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Hello After successd IMPERIAL FORCES I decide to make another faction from world of Mutant chronicles, which was not released by FFG
Main two squads are HATAMOTOS - guardiands and SAMURAI - elites warriors, followers of the samurai codex.
MISHIMA has two basic strategies - Good defense and abilities to survive to have enought time to kill enemies or to win
with Victory points, or pushing their enemies with normal speed but good damage. They are concentrated to melee short
melee fights ( many red dices ) and strong melee dices ( yellow ) with little support of firearms ( blue dices ). MISHIMA
has fewer dices but more abilities and special passive skills, so they can concentrate their actions to move,attack ...
MISHIMA 's power si in good commanders ( 5 units have 3xcommand incons, 4 units have 2x command ikons, 4 units have
1xcommand icons )
MISHIMA has 4 gold units, 5 silver and 4 bronze units.
Abilities :
Infiltrate - 2
Dodge - 3
Amor - 3
Armor piercing - 1
Melee - 0
Flying - 0
Speed - 0
- new command cards icon for MISHIMA - KI force.
Dices :
RED - 20
YELLOW - 5
BLUE - 6
GREEN - 1
Examples:













All stuff you can find on my website - mutantchronicles.wbl.sk - I hope you will like them.
mutantchronicles.wbl.sk/ - FAN SITE abou MCH CMG - history, new map, new imperial forces
Anatol333@azet.sk - my mail for testers and translators.
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Great work Anatol - BUT ...
... you are waaaaaayyyy to FAST !!!! 
Tooooo much stuff to playtest now.^^
Without signature
Better a lot of stuff to test than nothing :P ... but I aggree with you Domink :D I do not have time to play and enjoy my work, just testing and creating 
After I finished MISHIMA I am going to create new map and make some FAQ and after this I will start with CYBERTRONYK. - and First set from FFG is released long time ago so I want to finished first set of other faction and then second set :) we will see what happend then ::)
mutantchronicles.wbl.sk/ - FAN SITE abou MCH CMG - history, new map, new imperial forces
Anatol333@azet.sk - my mail for testers and translators.
OMG! You are a machine. Do you use stimulants?
I dint see how you sleep. Now I have to work on Japanese 54mm too!
"Do not presume to judge me or the methods I choose to employ, petty-minded fool. You cannot comprehend the magnitude of the task I have undertaken nor the consequences of my failure. "
Inquisitor Liss as spoke to the high court of Terra during his trial for heresy and crimes against the Emperor.
Iv got some remark
1. Toshiro should'n have had Honor Fight - he is a Shadow Warrior so hi strikes from shadow and dissapear. He wouldnt stan like a fool in front of a soldier with HMG. Its not right. Command card for him should be Charge from shadow.
2. Honor fight is great for Samurai and Hatamoto BUT only for meme fights. Honorable warriors wight fair play witch someone else in close combat. Stupid warriors die from bullets. I think Mishima hasnt stupid warriors ;)
3. Im really missing Yojimbo and Demon Hunter. Dragon bike would be great second vehicle.
But all that i already wrote to You on ICQ ;)
All card looks really great.
Sorry for my english...
de99ial said:
Iv got some remark
1. Toshiro should'n have had Honor Fight - he is a Shadow Warrior so hi strikes from shadow and dissapear. He wouldnt stan like a fool in front of a soldier with HMG. Its not right. Command card for him should be Charge from shadow.
2. Honor fight is great for Samurai and Hatamoto BUT only for meme fights. Honorable warriors wight fair play witch someone else in close combat. Stupid warriors die from bullets. I think Mishima hasnt stupid warriors ;)
3. Im really missing Yojimbo and Demon Hunter. Dragon bike would be great second vehicle.
But all that i already wrote to You on ICQ ;)
All card looks really great.
As you know this is only first set and every corporation ( not Dark Legion) have 1 double hexed unit so I decide to follow this rule and made only 1 double hexed unit ( MEKA ) and every have only one unique unit ( not Dark Legion ) so I made just one hero ( TOSHIRO ) next I cannot create many figures because
other faction do not have many units in first set and I follow this rule.
next. - it is very difficult to made decision about abilities and dices because no body wants to play with same unit only with a new skin :(
BAUHAUS - middle range + normal move + good defense + good dices
CAPITOl - long range + fast move + weak defense + weak dices
BROTHERHOOD - short range + normal move + good defense + good dices
DARK LEGION - Short/middle range + slow move + good defense/weak defense + normal dices
IMPERIAL - army has two parts - 1. wolfbanes = short/melee range + fast move + weak defense + weak command + good dices
2 .commando + regulars = middle/long range + normal move + good defense + good command + normal dices
MISHIMA - short/middle range + normal move + good defense + normal dices
next. - it is funny but in the first edition of warzone- toshiro has weaknes that, he cannot hide in a cover terrain to I decided to use this weakness here and
fact ,that he is shadow walker is in his ability Silent kill.
next. - If this weakness ( Honor fight ) have samurais they will never come to the enemy in time, because as you see they have 3-2-2 lifes and only Dodge is their defense against middle/long range + command cards + hatamoto ability ( Sacrifice of Honor ) + covering by Meka. Samurais have fight range up to 4 hexes and it can be really problem to get to this range without speed bonus or armor or protection bonus from cover so I can imagine ,that they run, wait and run and attack ( personally I think SAMURAIS are very good when they come to the range of red dices - GOLD samurai can have 3 red + 3 red from ability + 2 red from command card = 8 red dices on the range up to 4 hexes :P )
we will see after more testing :)
BTW here are paper figures for MISHIMA forces :
a few examples :





More and PDF file to download you can find on mutantchronicles.wbl.sk.sk in MISHIMA FORCES section
mutantchronicles.wbl.sk/ - FAN SITE abou MCH CMG - history, new map, new imperial forces
Anatol333@azet.sk - my mail for testers and translators.
About
"next. - it is funny but in the first edition of warzone- toshiro has weaknes that, he cannot hide in a cover terrain to I decided to use this weakness here"
Toshiro had a rule not adittional cover BUT he has a infiltrate speciality - he is very hard to locate an discover. So HE could use Infiltration but he cannot cover behind fe wall. It is rule but i think it is stupid. Toshiro in fact is a master of infiltration (he CAN hide before enemys eyes). This rule about additional cover is - i think - for covers like walls, bunkers or other NOT for beeing running like a fool for enemys bullets.
My proposition - Toshiro dont get additional 1 reduce point from cover (green terrain) bu also he gets Infiltration rule.
About:
"If this weakness ( Honor fight ) have samurais they will never come to the enemy in time, because as you see they have 3-2-2 lifes and only Dodge is their defense against middle/long range + command cards + hatamoto ability ( Sacrifice of Honor ) + covering by Meka. Samurais have fight range up to 4 hexes and it can be really problem to get to this range without speed bonus or armor or protection bonus from cover so I can imagine ,that they run, wait and run and attack ( personally I think SAMURAIS are very good when they come to the range of red dices - GOLD samurai can have 3 red + 3 red from ability + 2 red from command card = 8 red dices on the range up to 4 hexes :P )"
I meant was - when Samurai or Hatamoto gets in adjacent hex to the enemy (or enemy to Samurai or Hatamoto) they dont get additional 1 reduce point from cover. In means - when Samurai or Hatamoto can fight mele they dont use terrain bonuses for them - they fight - what they think - fair.
Remember - if there is a stupid or illogical rule it doesnt mean that You have to use it ;)
Sorry for my english...
hmm with " infliltration rule " you mean something like " enemy cannot attack on toshiro, if range between them is more than 2 hexes." or " If enemy unit wants to attack on TOSHIRO, he need to spend 1Action to find him "
I ask because TOSHIRO has Infiltration abilitiy in the text on the card.
mutantchronicles.wbl.sk/ - FAN SITE abou MCH CMG - history, new map, new imperial forces
Anatol333@azet.sk - my mail for testers and translators.
CZ version of MISHIMA unit is ready for download :)
some examples :




All unit in CZ language you can find on mutantchronicles.wbl.sk/
PL version will be soon I hope and more translators are velcomed
mutantchronicles.wbl.sk/ - FAN SITE abou MCH CMG - history, new map, new imperial forces
Anatol333@azet.sk - my mail for testers and translators.
hmm I release 3 KI force command cards but it was very difficult to made decision about them - pls read them and post some notices



PDF file is on mutantchronicles.wbl.sk/
mutantchronicles.wbl.sk/ - FAN SITE abou MCH CMG - history, new map, new imperial forces
Anatol333@azet.sk - my mail for testers and translators.
Hmm... How about Charge from shadow? A KI force of Deathbringers (for Toshiro for now).
Sorry for my english...
try to be more specific, you know that only 3 special command cards can be in first set ( dark symetry, art, sniper, tactic,berserker ) so which from these 3 ki card should be " charge fromthe shadow" ? gold? silver? bronze? what about text? personaly I think " tiger claw " will be maybe changed but " blood tornado" is good gold and " iron will" can be excellent solver card when you play it in right time. But you know I cannot create to much good cards and this is the reason why I use " tiger claw "
mutantchronicles.wbl.sk/ - FAN SITE abou MCH CMG - history, new map, new imperial forces
Anatol333@azet.sk - my mail for testers and translators.
In that case i think a good idea would be give this charge in second set witch deathbringer ;)
Sorry for my english...
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