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Fan Creations
A place to post all of your home brewed material: scenarios, ancient ones, investigators...
Moderator: FFGAntonffgjafferGeckoMack MartinThe Spaniard Topics: 333 | Posts: 9505
Custom Scenarios
Published on 04 June 2011 - 18:17:17
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 I may have missed it somewhere, but I found a surprising lack of custom scenarios for the original game content. There were quite a few I saw in the Arkham Horror league and such, but even those were few and far between. So I figured why the hell not make a new thread for it.  I just hope I didn't completely overlook an existing thread...

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Reply #1 | Published on 04 June 2011 - 23:09:33
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 Also to kick things off, here's one I came up with

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Reply #2 | Published on 05 June 2011 - 10:57:51

JetRaptors said:

 I may have missed it somewhere, but I found a surprising lack of custom scenarios for the original game content. There were quite a few I saw in the Arkham Horror league and such, but even those were few and far between. So I figured why the hell not make a new thread for it.  I just hope I didn't completely overlook an existing thread...



People sometimes post this sort of thing in the heralds thread.  Scenarios are few and far between (and they mostly tend to function like heralds).  My scenarios are posted on a separate site, although Julia's making visual representations of them that she's keeping in a thread.

Reply #3 | Published on 05 June 2011 - 14:30:33

I think this looks like an interesting scenario. You should consider using a "large format" for your scenario. It is really close to the short story. Have you play-test it yet ?

If you like this kind of games (i.e. story oriented), I would recommend you to have a look at the Arkham investigations which bring them at their best.

Typically AH scenarios tend to leave the game more open than this kind of story oriented ones. But that is no excuse to not have some linear story oriented ones. Anyway, I'd be happy to test it (after you did :-). 

There is also Mansions of Madness, that is also linear and story oriented and you may enjoyed :-).

My taste goes for stories too. But I think we still need to work out non-linear stories. That is why I am working on merging AH, MoM and Arkham Investigations.

Reply #4 | Published on 05 June 2011 - 17:13:46

amikezor said:

My taste goes for stories too. But I think we still need to work out non-linear stories. That is why I am working on merging AH, MoM and Arkham Investigations.

Arf... can't wait to see what's coming ::nodding seriously::

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #5 | Published on 05 June 2011 - 17:14:38

Avi_dreader said:

My scenarios are posted on a separate site, although Julia's making visual representations of them that she's keeping in a thread.

 

Julia needs to come back to this, but it's quite desperate for the lacking of time. And now this week seems to be even worse than the previous one :-//

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #6 | Published on 06 June 2011 - 01:17:08

Julia said:

 

Avi_dreader said:

 

My scenarios are posted on a separate site, although Julia's making visual representations of them that she's keeping in a thread.

 

 

 

Julia needs to come back to this, but it's quite desperate for the lacking of time. And now this week seems to be even worse than the previous one :-//

 



Hee  hee hee...  No worries.  No rush.

 

Reply #7 | Published on 06 June 2011 - 01:26:28

JetRaptors said:

 Also to kick things off, here's one I came up with



Hmmm...  The main problem I see with this is that the game is going to be incredibly easy to win.  The idea of making the game function in a more story-like fashion is an interesting one; however, in terms of game mechanics, this creation is extremely unbalanced.  It's not difficult to get five toughness of monster trophies.  It's not difficult to kill Wilbur Whateley.  And it's not even difficult to kill The Dunwich Horror.  Just stockpile your best fighter with an extra five to ten clue tokens and it will go down, no problem.  And then making the fight checks on Sentinel Hill is very easy, especially with clue tokens (and if I understand your intention correctly, once all the investigators do this, the game is won).  While I appreciate the fidelity to detail, I think you should distort the circumstances of the text just a little more to make it function properly as a game.

If you give me some guidelines to work under, I can make some suggestions of things to alter for increasing the game difficulty.

Reply #8 | Published on 29 June 2011 - 18:22:12

Innsmouth Rescue, a one-player scenario that plays out (somewhat) like the beginning of Call of Cthulhu: Dark Corners of the Earth. You need to rescue your colleague imprisoned in Innsmouth, then get enough evidence for the Feds to raid Innsmouth before Cthulhu awakens.

I guess you could also add Star Spawn to the list of monsters since they sort of look like the creatures encountered in DCotE.

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Reply #9 | Published on 29 June 2011 - 23:01:25

jeremyj621 said:

 

Innsmouth Rescue, a one-player scenario that plays out (somewhat) like the beginning of Call of Cthulhu: Dark Corners of the Earth. You need to rescue your colleague imprisoned in Innsmouth, then get enough evidence for the Feds to raid Innsmouth before Cthulhu awakens.

I guess you could also add Star Spawn to the list of monsters since they sort of look like the creatures encountered in DCotE.

 



Interesting concept...  I would add that investigators start with zero clue tokens, or state that clue tokens investigators start with can not be added to the feds raid arkham track.

Also, you need to state that doom tokens are added even when gates do not appear (that was your intent, right?)

 

Reply #10 | Published on 30 June 2011 - 13:53:44
Reply #11 | Published on 30 June 2011 - 20:24:24

Avi_dreader said:

jeremyj621 said:

 

Innsmouth Rescue, a one-player scenario that plays out (somewhat) like the beginning of Call of Cthulhu: Dark Corners of the Earth. You need to rescue your colleague imprisoned in Innsmouth, then get enough evidence for the Feds to raid Innsmouth before Cthulhu awakens.

I guess you could also add Star Spawn to the list of monsters since they sort of look like the creatures encountered in DCotE.

 



Interesting concept...  I would add that investigators start with zero clue tokens, or state that clue tokens investigators start with can not be added to the feds raid arkham track.

Also, you need to state that doom tokens are added even when gates do not appear (that was your intent, right?)

 

Yeah, clue tokens still appear since the other aspects of Mythos Cards still apply even though gates aren't used. I like your suggestion about investigators starting with no clue tokens. That adds a little more difficulty to the game.

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Reply #12 | Published on 30 June 2011 - 20:36:23

amikezor said:

 yes neat idea. It begs for play test. Did you ?

I tried two different approaches when I play tested: 1) Head straight to Innsmouth to free the second investigator before collecting clue tokens, and 2) Have the first investigator spend the first few turns collecting clue tokens before rescuing the second investigator.

The second approach is the easiest way, but both approaches still have the potential of having Cthulhu awaken or having the investigators devoured being defeated by monsters or through encounters. I had two previous drafts of this scenario before settling on the final draft which I posted here due to play testing.

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Reply #13 | Published on 30 July 2011 - 23:09:27

Two new scenarios created by yours truly:

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Reply #14 | Published on 31 July 2011 - 00:15:57

 Too much text.  Too tired.  Will read tomorrow ;'D
ZZZZ...

Reply #15 | Published on 01 August 2011 - 04:03:20

these are not trylu scenarios but heralds that boost monsters, right ? Actually those monsters already have heralds. I can suggest 2 readings. yours are different sure but you may want to know these ones too.

http://i779.photobucket.com/albums/yy72/amikezor/Arkham/ColourOutOfSpace-Herald.jpg

http://i622.photobucket.com/albums/tt307/avi_dreader/TheGreatDarkWorm.jpg

by the way, Avi, after several games with your herald, I found that we do not see much the cthonians/lloigors on the board. maybe add one with some trigger (terror ?).

 

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