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Fan Creations
A place to post all of your home brewed material: scenarios, ancient ones, investigators...
Moderator: FFGAntonffgjafferGeckoMack MartinThe Spaniard Topics: 333 | Posts: 9505
Strange Eons 2.1
by Thelric
Published on 01 January 2009 - 00:51:28
Page 12 of 13 (193 messages) « First page... 10 11 12 13 ...Last page »
Reply #166 | Published on 07 May 2011 - 22:39:02
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Bhu said:


Is anyone else havng a problem with using Export to Web?

The host site has been changing things around lately, and it is possible that the previous upload method doesn't work any longer. They have been adding a more standard way to upload pictures (similar to other such services, and requiring an "API key" to use). If they no longer support the old method, it is probably intentional. In that case the future of the plug-in is dubious.

Musha Shukou said:

Hi Chris,

Do you, by chance, have a rough estimate on when you might be releasing SE3?  I just read your comment that you'll have "Special" cards available and that got me excited.  Will you have any other new features?

No. A special developer release has been made available to help plug-in authors update their plug-ins to take advantage of new features, and another one will probably be released soon. But there are still a number of features that are buggy or unpolished and not ready for prime time.

Yes.

Cheers,
Chris

malitia vetus... tandem venit

Reply #167 | Published on 13 June 2011 - 15:42:54

Any chance there will be SE compatibility for the new Elder Sign game?

Your work is never finished, eh, Chris?  

Without Signature

Reply #168 | Published on 28 June 2011 - 03:23:35
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(Sorry for the delay. I've tried posting this several times over the last week or so. Edit: It seems that there was some kind of problem with the quote blocks. When I took those out, it posted.)

It seems like a possibility.

Yeah—like most I thought that there might be a break in expansions at this point, and instead FFG puts out TWO expansions and TWO other games. That's a big part of why I started work on SE3 at this point: it involves a lot of internal changes and reorganization, and while that is happening it isn't so easy to quickly put out an update when a new expansion appears. So far, though, it looks like the biggest change with these expansions is the multiple/required expansion symbols, and I've already finished that.

Cheers,
Chris

malitia vetus... tandem venit

Reply #169 | Published on 13 October 2011 - 14:50:46

Is there a way to add a Dimensional Symbol to an Investigator card?

Without Signature

Reply #170 | Published on 13 October 2011 - 21:09:46

Bhu said:

Is there a way to add a Dimensional Symbol to an Investigator card?

 

You can add pretty much anything to anything using the Markup > Picture function.

Without Signature

Reply #171 | Published on 13 October 2011 - 21:34:59

Thanks!  I kept looking under toolbox :headdesks:

Without Signature

Reply #172 | Published on 02 November 2011 - 04:29:59

I think i must be doing something wrong.  Markup was working before, but now I cant get it to work at all.   The text remains light gray and I am unable to highlight any of the options in it.

 

Edit: Never mind I got it to sort of work.  Meaning I can access Markup>Picture to insert a picture, i just cant get it to actually do so.  Im kind of trying to make a new dimensional symbol, and I have the symbol, i just cant get it to insert it on the pic.

Without Signature

Reply #173 | Published on 06 November 2011 - 03:06:01
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 It's a little unclear what you are trying to do from the post. The Markup menu is only available when you are typing in a text field that accepts, well, markup---that being the tags that allow you to do things like change the font style or insert an inline picture into the card text. If you are trying to change an icon elsewhere, such as adding a new icon to gate markers, that is more involved.

Cheers,
Chris

malitia vetus... tandem venit

Reply #174 | Published on 06 November 2011 - 15:39:48

Thelric said:

 It's a little unclear what you are trying to do from the post. The Markup menu is only available when you are typing in a text field that accepts, well, markup---that being the tags that allow you to do things like change the font style or insert an inline picture into the card text. If you are trying to change an icon elsewhere, such as adding a new icon to gate markers, that is more involved.

Cheers,
Chris

 

I'm trying to put an image on Monster Cards where the DImensional symbol would normally go.  I'm also trying to add a Dimensional Symbol to the front of an Investigator Card.

Without Signature

Reply #175 | Published on 25 December 2011 - 05:26:46
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You'd need to replace one of the dimensional symbols for that; or else if the image completely covered the symbol you could just add an onPaint handler. One way to change the symbol would be to patch the key that defines the image to point to another image resource. I'm not 100% sure that the monster images are read from private settings, but I think so. Still, you might need to save and reopen the modified token. There are examples that do these sorts of tricks in the plug-in authoring kit.

Adding a dimensional symbol to the front of an investigator card might be easy, depending on where you want to put it. For example, you could easily insert it at the bottom of the special abilities table by adding an image tag. Otherwise, you probably want an onPaint handler again.

Cheers,
Chris

malitia vetus... tandem venit

Reply #176 | Published on 25 December 2011 - 05:31:29
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Happy holidays!

Cheers,
Chris

malitia vetus... tandem venit

Reply #177 | Published on 25 December 2011 - 23:03:27

 Oh wow!  Looks like some really user friendly features being added. I'm excited!

Musha

Reply #178 | Published on 26 December 2011 - 01:38:28

Looks great, Chris.  Any ETA?

Without Signature

Reply #179 | Published on 26 December 2011 - 10:22:41
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Well, when MH and DP (revised) came out, I was in the middle of a cross-country move, so I've only just gotten them yesterday. I'm adding support for these expansions and then having a look at how stable it is. (Besides the changes for AH support, SE itself is undergoing massive transformations under the hood.) I'll package the result as another "developer preview release" (i.e. not even alpha yet)---that will happen very soon---and if it seems reasonably stable I'll consider posting the download location for a wider audience.

Cheers,
Chris

malitia vetus... tandem venit

Reply #180 | Published on 29 December 2011 - 04:00:17
0
8

Looks damned impressive. Will it be backwards compatible? I'm running 2.0.8 (last lised stable version) and have difficulty opening some .eon files. My guess is that they were written in 2.1 (downloadable, but not listed as stable), but I can't tell for sure.

I also have sometimes have problems where portions of the screen turn green and it's impossible to see the screen. This also tends to affect my browser sessions afterwards. I thought it might be my graphics drivers, but Control Panel lists my display adapters and monitor as up-to-date, so I'm at a balnk on that one.

Lovecraft Country Horror: A COMPLETELY FREE "big box" expansion for Arkham Horror, exploring the minor locales of Lovecraft's fiction, including a new board, 16 Investigators plus their corresponding Personal Stories, 4 Ancient Ones plus their corresponding Sinister Plots, 10 Generic Plots, 16 Skills, 32 Common Items, 24 Unique Items, 10 Spells, 10 Cults, Guardians, Heralds & Institutions, 16 Music of Erich Zann cards, 76 Leads, 4 Allies, 32 Monsters, a selection of Miscellaneous Cards, 24 New Injuries / Madnesses, 84 Tokens, 54 Mythos Cards, 41 Outer World Encounters & 52 Location Encounters
 

Page 12 of 13 (193 messages) « First page... 10 11 12 13 ...Last page »

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