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Rogue Trader
Ambition Knows No Bounds
Moderator: FFG Andy FischerffgjafferFFG_Sam StewartGeckoMack MartinThe Spaniard Topics: 1742 | Posts: 23801
New Rogue Trader Designer Diary: Ambition: The Reach and the Grasp
Published on 17 July 2009 - 03:56:13
Page 2 of 2 (27 messages) « First page... 1 2
Reply #16 | Published on 20 July 2009 - 03:07:06
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Rictus said:

The Harlequins Kiss? There are Harlequins in the core book?



I do however hope that some of these exotic weapons will be using the same templates as those of [Dark Heresy]. In fact I do hope that [Rogue Trader] will have many things that can be used for [Dark Heresy] too. Previous sneak peaks of the skill trees from [Rogue Trader] here on this site, indicated that there was many similarities. [Rogue Trader] appeared as a natural part of the world that has been presented to us through [Dark Heresy] and also as a natural progression if one would have chosen that. I myself did think that [Rogue Trader] and [Dark Hereys] took place in the same time and space, in the same universe. I guess I have to modify the rules a bit so they fit for my [Dark Heresy] characters.

Anyway, keep up the good work I am sure this corebook will be amazing and I really can not wait until the release.

Thank you Mr Watson for the information.

 

Allrab

"Sure as sure"

Reply #17 | Published on 21 July 2009 - 15:54:03

Rogue traders often use all sorts of exotic and alien weapons.  Having rules for a Harlequin's Kiss doesn't mean that there are Harlequins . . . as cool as those would be.

Without Signature

Reply #18 | Published on 23 July 2009 - 23:07:58

Cynical Cat said:

Rogue traders often use all sorts of exotic and alien weapons.  Having rules for a Harlequin's Kiss doesn't mean that there are Harlequins . . . as cool as those would be.

Cool but oh man would those stats be a nightmare to manage.

Without Signature

Reply #19 | Published on 24 July 2009 - 10:42:25

"Navigators. Lunar-class Cruisers. The Harlequin’s Kiss. Arch-Militant bodyguards, Explorators with enhanced bionic frames, and Warrants of Renown. The cannibal tribes of the planet Grace and the drifting space-hulk graveyard of the Processional of the Damned."

...so we're getting a space-based RPG with no infrastructure on starships and command crew? The bold bits I've highlighted as being stuff I can run a space-RPG without, very nice, yes, but its a pretty hard sell trying to convince me they're more important.

If in doubt, shoot it

Reply #20 | Published on 24 July 2009 - 12:42:15

MKX said:

"Navigators. Lunar-class Cruisers. The Harlequin’s Kiss. Arch-Militant bodyguards, Explorators with enhanced bionic frames, and Warrants of Renown. The cannibal tribes of the planet Grace and the drifting space-hulk graveyard of the Processional of the Damned."

...so we're getting a space-based RPG with no infrastructure on starships and command crew? The bold bits I've highlighted as being stuff I can run a space-RPG without, very nice, yes, but its a pretty hard sell trying to convince me they're more important.

And you think that might be the sum total of the book's contents because? I took that as being "look at all the other shiny bits that we still have in the book" rather than "look what we sacrificed the core premise to include". Then again, I'm able to use work as an outlet for my pessimism, so I don't feel a need to blurt it all out here in regards to a 400 page rulebook that we've seen 6 pages of in total so far.

What has been removed for space/development time reasons are the ground/atmospheric vehicle rules (starships will be in there, we've seen part of that chapter already) and a game mechanic for giving characters additional roles and purposes during starship combat. Assuming that it's anything more than that, IMO, verges on paranoid.

Nathan 'N0-1_H3r3' Dowdell

Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet KoronusBlack Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls

Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.

A collection of my unofficial supplements can be found here.

Reply #21 | Published on 25 July 2009 - 04:49:29

After re-reading Wolfblade and also some Inquisitor´s materials, I´m also hoping for extensive material about Navigators. In fact, I think that the whole sourcebook could be dedicated to them without much problem (mutations, trade wars, houses, obscure and dangerous secrets....)

The first line of the Malus Codicium:

'Don't *&@$ with Commissar Yarrick,'

Reply #22 | Published on 25 July 2009 - 09:01:48
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Am I the only person who really isn't overly bothered about ship-ship combat/ship mechanics anyway? Let's face it, it's just not as exciting as up close and personal. It'd be like playing BFG from a RP perspective. Having said that, FFG have done an excellent job on almost everything so far, so I would like to see what they make of it.

''Oh god, he's giving me the Eisenhorn''

Reply #23 | Published on 25 July 2009 - 10:43:59

[quote]Am I the only person who really isn't overly bothered about ship-ship combat/ship mechanics anyway?[/quote]

No, at least, not in my book. It'd be nice to see it come through in a supplement, but there's a lot more to the life of a Rogue Trader than broadsides

Without Signature
Reply #24 | Published on 25 July 2009 - 16:49:51

Locque said:

Am I the only person who really isn't overly bothered about ship-ship combat/ship mechanics anyway? Let's face it, it's just not as exciting as up close and personal. It'd be like playing BFG from a RP perspective. Having said that, FFG have done an excellent job on almost everything so far, so I would like to see what they make of it.

Coming from more traditional science fiction as opposed to 40k proper, I tend to agree.  The most interesting stuff in an RPG tend to involve a small group of people.  That being said, I would like to see what they do for ship customization.

Without Signature

Reply #25 | Published on 25 July 2009 - 17:19:24

*shrug*

I don't know about you, but the space battles in the Star Trek, Star Wars and other films didn't quite strike me as the low points of the movies...

Ceterum Censeo Dezmond Ignorandum Esse.

Reply #26 | Published on 25 July 2009 - 20:19:44

Cifer said:

*shrug*

I don't know about you, but the space battles in the Star Trek, Star Wars and other films didn't quite strike me as the low points of the movies...

But the stories never revolved around the battles, it was always about one ship or a small group of characters who held the keys to the plot's resolution.  How an otherwise insignificant figure can become the difference between success and unimaginable failure.

Without Signature

Reply #27 | Published on 26 July 2009 - 03:56:12

The ship to ship space rules are still there, it was land, sea and air removed. So space is there.

You could also just get a copy of Battlefleet Gothic is you needed to simulate some space battles.

Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!

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