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All buildings closed by the terror track are stable locations, gates do not spawn there.
Baby's have a lot in common with the Great Old Ones. They spend most of their time sleeping, when they aren't sleeping they scream and eat a lot, and when people look at them they start babbling like the insane.
However, a few of the unstable locations can be closed due to Mythos cards (Hibb's Roadhouse and Science Building). In this case, gate still replaces location, goes on top of the closed marker. When you then close the gate, you get booted out to the street from the closed marker (if it still persists).
A dirty mind is its own reward.
17. In reference to using clue tokens for extra skill checks, when can you NOT use these? I heard someone say theres a few times you are not allowed to.
Without Signature
I can't really think of a time this would consistently be the case. Some game effects might prevent you from using clue tokens from time to time but these would be a case by case basis. The only thing I can think of that the person might have been referring to would be when you make a roll that isn't a skill check, I'm pretty sure you can't use clue tokens then.
Baby's have a lot in common with the Great Old Ones. They spend most of their time sleeping, when they aren't sleeping they scream and eat a lot, and when people look at them they start babbling like the insane.
Veet said:
I can't really think of a time this would consistently be the case. Some game effects might prevent you from using clue tokens from time to time but these would be a case by case basis. The only thing I can think of that the person might have been referring to would be when you make a roll that isn't a skill check, I'm pretty sure you can't use clue tokens then.
I think I know what you're talking about, rolling for something but it's not a skill check.
Without Signature
Correct, like when an encounter says "make a roll, on a success do x"
Baby's have a lot in common with the Great Old Ones. They spend most of their time sleeping, when they aren't sleeping they scream and eat a lot, and when people look at them they start babbling like the insane.
18. I am confused on how the doom track works. Every time a gate opens, a new doom marker is placed on it, eye side up. What happens when you close or seal a gate? Do you take on off or change the side? Also, what happens when there is a monster surge, does one get placed? Thanks!
Without Signature
Unless otherwise noted by another game element you do not remove tokens from the doom track. For example; when you spend clue tokens after closing a gate to seal the location you take an unused doom token and place it on the location that was sealed with the elder sign side up. However the card "Elder Seal" instructs you to take a doom token off the ancient ones track to use as the seal, so if you are using the card to seal the location that is what you do.
Monster surges do not cause the doom track to rise.
Baby's have a lot in common with the Great Old Ones. They spend most of their time sleeping, when they aren't sleeping they scream and eat a lot, and when people look at them they start babbling like the insane.
19. Flying monster movement. So lets say a gate opens, and a flying monster comes through. He doesn't move that round because the mythos card doesn't have it's dimensional symbol.
Does the flying monster stay there?
Or does it go up in the sky only when it get's to move?
Does it only attack people in the street when it moves?
What happens if you evade it?
If it comes down to attack you, I am guessing in the monster movement phase, you don't recieve any damage do you? I am thinking you wait until the movement phase then either evade it or fight it, then do the horror check and enter combat. The rule book didn't go into much detail about this mechanic!
Without Signature
[QUOTE efidm=389223]
19. Flying monster movement. So lets say a gate opens, and a flying monster comes through. He doesn't move that round because the mythos card doesn't have it's dimensional symbol.
Does the flying monster stay there?
Or does it go up in the sky only when it get's to move?
Does it only attack people in the street when it moves?
What happens if you evade it?
If it comes down to attack you, I am guessing in the monster movement phase, you don't recieve any damage do you? I am thinking you wait until the movement phase then either evade it or fight it, then do the horror check and enter combat. The rule book didn't go into much detail about this mechanic!
[/QUOTE]
A flying monster movement rules are connected to the dimensional symbols appearing on the Mythos card, so if the matching symbol does not appear on the Mythos card, the spawned monster simply remains on the gate. Or in the Sky, in case it was moved there by a previous Mythos.
In case it moves. Let's say this monster was just spawned, aka sitting on a gate waiting for a snack. It's symbol is on the Mythos card, so the monster moves. If there is an investigator in an adjacent street area, the monster moves there. If there is no investigator there, it moves to the Sky. Whenever it's symbol is shown again, he will land on the investigator in a street area with the lowest Sneak value. In case there are no investigators in street area, even if it's symbol is on the Mythos card, it will remain in the Sky.
If you evade a Flying monster, it will remain in the street area / location where you've evaded it until it dimensional symbol is shown again on a Mythos card. In this case, check again the adjacent streets (beware that for Flying monsters "adjacent" doesn't mean connected with an arrow, but simply "nearbye", so one space of distance from its actual position); if no investigators are there, move it to the Sky.
Apart from the rules about movement, Flying monsters behave the same way as all other monsters, so when they come down to attack you during Mythos you do not receive any damage, as if they were normal monsters entering your location. During your movement phase, you'll decide whether to enter combat with them, or evade them, following the normal combat rules
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
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