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I am able to’t say it’s because Darkfall suddenly deserves being played again or because I missed the game. I’m simply curious as to the changes. Principle premise of Darkfall was obviously a good one. Darkfall is certainly unique, and possesses always felt nearer to a virtual world than most games over the years. Fun fact: I’m still quoted for stating that upon the official website. I still stick around the quote.
The problems with Darkfall have been poor people execution of ideas, slow development time, and awful communication from the dev team. Unholy Wars marks the very first change adequate to create me back. The action has been wiped clean, skill system redone, UI changed, as well as in different ways it’s a rebirth for Darkfall. There’s a definite plunge to the experience’s direction. I receive the sense Aventurine wants more mass-appeal. It’s still Darkfall, then it won't attract the masses, but the give attention to third-person combat too, as a streamlined skill system with classes, are obvious steps in that direction.
I’m itching for a few medieval combat, a sandbox game, plus some anxiety-driven PvP with consequences. Hopefully Aventurine could possibly get it at the moment time. Leastways it can’t get any worse, right?