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You are here: FFG Forums /  General /  Legacy Game Discussion

Legacy Game Discussion
A place to discuss older FFG games
Moderator: FFGAntonffgjafferFFGMarkGeckohurricanemThe Spaniard Topics: 298 | Posts: 208
What is the state of Monks in Diablo 3 now ?
Published on 08 October 2012 - 01:27:04
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 It seems Blizzard are really happy with where the Monk class is right now. Even so the deveopers are still looking for ways to improve some skills like Dashing Strike and Lashing Tail Kick.

We feel that monks are in a decent place at the moment, and are a solid class in terms of power, but there are some things that we would like to address with the class. Namely: we would like to delve deeper into fulfilling the fantasy of what it means to be a monk and diablo 3 equipment in the game.

Currently, monks spend a lot of their time applying an assortment of DPS buffs through the use of utility and survivability buttons. The bulk of monk damage comes from very passive gameplay, like healing yourself to get a damage buff, or applying updated diablo 3 items and not looking at it again. We want to give players who enjoy the fantasy of being a blur of fists and feet a more active playstyle, and we’d love to play up some other fun mechanics as well.

For example, one possibility we’re considering is changing one of Dashing Strike’s runes to allow players to travel further with the skill so that it can serve as a mobility tool, but at the cost of imposing a cooldown. Another possibility we’re exploring is making Lashing Tail Kick feel more compelling by moving the knockback component to a rune, or changing a rune to remove the knockback and instead increase the damage diablo 3 gold more meaningfully. These types of changes are not minor tweaks, however. We want to make sure we take some time to make meaningful changes that improve the overall play experience for these sacred warriors.

stay hungry,stay foolish

http://www.angrygold.com/

 

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