Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...
You are here: FFG Forums /  Roleplaying Games /  Rogue Trader

Rogue Trader
Ambition Knows No Bounds
Moderator: FFG Andy FischerffgjafferFFG_Sam StewartGeckoMack MartinThe Spaniard Topics: 1743 | Posts: 23807
Scourge of the RPG games -WoW
Published on 27 May 2009 - 02:44:24

hi I just wanted to post something that concerns me about the traditional rpg gaming industry in general,

and read any responses there might be. My statement is:

WoW is responsible for many rpg gamers to quit playing paper and pen roleplaying games

According to my friend who is the manager of a Hobby shop, -called Outland,  -there have been an increasing drop in the sales of RPG products the last years. And he blames WoW MORPG!

Would his assumptions be wrong?

 

I know for myself that many roleplaying groups in my community is dead (not literary, that would be just creepy), and most of them are playing WoW. And for a small country like mine (Norway), it have had a devastating effect. People attending GONs have been halved according to Board members I have spoke with. 

 

Let me finnish by saying I in no way Hates WoW or bear any grudges against the fine folks of Blizzard. But is there counter measurments the gaming industry (Traditional) can do to increase and recruit more people to this fine hobby? I just wonder. for now it seems like a loosing battle. 

And in the very end I salute Fantasy Flight games for making the effort of upholding and renewing this old gaming industry. I almost jumped through the roof when I read that they bought the license and rights from GW to produce. 

I simply love you guys at FFG

  

A lifetime member of Liber Fanatica.

Do I need to be liked? Absolutely not. I like to be liked, I enjoy being liked, I HAVE to be liked.
But its not like this compulsive need to be liked...like my need to be praised. -Michael Scott, the Office

                  

 

Page 1 of 4 (50 messages) 1 2 3 4 ...Last page »
Reply #1 | Published on 27 May 2009 - 08:27:32

ehem

it seem that the end is missing.

it should read:

 

...produce Warhammer Fantasy Roleplay, Dark Heresy and Rogue Trader.

A lifetime member of Liber Fanatica.

Do I need to be liked? Absolutely not. I like to be liked, I enjoy being liked, I HAVE to be liked.
But its not like this compulsive need to be liked...like my need to be praised. -Michael Scott, the Office

                  

 

Reply #2 | Published on 27 May 2009 - 11:29:25

I actually think it is true. Many of my old gamer friends have stopped playing and when I ask why they just say "eh, why when I can play WOW whenver I want?"

Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!

Reply #3 | Published on 27 May 2009 - 12:50:15

I can believe it,  but I don't understand it. While I certainly understand that they both appeal to the same kinds of people, video games and tabletop games are so totally different that I can not see how one can "replace" the other. However, I suppose video games are "easier" in the same way TV/movies is "easier" than reading, and hence has a broader appeal. Perhaps this is even more so, you don't have to worry about finding players and scheduling times to play with a MMORPG. Although some people do anyway...

Reply #4 | Published on 27 May 2009 - 18:14:34
2
1

MMOs are hammering tabletop here in the UK too. I beleive they do this because they do two things very, very well:

1) They allow people to play a social game at any time of day with almost no preparation (guild raids and so on notwithstanding). Tabletop means having to actually meet up, spend time preparing the game and is generally more effort to organise.

2) They allow much, much more complex rules to be applied without having to stop every 30 seconds to work out what happens, the complexity of the maths calculations involved in WoW means that not even the most hard-core Rolemaster group will be able to have as much complexity in their battle tactics as a group playing WoW. As an aside they also instant gratification (*ding* "gratz!").

One thing they are not however is a replacement for ACTUAL ROLEPLAY.

For me the essence of roleplay is facing a choice. You control a character in a story (conflict being the basis of all story) and you have to make choices that are defined by what your character feels and believes, the choices they make then go on to affect the gameworld and resolve the story one way or another. This to me is the very heart of all roleplay and MMOs dont do this. None of them (yet) allow a person to play in a way which affects the overall story through character choices. So far they are utterly linear. Its true that players in WoW (or whatever) can choose weapons and abilities but this isn't a real choice, its a tactical judgment based on how to beat whatever opponent you're facing next.

From this I draw the following conclusion: If its so easy for players to drop tabletop in favour of WoW then tabletop was in a weaker position then WoW. WoW is able to replicate several elements of tabletop without all the downsides of it. Frankly its often the case that many campaigns still do not contain any real choice, all too often they are linear stories that the players have to solve that could mostly be replicated in WoW or any other MMO.

So a possible solution is this:

1) I cant think of a very convincing way to play Tabletop without all being in the same place to play and without someone writing the game before hand, so WoW has got us beat in terms of convienience. /shrug

2) Its impossible for a tabletop game to beat an MMO in terms of game-rule complexity so lets stop trying, miminalist rules or narrativist rules will move the focus away from mechanics (often the weakest part of a game) and towards the story (the reason we play). I certainly didn't buy all the Dark Heresy books so I could print off a bunch of errata and learn the combat rules or whatever (GMs do what they want anyway!!), I bought it for the background and let it inspire me to create stories and scenarios and not know what the outcome of those stories would be!

3) Lets write more grown up and complex scenarios that WoW cannot match! How many times have you faced a problem in a scenario and come up with a dozen different answers to it!! My group does all the time and I bet yours does too!! In any given quest in WoW there is only one solution per quest ("Kill 10 of these" or "Take the key to King Blagh"). Tabletop opens up possiblity and is limited only by imagination, WoW shuts down imagination and limits options down to a single none-story-affecting choice, which is no choice at all!!

Consider this example: Run a short, pre-bought scenario for your group and see what the outcome of the story is, then compare the events to those of other groups who ran it. Different solutions every time, defined by the people playing it. Now play a set of WoW quests with a group and look online to see what other outcomes people came each. Each one is identical.

Tabletop has greater potential than MMOs and anyone can access this potential. So lets get out there and show it!!

...Rant over.

Feast on the dead!

Reply #5 | Published on 28 May 2009 - 04:14:03

Age could be another factor. I'm 33, and got into pen and paper RPGs in the late 80's. At that time, videogames were pretty rubbish, and if you had an inclination for more involved sci-fi fantasy games, your best bet was D&D, Shadowrun, WFRP etc.

If I were a 15 year old kid now, I'd regard pen and paper RPGs as a very poor cousin of today's videogames. I don't play MMORPGs, but I did play Fallout 3 recently, and that was amazing. Why would a kid WANT to read a big book full of complex and baffling tables, rules etc when he can leap straight into a ready made, visually spectacular setting and interact with people across the globe?

I'm not saying pen and paper RPGs are doomed, but I predict they'll find it harder to pull in new, younger players. I wonder how many Dark Heresy fans on this forum are under 20? Not many, I bet....

The mind is its own place, and in itself, can make a Heaven of Hell, a Hell of Heaven.

www.smallstepsforsophie.org.uk

Reply #6 | Published on 28 May 2009 - 05:35:23

That's a series of good points by all so far - I am also a UK gamer, now at a ripe old age of 36, and like Lightbringer, got into role-play in the 1980s while still at school.  I would agree with the fact that younger gamers resist role-play for the reasons you've named - but as a teacher as well (yup, I'm one of those too!) I often overhear kids discussing wargames and even role-play from time to time, so I know that the experience isn't completely dead in the water yet.

However, sadly, for every one of these kinds of younger gamers, there are a legion who will often stay up into the early hours of the morning playing MMORPGs, and becoming quite addicted to this experience.  It's actually tremendously powerful, the 'pull' of the computer gaming industry, for the instant gratification thing that Smitt mentions, and something to which I am quite partial as well.  What I have found is that an early interest in gaming of this kind can often lead people, as young adults, into board games and possibly role-playing later on.  There is a little interest spiked in clubs and groups as well as in places like GW stores across the country for example, where people do talk more generally about games of other types.  It has always been a 'minority' interest in comparison with computer gaming, even in the early years, where more friends had clunky ZX Spectrums than copies of D&D.  On the other hand, no-one can doubt the sell-out success of 'Dark Heresy' which was able to trade in on players' love of the 40K universe as well as love of role-play.  There will always be those gamers out there (some of whom are close friends) who simply do not like role-play!

Basically, people mature into role-play now, I believe - it does indeed offer a different, and I think richer experience in the ways already spoken of than any computer game - but it is hard to resist the graphical excellence and playability of something like WoW, Killzone II, Fallout 3, Bioshock, Dawn of War II etc... and I am still very partial to those.  I suppose it is down to us old crumblies to help those using these forums to play and enjoy these games with as much aplomb, and offer the wealth of our gaming experience to make it equally as exciting as it initially was for us!

Without Signature

Reply #7 | Published on 28 May 2009 - 13:58:20

Lightbringer said:

I'm not saying pen and paper RPGs are doomed, but I predict they'll find it harder to pull in new, younger players. I wonder how many Dark Heresy fans on this forum are under 20? Not many, I bet....
Not anymore but I was under 20 (Im 20 now as are most of my friends) when I started playing PnP RPG's and so were all of my friends but I can see your point that many people who might be interested would most likely go for the easier and more instantly rewarding option of WoW or some other computer game.

I like the much greater freedom you get from the PnP experiance, a computer game is always going to limit your options in terms of effecting the game world especially in the area of interacting with NPC's. In most games a computer game conversation is either a predetermined or a one way dialogue with occational input from the player. I also like getting everyone together to play the game, it makes things more fun than sitting in your room and clicking buttons to kill a boss for loot, that kind of experiance is just kind of empty to me.

To each his own I suppose.

Kaihlik

Without Signature

Reply #8 | Published on 28 May 2009 - 17:04:42

Smitt said:

1) I cant think of a very convincing way to play Tabletop without all being in the same place to play and without someone writing the game before hand, so WoW has got us beat in terms of convienience. /shrug

2) Its impossible for a tabletop game to beat an MMO in terms of game-rule complexity so lets stop trying, miminalist rules or narrativist rules will move the focus away from mechanics (often the weakest part of a game) and towards the story (the reason we play). I certainly didn't buy all the Dark Heresy books so I could print off a bunch of errata and learn the combat rules or whatever (GMs do what they want anyway!!), I bought it for the background and let it inspire me to create stories and scenarios and not know what the outcome of those stories would be!

3) Lets write more grown up and complex scenarios that WoW cannot match! How many times have you faced a problem in a scenario and come up with a dozen different answers to it!! My group does all the time and I bet yours does too!! In any given quest in WoW there is only one solution per quest ("Kill 10 of these" or "Take the key to King Blagh"). Tabletop opens up possiblity and is limited only by imagination, WoW shuts down imagination and limits options down to a single none-story-affecting choice, which is no choice at all!!

Consider this example: Run a short, pre-bought scenario for your group and see what the outcome of the story is, then compare the events to those of other groups who ran it. Different solutions every time, defined by the people playing it. Now play a set of WoW quests with a group and look online to see what other outcomes people came each. Each one is identical.

Tabletop has greater potential than MMOs and anyone can access this potential. So lets get out there and show it!!

/QUOTE]

Yes, I think you got the essential part of what traditional PnP RPG can offer that no MMO can: diversity and the freedom of choice.  There is practically no limitation of what your character can say and do.

But sadly only roleplayers seems to know this vital difference.

Could there be devices, programs and so that can make a game more efficient, some sort of technical supplement to the game? It think that could help. 

We always use a laptop, when we`re gaming, its very practical. But i would like to see so more software -supports and -supplements to PnP RPGs.

 

But I totally agree with you...So lets get out there an show it!!

 

A lifetime member of Liber Fanatica.

Do I need to be liked? Absolutely not. I like to be liked, I enjoy being liked, I HAVE to be liked.
But its not like this compulsive need to be liked...like my need to be praised. -Michael Scott, the Office

                  

 

Reply #9 | Published on 28 May 2009 - 17:05:44

I REALLY SUCK AT USING QUOTES !!!!

A lifetime member of Liber Fanatica.

Do I need to be liked? Absolutely not. I like to be liked, I enjoy being liked, I HAVE to be liked.
But its not like this compulsive need to be liked...like my need to be praised. -Michael Scott, the Office

                  

 

Reply #10 | Published on 28 May 2009 - 17:23:13

Lightbringer said:

Age could be another factor. I'm 33, and got into pen and paper RPGs in the late 80's. At that time, videogames were pretty rubbish, and if you had an inclination for more involved sci-fi fantasy games, your best bet was D&D, Shadowrun, WFRP etc.

If I were a 15 year old kid now, I'd regard pen and paper RPGs as a very poor cousin of today's videogames. I don't play MMORPGs, but I did play Fallout 3 recently, and that was amazing. Why would a kid WANT to read a big book full of complex and baffling tables, rules etc when he can leap straight into a ready made, visually spectacular setting and interact with people across the globe?

I'm not saying pen and paper RPGs are doomed, but I predict they'll find it harder to pull in new, younger players. I wonder how many Dark Heresy fans on this forum are under 20? Not many, I bet....

Yeah! I i`m soon to 32. Had an Amiga 500 back in the days, but it was ALL about the PnP Roleplaying at that time. By share coincidence my first game was indeed WFRP.  and I have played it ever since.

But I have to younger brothers (17 and 14), I`ve tried to play a couple of times with them. But they prefer to play the computer games, so it wasn-t a great succes! at least I tried.. And yes they both play WoW.

And Fallout 3 was amazing, I am downloading some expansion packs that take you to level 30! can hardly wait. I must admit that many computer RPG is quite good, and almost offer as many choices as PnP RPG. Cudos to Baldur`s Gate and sequels,  and Never-winter nights.  

 

So Yeah,  in many years from now, sitting in a Senior Home, there will be me. Playing Fallout 55, and shouting at the nurses for turning down the volume. And once a month we have tea on the lawn, and maybe play a short session of good old Heresy, if the GM happens to have a clear day.

A lifetime member of Liber Fanatica.

Do I need to be liked? Absolutely not. I like to be liked, I enjoy being liked, I HAVE to be liked.
But its not like this compulsive need to be liked...like my need to be praised. -Michael Scott, the Office

                  

 

Reply #11 | Published on 29 May 2009 - 03:54:22

Mal Reynolds said:

 

Yeah! I i`m soon to 32. Had an Amiga 500 back in the days, but it was ALL about the PnP Roleplaying at that time. By share coincidence my first game was indeed WFRP.  and I have played it ever since.

But I have to younger brothers (17 and 14), I`ve tried to play a couple of times with them. But they prefer to play the computer games, so it wasn-t a great succes! at least I tried.. And yes they both play WoW.

And Fallout 3 was amazing, I am downloading some expansion packs that take you to level 30! can hardly wait. I must admit that many computer RPG is quite good, and almost offer as many choices as PnP RPG. Cudos to Baldur`s Gate and sequels,  and Never-winter nights.  

 

So Yeah,  in many years from now, sitting in a Senior Home, there will be me. Playing Fallout 55, and shouting at the nurses for turning down the volume. And once a month we have tea on the lawn, and maybe play a short session of good old Heresy, if the GM happens to have a clear day.

I have often wondered what we will all be doing when we are in the retirement home!  I'd like to think, that apart from being a cantankerous old sod I will also have a permanent 40K battle in session on a table, that every afternoon we will retire to the lounge to role-play, and that in the evenings we could play some board games or a card game of some type.

Bliss!

Obviously, the small hours will be spent twiddling my thumbs over some new computer game - not sure if sleep will come into it much - perhaps a lot of power napping.  I'd dearly like to be able to play Fallout 3 for longer, but unfortunately have a PS3 console for my sins, so may miss out in this respect, unless Sony are kindly allowing an expansion product to come out (unlikely).  In any case, I stand by my guns - I think that the future of gaming is brighter, surely as long as people have imagination and want to experience something more overtly creative. 

Without Signature

Reply #12 | Published on 29 May 2009 - 05:04:01
2
4

Heh. It's gonna be great RP'iing when our memory starts to fail and we can run through the Tomb of Horrors again.

-K 

Without signature

Reply #13 | Published on 29 May 2009 - 06:22:25

Yeah - run through the 'Tomb of Horrors' incontinently.

Without Signature

Reply #14 | Published on 30 May 2009 - 16:21:02

Coming to PnP when I was seventeen/eighteen (I'm twenty-two now) FROM video games, I generally agree with why this is happening even though I think it goes back to games like Diablo at least.

I know for a fact that the "loot pinatas" of the computer RPG are hard to get over.  Of course, there were a number of other problems with my inital game group (who don't meet any more,) but that's another story.

Without Signature

Reply #15 | Published on 31 May 2009 - 20:41:59

 I totally agree, especially in the USA where most teens and young adults are intellectually void of anything useful to roleplaying. So many people are simply too lazy to play a TTRPG, which sucks. When you do find players many don't actually ROLEplay and play the game like a hack n' slash (you guessed it!) MMO! I think the pendulum's swinging though, as I've gotten two young gamers away from MMOs and into TTRPGs.

Do what you want, just don't get any on me.

Page 1 of 4 (50 messages) 1 2 3 4 ...Last page »
You are here: FFG Forums /  Roleplaying Games /  Rogue Trader

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS