there, we've seen part of that chapter already) and a game mechanic for giving characters additional roles and purposes during starship combat. Assuming that it's anything more than that, IMO, verges on paranoid.
Nathan 'N0-1_H3r3' Dowdell
Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet Koronus, Black Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls
Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.
A collection of my unofficial supplements can be found here.
After re-reading Wolfblade and also some Inquisitor´s materials, I´m also hoping for extensive material about Navigators. In fact, I think that the whole sourcebook could be dedicated to them without much problem (mutations, trade wars, houses, obscure and dangerous secrets....)
The first line of the Malus Codicium:
'Don't *&@$ with Commissar Yarrick,'
Am I the only person who really isn't overly bothered about ship-ship combat/ship mechanics anyway? Let's face it, it's just not as exciting as up close and personal. It'd be like playing BFG from a RP perspective. Having said that, FFG have done an excellent job on almost everything so far, so I would like to see what they make of it.
''Oh god, he's giving me the Eisenhorn''
[quote]Am I the only person who really isn't overly bothered about ship-ship combat/ship mechanics anyway?[/quote]
No, at least, not in my book. It'd be nice to see it come through in a supplement, but there's a lot more to the life of a Rogue Trader than broadsides
Locque said:
Coming from more traditional science fiction as opposed to 40k proper, I tend to agree. The most interesting stuff in an RPG tend to involve a small group of people. That being said, I would like to see what they do for ship customization.
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*shrug*
I don't know about you, but the space battles in the Star Trek, Star Wars and other films didn't quite strike me as the low points of the movies...
Ceterum Censeo Dezmond Ignorandum Esse.
Cifer said:
I don't know about you, but the space battles in the Star Trek, Star Wars and other films didn't quite strike me as the low points of the movies...
But the stories never revolved around the battles, it was always about one ship or a small group of characters who held the keys to the plot's resolution. How an otherwise insignificant figure can become the difference between success and unimaginable failure.
Without Signature
The ship to ship space rules are still there, it was land, sea and air removed. So space is there.
You could also just get a copy of Battlefleet Gothic is you needed to simulate some space battles.
Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!
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